Tales to Astonish #42 (Ant-Man), "The Voice of Doom!"

TALES TO ASTONISH #42; April 1963; published by Vista Publications Inc.; (yeah, it's a Marvel comic, but the "Marvel Comics Group" name and cover symbol wouldn't show up on ASTONISH until the next issue); Stan Lee, editor; cover-featuring Ant-Man versus "The Man With the Voice of Doom!"  On the cover by Jack Kirby, Ant-Man steps backwards off the edge of a pier, at the command of a burly fellow with a beard and top hat; "Ant-Man, you cannot help yourself! Do as I command!  Plunge to your doom-- NOW!"  Some civilian bystanders are dashing up in support of the bad guy, and Ant-Man himself mutters despairingly; ""Too late to save myself!! I MUST obey his orders... although it means the end of Ant-Man!"


Review by Bill Henley.  As a diehard fan of Henry Pym aka Ant-Man, Giant-Man, Goliath, Yellowjacket etc.etc.etc., I own most of the original issues of his ASTONISH run.  But recently I picked up a cheap copy of Marvel's ESSENTIAL ANT-MAN collection, which contains in convenient form, albeit black & white, the entire Ant-Man and Giant-Man series.  Upon leafing through the book, I took a notion to review this story, and pulled out the actual comic so I can include the backup stories.

"He called it 'The Voice of Truth', but to ANT-MAN!,  it turned out to be 'the VOICE of DOOM!"  Per the credits, the story is plotted by Stan Lee, scripted by Larry Lieber, drawn by Don Heck (who had taken over the Ant-Man art assignment from Jack Kirby-- something which I don't imagine enhanced the feature's popularity).  At this point, Ant-Man is still a solo act.  The Wasp would make her debut two issues later, in ASTONISH #44.  The splash page is a prelude to the cover scene, with the wielder of the Voice of Doom commanding a despondent-looking, helmet-less Ant-Man to "go to the edge of the pier, fall in the water, and drown--DROWN!" The ordinary citizens on the scene are complaining, "It's about time that horrid little villain was punished!", and, "He's a sinister menace!  We'll all be safer with him gone!"  They're not talking about the Man with the Voice of Doom, but about Ant-Man!

Who is this man?  On the next page we are introduced to him as Jason Cragg, a fellow which appears to be a "harmless oddball" but is in reality "THE MOST DANGEROUS MORTAL ON EARTH!"  Dressed in an old-fashioned suit and top hat, and sporting a bushy beard and mustache, he mounts a soap box in the midst of a city street in order to make a speech.  The bystanders laugh and wonder what he's selling-- "It's a cinch it's not RAZOR BLADES!"  But the laughter stopps when Jason Cragg begins his oration; "Listen to me!  Hear my words!  I, Jason Cragg, speak truth!  TRUTH!"  And his audience is placed in a credulous trance; "Never have I heard such a SINCERE voice!  He's on the level!  I KNOW he is!"  But one man in the vicinity is not swayed.  He is Ant-Man!  "My helmet must in some way filter out the hypnotic element in his voice!"  But then, Cragg's pitch to the crowd takes an unexpected turn.  ""HEED ME!  The Ant-Man is a sinister villain who must be driven from our city!"  From the crowd, "I HEAR! I BELIEVE!  Jason Cragg speaks the truth!  The Ant-Man is a menace to our city!"  Ant-Man (who lacks the experience his fellow arthropod Spider-Man will soon gain, of facing public scorn) is horrified but baffled as to how this man can turn the masses against him "without logic or evidence".

The scene shifts to a few weeks earlier, and we are introduced to Jason Cragg as an aspiring radio announcer "who just didn't have what it takes!"  His commercial pitches for "Peppo Dog Food, the food for discriminating dogs," go over like a "wet sponge," and he is on the verge of being fired when an accident at a "nearby stomic experimental laboratory" (could it be the same one that had a spider crawling around a little while earlier?)  occurs.  The reactor has a brief radioactive overload, but the scientists think they have damped it down in time.  Unknown to them, however, "by a million-to-one accident, a tiny stream of electrified particle-ionized atoms did escape, and were picked up by Jason Cragg's microphone, where they were amplified, and..." Jason Cragg becomes... The Amazing Microphone-Man!  Well, not exactly, but he does have a "strange feeling" and then start giving his radio pitch in a new and "unnatural" tone.  And now his pitch for Peppo Dog Food is so convincing that customers flock from their homes to buy the stuff.  One customer declares, "We don't even have a DOG, but we can eat it OURSELVES!"  

The makers of Peppo are delighted with their 300% rise in sales, and they offer Jason Cragg a raise in pay, but instead, he quits!  "But you can't quit!  We NEED you!"  "Of COURSE you do!  But I don't need YOU!  As a matter of fact, with my fabulous new vocal power, I need never work again!"  He begins wandering around, using the power of his voice to persuade people to give him whatever he wants, from subway rides to steak dinners.  He grows a bushy beard and adopts an archaic outfit befitting "the flamboyant appearance of an orator".  But one day on the street, he is upstaged by someoe who is even more flamboyant in appearance than he (though harder to spot).  The Ant-Man makes an apperance to capture a couple of crooks, with the help of his swarms of obedient ants.  The cops on the scene and the civilian bystanders are all impressed; "You did a terrific job!   Thanks, Ant-Man!"  "The way he commands those ants thru his cybernetic helmet-- it's terrific!"  (I noticed in rereading these stories in the ESSENTIAL book that the early Ant-Man stories make quite a big deal of what a highly admired public hero Ant-Man is.  I have to surmise that this was Stan and Larry's attempt to convince the reader that this tiny-sized hero, with a rather goofy modus operandi, was nonetheless a big-time hero whose adventures were worth following.  As I've noted in reviews of Archie's THE FLY, that comic also tried to depict the Fly as the idol of millions despite his origins as the avatar of an annoying nuisance.)

Upon observing how Ant-Man is "respected by the police" (and) "loved by the people," Jason Cragg seems to get an attack of hubris, or perhaps jealousy.  "If I can defeat HIM, then I can defeat ANYONE!  I must test my mettle against Ant-Man!"  (Well, no, Jason, you don't must.  If you had more sense, you'd go on your way and stay out of Ant-Man's way.  If you get tired of cadging stuff from random people, you could "persuade" an aging billionaire to bequeath you his wealth, thereby insuring that you would be set for life even if your voice power goes away.  You could go into politics.  You could do lots of things besides taking on a costumed superhero just to prove you can.  But like so many other comic-book villains, Jason Cragg has a rackless urge to fight the hero rather than finding safer ways to parlay his power into wealth and fame.)

And so,, Cragg begins using his radioactive larynx to badmouth Ant-Man.  "He pretends to be your friend, but he secretly despises you, as he does ALL who are normal-sized!  He catches criminals only to DECEIVE you... to keep you from suspecting that HE HIMSELF is the worst of all criminals!"  As Ant-Man is receiving a service award in a police station, Cragg barges in and shouts, "What mockery-- to honor a base villain!  Instead, the Ant-Man should be ARRESTED!"  And under the irresistible influence of Cragg's voice, the cops indeed call for Ant-Man's arrest, despite the lack of any criminal evidence against him.  Our hero is forced to use a rubber band to fling himself out of a window to where his loyal ants have converged to grant him a soft landing.  (Good thing THEY aren't affected by Cragg's voice.  Do ants even have hearing, anyway?)  Ant-Man hitches a ride on a kid's roller skate and attempts to escape into the city crowds, planning to reach his lab and resume his full-sized identity as Henry Pym, who can look for an antidote to Cragg's "awesome power".    But Cragg sets not only the police, but vigilante mobs of citizens, on Ant-Man's trail!  Some of the hunters complain that it's like looking for a needle in a haystack, but, as Ant-Man attempts to escape through a park where tall grass hides his tiny form, Cragg comes up with a new plan.  He orders his minions to equip themselves with hand-held magnets, capable of attracting and scooping up his metal cybernetic helmet!  Ant-Man's only chance is to remove and discard the helmet, even though he will be left without his ability to contact the ants.

And he has another new vulnerability as well.  After the searchers find the tiny helmet, Cragg realizes, "Without (his helmet), he's vulnerable to something far stronger than magnetism-- MY VOICE!"  "Ant-Man, wherever you are hiding, heed my words!  I Jason Cragg, command you to reveal yourself!  Come out of hiding!  You cannot resist my enchanted voice!  I am your master!"  And though our hero tries to shut out the sound, he is unable to do so,   Ant-Man comes into sight and declares, "Here I am!  I can resist no longer!"  Jason Cragg is determined not only to defeat and humiliate the Ant-Man but to destroy him as well.  And so he orders Ant-Man to walk to a nearby pier, dive into the river and drown, making no attempt to swim or save himself!  In a procession to the pier, Ant-Man and a gloating Cragg are accompanied by citizens who are also delighted with our hero's fate; "He pretended to be our friend, but he was a loathsome little criminal!  And he'd still be deceiving us now if not for Jason Cragg!"  (This is really another variation on the old business of the comic-book villain placing the hero in an "inescapable" trap rather than just killing him while he has the chance.  If Cragg wanted Ant-Man dead, he could easily step on him or pick him up and squish him with his fingers.  Is Cragg too squeamish to do that?  Does he fear that an overt act of murder might revolt the crowd enough to counteract the effect of his voice?) 

And so, Ant-Man reaches the end of the pier and leaps off; ""So powerful is Jason's spell, that it overcomes even the Ant-Man's basic instinct to survive!"  Fortunately, the hostile, entranced crowd of humans have not been the only witnesses to Ant-Man's march to doom!  As he sinks in the water, he is gripped by "a powerful pair of mandibles" and a stream of ants, loyal to him even without the cybernetic impulses from his helmet, carry him to safety!  An enraged Cragg spots the ants screams for his voice-slaves to catch and destroy the Ant-Man, but the ants succeed in carrying their leader safely into hiding before the mob can reach them.  As the effect of Cragg's voice on Ant-Man wears off, he "wends his way through sewers and underground tunnels" until he reaches the secret entrance to Henry Pym's lab. 

Cragg is still determined to find and destroy the Ant-Man, who he figures is being hidden by "someone who has not yet heard my all-powerful voice!"  And so, Cragg makes arrangements to be heard on a city-wide TV hookup so that the entire city will become his slaves!  But this fits right in to the plan being developed by Henry Pym!  (In  a thought balloon, our hero reflects that "none suspects that the colorless scientist, Henry Pym, is also the fugitive Ant-Man!"  An interesting on-panel admission that Pym was a distinctly "colorless" character compared to the lively personalities of the other emerging Marvel stars.  Soon, Stan Lee would try to remedy this by introducing the Wasp and making the sobersided Henry Pym a foil for her bubbly, seemingly airheaded persona.)  Ant-Man reaches the TV studio first and makes certain preparation for Cragg's anti-Ant-Man speech!  As Cragg prepares to make his speech, Ant-Man (now protected from Cragg's voice by his helmet) warns Cragg that his ants have put in place a pistol that is aimed directly at him!  Cragg will be shot unless he recants his denunciation of the Ant-Man!  Cragg sneers that "whatever I say now, I can contradict LATER ON!"  but he complies and tells the crowd, "Listen, my friends!  I have made a serious error!  I MISJUDGED the Ant-Man!  He's an honest, law-abiding citizen, worthy of your respect and admiration!" 

As "the voice of truth" persuades the hostile hordes to rejoin the Ant-Man fan club, our hero confesses to Cragg that the gun aimed at him is unloaded!  Enraged at having been tricked, Cragg starts to deliver an even more vitriolic speech against the insect crusader, but finds that his voice is halting and has lost its hypnotic quality!  Why?  "Before you got here, I covered that microphone with MICROBES... microbes that cause LARYNGITIS!"  Ant-Man timed it so that Cragg would have just enough time to undo his spell before losing his voice and his power.  Unwilling to give up, Cragg croaks and gasps, "The Ant-Man is EVIL!  He must be destroyed!  Believe the voice of truth!"  But the only response he gets from the crowd is, "What are you, some kind of NUT, or something?  You can't make speeches inciting people to violence here!"  "Run the bum out of town!"  And that is just what happens.  As Jason Cragg stumbles away, he regretfully reflects "The Ant-Man has defeated me!  Even when I REGAIN my voice, the chances are a million-to-one against it ever again having the same hypnotic quality!"  And watching him go, the Ant-Man reflects in turn, "He had a great power!  He might have done so much GOOD with it!"  (Really?  Frankly, Pym, the idea of a man having the power to override the free will of others sounds creepy and dangerous to me, even if he's trying to do good with it.  Maybe even ESPECIALLY if he's trying to do good with it, depending of what his idea of "the good" is.)  "But instead, he made the wrong choice!  And now, his power, his Voice of Doom, is stilled forever!"  (Apparently it was.  I don't recall Jason Cragg ever making a return appearance.  Though a while later, DAREDEVIL #4 introduced a villain called Killgrave the Purple Man who had similar mind-controlling abilities.) 

At this point, ASTONISH featured two short non-series fantasy stories to back up the main superhero feature.  The first of these in this issue is, "The Eyes of the Mummy!", plotted by Stan Lee,  scripted by Larry Lieber and drawn (pencils and inks) by Joe Sinnott, some time before Sinnott became a Marvel mainstay inking FANTASTIC FOUR and other titles.  This is the story of one Harry Craig, a man who, unknown to his doting mother and loyal girlfriend, is a crook!  And his latest target for robbery is a valuable jeweled amulet hanging on the neck of the mummy of Egyptian Pharaoh Tut-Am-Tut, on display in the Natural History Museum.  Harry, along with other onlookers, wonders why such a valuable object is on display without any guards or special precautions against theft.  A museum guide explains; "The gem has been taken many times... but it doesn't matter, for it's always been RETURNED!"   Harry's thought; "Yeah? Well, I"m sure not gonna return it!  When I cop something, it's for KEEPS!"  He concludes that the other thieves "couldn't get rid of such a hot item," but he has his "connections" and is sure of finding a "fence" who will buy even a famous gem from him!  And so, that very night, he sneaks into the museum and grabs the gem without diffficulty.

At least not until afterwards, when every person he sees on the street wears the grim, staring face of the Egyptian mummy!  Even his girlfriend and his mother have the dreaded face of Tut-Am-Tut!   Harry concludes that the gem carries a curse and that he must get rid of it.  But even after he tosses the jewel in a trash can, he still sees the mummy everywhere.  His only hope is to return the stolen gem to its owner, the mummy Pharaoh, and this is what he does--  after which the people around him are back to normal.  He vows not only to leave the mummy's gem alone but to go straight from now on.  But does the mummy really carry a supernatural curse?  No, says the museum guide to a new crowd of onlookers; but ""When anyone takes the amulet, they come within the range of the mummy's eyes... and Tut-Am-Tut was the greatest HYPNOTIST of ancient Egypt!"

The issue of ASTONISH closes out with one of the atmospheric little fantasies written by Stan Lee and drawn by Steve Ditko which had been the stock in trade of the short-lived AMAZING ADULT FANTASY.  This one is, "I Am Not Human!"  The splash page shows an otherwise normal looking man tearing apart his clothing to reveal a metallic, robotic chestplate!  ""What really is a human being?  I HAD to learn the answer!  And I did learn part of the answer... the HARD way!"  This is the story of Robot E-1... E for "Experimental".  "I have been masquerading as a human being... but my masquerade is ended!  The game is over!  And now, before I pay the price, let me tell you the whole story, while I still can!"  It seems that E-1 is the recent creation of an unnamed scientist who has built him to be able to do almost everything that a human can do-- "speak, move, and THINK!"  But nonetheless, the scientist warns, "You are NOT human!  You are only a robot!"  But E-1 wonders, since he is shaped like a human and can do the things humans do, ""Why should I not BE a human?"  And so one night, while his creator is sleeping, E-1 devises for himself a humanoid rubber mask, dons clothing, and goes forth to live the life of a human being!

Having already learned that human beings need jobs to survive, E-1 obtains one, though his employers are reluctant to employ a stranger without references.  He does his best on the job, working without rest as his robot nature allows, but this causes suspicion and hostility among his co-workers, who think he is trying to win a promotion and "make everyone think you're better than the REST of us!"   E-1 quits the job and discovers more disillusioning aspects to human life, as he wanders among men and women.  He watches them bicker with each other and treat each other badly, and hears news reports about "crime, war, poverty and disease"!  He is increasingly baffled by the species he seeks to join.  "They occupy this beautiful, rich, fertile planet, with birds and flowers and other wonderful living things!  And they have the greatest of all gifts-- the gift of LIFE!  But they do so little WITH that gift!  So little that is worth while1  They worry, and struggle, and try to out-do each other!  What is WRONG with the human race?"

Disgusted, E-1 tears off his humanoid mask.  "Whatever is wrong with them... I no longer want to be part of that madness!"  Without his human disguise, he is soon spotted by the scientist who created him and escorted back to servitude in the lab.  "You should have known that NO robot can ever be the equal of a human being!"  "Has the thought never occurred to you, my friend... that perhaps no robot would ever WANT to be!"

Superman #170: "Superman's Mission For President Kennedy!"

Superman #170
 "Superman's Mission For President Kennedy!"
 July, 1964

 Script: Bill Finger; E. Nelson Bridwell
 Art: Al Plastino

 This tale was prepared in close cooperation with the late President John Fitzgerald Kennedy and was scheduled for publication in SUPERMAN #168, when word of his assassination reached the DC Comics offices. The story was immediately taken off the press and other material was substituted in its place. White House officials had informed the DC Comics staff that President Lyndon Johnson wanted the tale published, as a tribute to his predecessor. The memory of the late and beloved president this plea for his physical fitness program, to which the late president was wholeheartedly devoted to in life... "Superman's Mission for President Kennedy!"

 Spring weather causes part of an alpine mountain to thaw out in faraway Switzerland -- resulting in a thunderous avalanche... VR-R-OOOM! At the offices of the Daily Planet in Metropolis, mild-mannered reporter Clark Kent is listening to a radio bulletin... and learns about the American and European exchange students who were on a alpine bike tour on the upper trails -- This is most certainly a job for the Man of Steel! Clark Kent changes to Superman, and flies into Lois Lane's office. After learning she is working on a photo layout for Perry White, he continues on his way, and the girl reporter regrets missing out on this particular scoop! Now at super-speed, the Man of Steel arrives at the site of the avalanche... As he soars down, Superman selects a huge shale blade... for making an instant rescue and also clear away the avalanche at the same time...

 The Man of Steel gives a mighty push and makes like a human bulldozer... VROO-OO-OOSH! It takes an avalanche to clear an avalanche! Once the trails have been cleared, Lana Lang arrives in a helicopter with her television news crew... She and her crew had been doing a recording on next year's winter games -- and have now received a news break of their own! The European bicyclists are in tip-top shape and the American cyclists are suffering from fatigue! The following day finds Lana Lang's story on the two groups of cyclists being seen throughout the nation -- including the television set in Lois Lane's office... She vows never to be busy when the Man of Steel flies in for a visit!

 Lana's report is also seen by President Kennedy, who asks his aide to contact the Man of Steel! Superman arrives at the White House within the hour and is asked to perform a task which may prove far more daunting than moving mountains! He is asked by the president to get the nation's youth in shape! While the nation's forefathers were a hardy breed, modern teenagers may feel they have no need for physical development! United States astronauts such as Colonel John Glenn attribute the success of his orbital flight to his own physical and mental fitness as much as the youth of America must think the same way! These children must learn that everyone must keep fit -- because once we lose our physical alertness, our mental awareness will follow suit! Superman agrees and promises to do all he can about this "muscle gap"!

 As the Man of Steel begins his one-man mission, he sees a group of youths running a cross-country race... These runners are acting as if they are out on a Sunday stroll and need some zip to win this contest! He proposes they run a real race with him running at one hundred and fifty-millionths of his normal speed -- and the first one who catches him will get his autograph! As Superman makes an effort to move slowly -- the kids make an honest effort to keep up with him! As they run together, he reminds them to pace themselves -- to breathe deeply -- and to relax as they run -- because they still have a long way to go! At the finish line, all of the runners have caught him, and all of the five kids will receive his autograph! They have also learned how to run this race and will be showing their rival school a thing or two!

 Superman visits another school and sees two boys who are having trouble losing weight and getting into shape! The Man of Steel carries the two overweight boys from the gym, and uses his super-hearing to detect a rumbling underground hot water stream! Superman dives down... PLOO-OO-SH! He is now through the ground and tells the kids to stand by! SSSSSS VRO-OO-OOSH The two boys now have their own turkish steam bath! After a few hours of the heat, the fat is melted off of them, and they are brought back to their gym coach!

 The following day at another school, the Thompson Twins are having problems with developing their own self-confidence! The Man of Steel brings them to the woods and shows them a space dome he has built for travel to the moon! Now on the lunar surface, one Thompson Twin has just broken the Olympic pole-vaulting record and the other has completed a record-breaking hurdle! This is Superman's way of giving each twin confidence by having them exercise here where the moon's gravity is one-sixth that of Earth! Back on Earth, the Thompson Twins are easily winning all of the events! At the White House, President Kennedy congratulates Superman on the results of his one-man campaign! He must now return as mild-mannered reporter Clark Kent at the Daily Planet before Perry White starts to miss him!

 At the Daily Planet, the gruff editor has started the staff on the president's physical fitness program! Now Clark Kent must watch his diet with no bread and no pastries! After lunch, they take the stairs and not the elevator! When Perry notices that Clark is not even breaking a sweat, the mild-mannered reporter gets some water from a drinking fountain on his face without anyone seeing him! Back inside the office, the staff spend fifteen minutes on exercising... and the mild-mannered reporter must pretend that the exertion is too much for him!

 On Saturday, Perry has arranged for them to go on a ten-mile hike at the park, and expects them to don full field packs like his own! As Jimmy Olsen exclaims that he is not likely to make it through the entire ten miles, Clark tells him none of them will because it is starting to rain! The falling rain becomes a torrent... and the Daily Planet staffers take cover in a cave... to resume their hike when the rain has stopped! As they enter the cave... CR-RRASH! A loose boulder falls and traps them inside! Since they are all tired, Clark suggests they take a rest before trying to dig their way out! The cub reporter regrets that his Superman Signal-Watch is out for repair! Whle the others are napping, the mild-mannered reporter squeezes the boulder back up into the ceiling -- where it will not fall again! He will explain that the Man of Steel arrived -- seeing their predicament with his x-ray vision and -- well, he will have to think of something!

 Just as the boulder is secured, the others witness Clark's tremendous feat, and Perry attributes this to their physical fitness program making a real man out of him! Superman's secret identity is still safe! The following day finds a big parade passing through the city of Metropolis... with the cub reporter and the Jimmy Olsen Fan Club and Supergirl -- with her own fan club! They have gathered together in observance of the president's physical fitness program to build strong Americans! The climax of the parade arrives with fireworks and is watched by the Man of Steel and President Kennedy from the reviewing stand... Both are rightfully proud that thanks to Superman, the youth of America have taken a real interest in the physical fitness program!

 The American and European bicyclists bore witness to the biggest avalanche they ever thaw!

 President Kennedy had been dealing with a "missile gap" and needed Superman's help to deal with a "muscle gap"!

 When two overweight kids run out of steam, it's up to the Man of Steel to provide the turkist steam bath, and make it worth the weight!

 One wonders if these Thompson Twins grew up to become rock musicians like their counterparts on Earth-Prime.

 Although the mild-mannered reporter cannot perspire, Perry White can make him sweat!

 Clark refuses to cave-in to despair and risks his dual identity to save his friends.

 The original art for this story was thought to have been donated to the John F. Kennedy Memorial Library at Harvard University in 1964.

 Artist Al Plastino learned that the Library had never received the original art and it had come into the possession of Heritage Auctions.

 The pages were to be auctioned off on the fiftieth anniversary of President Kennedy's assassination.

 The art has been in the possession of a private collector for two decades and who had purchased them from a Sotheby's auction.

 This particular Superman story held a special place in the artist's heart and he proudly told his family about the art being donated to the Kennedy memorial library.

 When news of this story broke, Heritage Auctions pulled the original art pages from auction, and DC Entertainment stepped in to acquire the original art for donation to the Kennedy Library (per the late artist's wishes).

 "Superman's Mission For President Kennedy!" was finally put on display and a new generation got to see the Man of Steel's greatest feat for the late president themselves.

 This review is dedicated to the memory of Superman artist Al Plastino

 Steve Chung
 "Superman's Review For President Kennedy!"

The Flash #110: "Meet Kid Flash!"

The Flash #110
"Meet Kid Flash!"
December, 1959-January, 1960

 Story: John Broome
 Pencils: Carmine Infantino
 Inks: Joe Giella

 Barry Allen, the Flash, thought that he was the only one who possessed super-speed! The police scientist was correct -- until the day when a one-in-a-million accident results in the appearance of a new hero in the never-ending battle against crime and injustice! "Meet Kid Flash!"

 Noon time in Barry Allen's apartment finds him waiting for the arrival of Iris West and a new visitor... She arrives with her nephew Wally! He is the president of the Flash Fan Club in his hometown! Since Wally's wish is to meet the Flash, Iris thought that Barry might be able to arrange it... The Picture News reporter knows he is a friend of the Scarlet Speedster -- but she doesn't know they are one and the same! As he ponders how to introduce Wally to his hero without revealing his dual identity, he gets an idea... Barry suggests to Iris that she leave Wally with him for the afternoon and he might be able to arrange just such a meeting! She must get back to her Picture News desk and will see them later... Once his aunt has left... Wally is excited at the possibility of meeting the Flash!

 The police scientist mentions that the Scarlet Speedster occasionally visits him and stays in the next room -- using it as a sort of headquarters during his visits! Barry wouldn't be surprised if he wasn't there now -- If the Flash is there, Barry is certain he wouldn't mind Wally coming in to say hello! As Wally moves towards the door, Barry activates his ring, and gets into his crimson uniform... faster than the fastest quick-change artist! The next moment finds Wally almost at the door -- and the Flash has got about a split-second to make this work -- The Monarch of Motion becomes an invisible blur as he carries out his plan... He cannot disappoint Wally... when he enters the room... and the Flash must be there to meet him!

 As Wally enters the room, he does not notice that the door had opened and closed before he reached it! The Scarlet Speedster greets his fan and says he is glad Barry sent him in to meet him! It isn't often the Flash gets to meet the president of one of his fan clubs! Wally West tells Mr. Flash this is the coolest moment of his young life! When the cats hear he has just shaken hands with the Flash, the Scarlet Speedster wonders who "the cats" are, and Wally says this is the way the kids talk! Wally wants to know all about him so he can make his report when he gets back home! How did he gain his speed? How fast can he really run -- The Sultan of Speed will do better than answer the question and offers to show him how he actually got his speed!

 Now in Barry Allen's private laboratory in his apartment -- and after explaining that the police scientist had to leave for a bit, the Flash tells his story! He was in a laboratory where he was mixing some chemicals for an experiment on a day like today... when a lightning bolt suddenly -- Just as he was telling Wally about the lightning bolt -- one came through the window, striking the bottles, and splashing the chemicals over the young boy in the same manner it had over him... just two years ago... He wonders --?

 Since the accident was exactly the same, does this mean that Wally West now has super-speed? There's one way to find out and if he does have it, it will show immediately... He asks to see how fast Wally can run and asks him to race with him to the end of the apartment -- and back a few times. As Wally agrees, the two begin to move, and the Flash really starts to move -- at super-speed -- and the young boy is racing right alongside him!! Wally guesses that the Scarlet Speedster isn't really trying because... he's keeping up with him!

 As the Fastest Man on Earth reveals the truth... he proves it by throwing a ball across the apartment as hard as he can -- and having Wally go after it as soon as it leaves his hand! Wally catches the ball before it hits the wall! Wally's new speed is a gift that comes with responsibility! In order to be worthy, he must use it only to help those in need, to fight crime -- and to never use it for personal gain! The Scarlet Speedster makes a small ring for Wally to use and activates the hidden spring on it...

 Wally sees a uniform like the Flash's emerge and this is a spare costume -- cut down to fit him! It fits and now they must find a name for his costumed alter-ego... Since Wally mentioned the kids back home -- he will be called Kid Flash -- the Fastest Boy Alive! Since Barry Allen has to get back to work, the Flash asks Kid Flash to stay -- and to practice his super-speed until he masters it! When Wally is alone, he remembers what Mr. Flash said...

 He can't reveal his true identity and only Mr. Flash knows it! He then hears a radio report about several dangerous animals escaping from the zoo -- Since Mr. Flash told him to practice his super-speed -- and to help those in need, Kid Flash sees his chance to do both! He heads over to the zoo and hopes to prevent the dangerous animals from harming anyone! The Fastest Boy on Earth makes his way across Central City... passing a speeding sports car as if it were moving in reverse!

 Seeing an elderly man having trouble crossing the street, Kid Flash uses his super-speed to carry the man across the street! At the zoo, he learns that a disgruntled employee freed a lion and a bear out of their cages on purpose! The employee has already been arrested -- but there is the lion ahead! Instead of bringing the lion to the cage, Kid Flash uses his super-speed to push the heavy cage along the ground... and traps the lion inside before it realizes what has happened!

 RRRR Now facing the bear, Kid Flash whirls around the bruin at super-speed, and creates an air current to spin the bear like a top... The child speedster sends the dazed bruin into its cage with tornado-like force... Another Scarlet Speedster appears on the scene, having heard the radio report, and sees that someone has already beaten him to it! As he sees that Kid Flash has placed both zoo animals back in their cages, the Flash knows that he is no longer alone in his battle against crime and injustice! Kid Flash will be right at his side! Now, he changes ack to Barry Allen without Wally seeing him...

 Back at Barry Allen's apartment, Kid Flash has changed back to Wally West, and sees his aunt arriving -- When Iris has heard about what has happened... She knows her nephew must be happy because he has actually met the Flash, but wonders why he claims to know who Kid Flash is -- but cannot tell her -- or Barry. He can't tell his Aunt Iris... because this is something that has got to be a secret between him and his friend, Mr. Flash!!

 This story was reprinted in Flash Annual #1 (1963).

 The cats have got Wally's tongue when it comes to keeping Mr. Flash's secret from his Aunt Iris and Barry.

 Wally manages to give the Scarlet Speedster a run for his money and keeps pace with the Flash.

 The youth also know how to play ball when it comes to possessing a power with great responsibility.

 Matt Murdock once saved a blind pedestrian, only to be struck in the face by a radioactive container, and gaining the super-senses he would later use as Daredevil, the Man Without Fear.

 Kid Flash learned how to grin and to bear it when tangling with dangerous animals at the zoo.

 Steve Chung
 "Meet Kid Review!"

Warrior #17: "The Red King Syndrome" (Part 2)

Warrior #17
"The Red King Syndrome" (Part 2)
March, 1984

Script: Alan Moore
Pencils: John Ridgway
Inks: John Ridgway
Colors: Ron Courtney
Letters: G. George
Editing: Dez Skinn

He is Doctor Emil Gargunza, who had spent his childhood in the back streets of Rio De Janero, and who had only wanted one thing. He had worked for the Germans in 1942 and now worked for the Spookshow, the clandestine branch of Airforce Intelligence in Britain in 1961. Doctor Gargunza wants only one thing... to live forever. He had hoped Project Zarathrustra would help him to achieve that goal. How does one live forever? By becoming superhuman. How does one become superhuman? By studying other superhumans. Where does one get these superhumans from? One creates them, and because they are powerful and terrifying beings, you lock them away in a a dreamlike state, studying their minds while their bodies lay in slumber. Then, one evening in November of 1961, something goes terribly wrong, and they begin to wake up. He is Dr. Emil Gargunza and he no longer cares about living forever. Dr. Gargunza only cares about getting through the next hour alive.

Fabian informs the doctor that the damper fields have overloaded and the subjects' powers are no longer being siphoned. In their dream-world, the subjects have defeated the vampires that their subconscious minds had created. What next? With the vampires kayoed, Young Marvelman wants to know what's next, and Marvelman feels that there's something wrong here, as if none of this were really happening. Mick Moran's subconscious is aware of the situation and is trying to break through the dreamscape. After battling vampires, giants, and large funhouses, he has begun to reject the whole thing as utter fantasy. What Dr. Gargunza needs is a dream-program that will explain these inconsistencies in the continuity and lull him back into slumber. He orders Dr. Fabian to run an over-ride programme which he will personally dictate. As the Marvelman Family walk down the corridor, they suddenly hear a noise coming from behind them. Behind them stands Adversary Module 390/3, also known as Hypnos, the Deacon of Delirum!

Young Marvelman realizes that the sudden appearance of the Nabob of Nightmares explains Marvelman's strange unease. Hypnos agrees with Dickey Dauntless and calls forth his Sirens of Slumber to trap them in their irresistible caresses! Dr. Fabian informs Dr. Gargunza the electro-encephalogram shows the subjects are slowly reverting to the wave-formations of their control system. Kid Marvelman knows they can't hit girls!! Young Marvelman isn't in a hurry to escape from their formidable caresses. Only Marvelman realizes THIS IS WRONG! He realizes they are being seduced and they are being deceived into submission!

Marvelman realized this when Hypnos addressed Young Marvelman by his secret identity of Dickey Dauntless, something he should not be aware of. The castle and his powers are nothing like their previous encounter, and none of this is real! Dr. Gargunza shoves Dr. Fabian out of the way and grabs hold of the console. Hypnos claims to have learned Young Marvelman's identity with a secret mind-scanning device, and as for his newfound abilities, they... were a gift from the Mayor of the Fifth Dimension for saving the life of his daughter... Marvelman is not buying it! The chamber, his costume, and everything is changing! Doctor Fabian can only gape as subject Moran's subconscious wills his chest emblem to change.

Marvelman is tired of the lies and wants to see the face behind the mask of Hypnos! "GARGUNZA!" Mike Moran's subconscious mind knows this. Dr. Gargunza searches for a end-sequence programme that will resolve this insoluble mess that Moran's mind has woven! Dr. Fabian informs Dr. Gargunza that Subject Moran has started to move... As the Marvelman Family watch Hypnos' Sirens melt into the checkerboard floor, Marvelman demands answers from Gargunza or he will kill him!

Beads of sweat appear on Dr. Gargunza's brow, his fingers twitch nervously on the keyboard, and he intones on the microphone, "And then the Marvelman Family woke up... and it had all been a dream." They find themselves resting on a grassy hill beneath a shady tree. Young Marvelman starts to talk about the crazy dream he just had, only to Marvelman, it seemed more like an insane nightmare... Dr. Fabian informs Dr. Gargunza that normal dream patterns have been completely re-established, and all loose ends have been tied up. When it comes to story endings, Dr. Gargunza is a genius... perhaps even an immortal genius. As Gargunza pours some tea, Young Marvelman asks Marvelman on the monitor... what's with the new costume? Tea time is over and a genius' work is never done.

This story was reprinted in Miracleman #5 (January, 1986).

The cover date of Fantastic Four #1 was November, 1961.

Dr. Gargunza is based on Dr. Sivana.

"Sh-Boom" or "Life Could Be A Dream" is an early doo-wop song written by James Keyes, Claude, Feaster, Floyd F. McRae, and James Edwards, members of the R&B vocal group, The Chords.

Not a dream, not a hoax, not an imaginary tale was a frequent DC Comics cover blurb during the Silver Age.

Nightmare is one of the many foes of Doctor Strange, Master of the Mystic Arts.

As drawn by artist John Ridgway, we can see for ourselves why Young Marvelman wasn't in such a hurry to escape the lethal caresses of Hypnos' Sirens Of Slumber.

"Everything you know is wrong" is a popular theme, first used by Alan Moore for Swamp Thing's "Anatomy Lesson!"

The Sirens of Slumber must have enjoyed meeting Dickey Dauntless.

Mr. Mxyzptlk is from the Fifth Dimension.

Costume changes have been known to polarize comic book readers.

Marvelman's unmasking of Hypnos as Gargunza is reminiscent of The Prisoner episode, "A. B. and C." where Patrick McGoohan's character unmasked Colin Gordon's Number 2 while in a dream-like state.

Steve Chung
"The Red King Review!"

Strange Tales #110: "Dr. Strange, Master Of Black Magic!"

Strange Tales #110

"Dr. Strange, Master Of Black Magic!"
July, 1963

Story: Stan Lee
Art: Steve Ditko
Lettering: Terry Szenics

They call him Dr. Strange! Never have you seen him before! It is a pleasure and privilege to present the first story based upon a new kind of Marvel super-hero -- "Dr. Strange, Master Of Black Magic!" Somewhere in New York City, between dusk and dawn, a tortured man tosses and turns in his bed, waiting for a peace that will not come... He cannot sleep! He dare not sleep! It is the same dream each night, but what could it possibly mean?? Unable to cope with it alone, the man knows he needs help! He has heard of Dr. Strange, who dabbles in black magic, and who may be able to help him!

The following day, on a silent street in Greenwich Village, the man has come to see Dr. Strange -- Before the visitor stands a tall, brooding man, wearing an amulet! The eyes of Dr. Strange are upon him! The visitor tells the Master of Black Magic about his dream -- a hooded figure, wrapped in chains appears -- and stares at him! This evening, Dr. Strange will visit him, and he will find an answer to this dream! When asked how he will find the answer, the Master of Black Magic simply says, "I will enter your dream!!!" Now alone in his room, Dr. Strange sits in silence before an incense burner, and his physical body goes into a trance... It is time for him to visit the Master, from whom he receives his power... His astral form leaves his body and drifts... passing through the building itself.. into the sky... across the ocean... across the continents... across all of space and time in its flight...

The astral form of Dr. Strange reaches a hidden temple in Asia... The Master is pleased to see him and reminds the Master of Black Magic that his own days are numbered, and it is Dr. Strange who must one day take his place in the battle against evil! The Master of Black Magic heeds his master's words about his amulet being his protection! That evening, Dr. Strange visits the man who sought his aid! As the man sleeps, the Master of Black Magic enters a trance, and his astral form drifts into the unfurling dream itself! Finding it a lonely and forboding place, Dr. Strange soon spots the man's tormentor, and learns the reason why he is being tormented!

The chained figure is the symbol of the man's evil -- and if there is any doubt, just ask Mr. Crang! Suddenly, the menacing figure of Nightmare appears, and challenges the Master of Black Magic for daring to enter the Dimension of Dreams! Meanwhile, the sleeper has awakened and pulls a gun from a drawer! Nightmare mocks Dr. Strange -- whose physical body is unprotected -- and about to come to harm! There is one who can save him! The Master of Black Magic calls upon the Master!! Dr. Strange's call is heard and the Master concentrates upon the enchanted amulet!

Halfway around the world, the amulet of Dr. Strange begins to glow ever brightly... until it slowly opens and reveals a metallic eye within... an eye which no mortal has ever beheld! And from that metallic eye, a single ray shoots out, freezing the would-be shooter in his tracks! In that moment, the Master of Black Magic passes his foe in the Dream Dimension... and returns to his own dimension! As the amulet loses its radiance, the astral form of Dr. Strange returns to his physical body! The man is relieved of his weapon and his hypnotic spell! When asked, he speaks only the following truth! He had been a fool to come to Dr. Strange -- he hadn't expected his dreams to reveal his past crimes against several businessmen! Mr. Crang had been the last of them he robbed -- but there was no way Crang could prove it! Now -- he must confess to the authorities! This will be the only way he will ever be able to sleep again! Dr. Strange beckons to the reader to return next month for another excursion to the world of black magic!

This story was reprinted in Marvel Collectors' Item Classics #3 (June, 1966).

I first read this story when it was reprinted in Origins Of Marvel Comics.

As drawn by Steve Ditko, Dr. Strange had a very distinctive appearance.

The raindrops on the window and the man's trembling hands as he attempts to light his cigarette provide the only source of illumination in the gathering gloom.

Dr. Strange's Master would later be referred to as the Ancient One.

His metaphysical spirit would later be referred to as his astral form.

The Sub-Mariner knows Warlord Krang.

The then un-named amulet of Agamotto and the All-Seeing Eye made their first appearance in this story.

Steve Chung

Sugar & Spike #82, "Poof! You're a Teen-Ager!"

SUGAR AND SPIKE #82; April-May 1969; DC Comics (National Periodical Publications); Murray Boltinoff, editor; featuring Sugar and Spike in "Poof! You're a Teen-Ager!", written and drawn  as always, by Sheldon Mayer.


Review by Bill Henley

For a time in the late 1960's, Sheldon Mayer moved away from the short, humorous and mostly down-to-earth stories featured in SUGAR & SPIKE, in favor of elaborate book-length humorous adventures in which Sugar and Spike and their new friend Bernie the Brain (an infant genius who could understand grown-up language as well as baby-talk) got involved with gangsters, spies and outre sci-fi situations.  Also, for a time during this period, apparently in a nod to the popularity of teen humor comics like Archie and DC's knockoffs Scooter, Binky etc., SUGAR & SPIKE carried a blurb on the cover logo, "Tomorrow's Teen-Agers!"

In general, as a SUGAR & SPIKE fan and collector, I don't like these "adventure" stories as well as the simpler tales before and afterwards.  This story is an exception, though, because of the clever insertion of the "Tomorrow's Teenagers" premise into the actual story.

On the cover, the gangster "Baron Von Grabbe" is leaning out a window pointing a gun and shouting, "You brats can't escape me!  I want that money and I'm gonna get it!  I'M GONNA GET IT!"  Above him on the roof of the building, Sugar and Spike are about to dump a heavy bag of cash down on Grabbe's head.  But the main point of interest of the story is indicated by a silhouette figure of our familar toddlers Sugar and Spike accompanied by older versions of themselves, as Bernie the Brain promises, "This is the issue you've been waiting for!  Sugar and Spike step into the future, and guess who they meet!  Themselves as grown-ups!"

The story begins with a mundane scene of baby hijinks, as Sugar pulls a tablecloth off a table, toppling a stack of dishes down on the head of her father.  (In the earliest Sugar and Spike stories, their parents were occasionally seen on-panel.  Then Mayer decided that-- like with Charles Schulz' "Peanuts"-- the parents' faces would never be seen, in order to keep the focus on the babies and their point of view.  Then, when he started the "adventure" stories-- possibly at the urging of new editor Murray Boltinoff-- Mayer started showing the parents again, so that they could be more active participants in the stories.  But the parents looked entirely different from how Mayer had drawn them in the first few issues!)  Anyway, as the rotund Mr. Plumm is grabbing for baby Sugar to chastise her, suddenly there is a "Poof!" and in her place is a teen-age girl with a familiar blonde pony-tail.  She finds the sight of her father as he looked "when I was little and he still had his hair" so adorable that she has to plant a kiss on his cheek.  This does not sit well with Mrs. Plumm who happens to enter the room at that moment.  As an irate wife grabs her husband by the arm and swings him around in a circle (quite a feat considering he is rather rotund), teen Sugar reflects, "Oh dear! I'd forgotten how jealous Mom was in her younger days!, and ducks into hiding in a closet.  The outraged Barbara Plumm yanks open the closet door and finds no one inside but Sugar-- baby Sugar, that is.  While Barbara vows to tear the closet apart in order to find where the blonde "husband-kissing" interloper is hiding, baby Sugar darts out a window and through a broken fence to check if "anything funny" is going on at Spike's house.  Nothing unusual-- just Mr. Harvey Wilson lying in a hammock while wife Peg rakes leaves-- until a teenage boy with a mop of carrot-colored hair suddenly appears and dumps Spike's father out of his hammock!  Now both sets of parents are at odds, as Mr. Wilson charges Mrs. Wilson with dumping him because she was angry about being stuck with raking leaves.  Mrs. Wilson blames the dumping on the "young man" but her husband is unconvinced, as the teen carrot-top first hides behind a tree and then disappears altogether!  The babies are fascinated with these goings-on (though worried they will somewhow get blamed) until they see a large tree limb crack loose and fall upon the hammock where Spike's father had just been lying!  The babies realize that the teen boy is not a "trouble-maker" but a savior, but as usual they are utterly unable to convey this message to the adults with their baby-talk vocabulary.  Meanwhile, Mrs. Plumm has torn the closet floor completely apart looking for a trap door or secret panel, but does not notice a bag of coins which the babies spot under the closet floor.

Sugar and Spike deduce that whenever anything this weird goes on in their lives, their friend Bernie the Brain is probably "fooling with his crazy inventions" again, and indeed Bernie appears at their upstairs window, having climbed a tree to escape a man who is after him!  The pursuer sticks his head into the window and Spike clobbers him with a lamp ("Why do I always have to do the dirty work?"  "If my family caught ME breaking that lamp, they'd make a terrible fuss-- but YOU'RE a GUEST!" )   But in fact there is only a ball, not a head, under the hat that came through the window.  "I know you kids too well to put my real head through that window!  Think I'm STUPID?"  I guess not, since the intruder turns out to be a teenaged version of Bernie the Brain himself!  He still remembers baby-talk along with the 32 other languages he understands, and so he is able to start explaining the situation.  He has come from the future using a "time-ray," an invention which baby Bernie just created but has not dared to use!  "That's dangerous!  Anything you do NOW could change the world so much you won't recognize it when you get back!", says baby Bernie.  Grown-up Bernie knows that, but he had to take the risk, because of events that happened just the previous night-- or, rather, a night 17 years from now!

It seems that, that night, teenaged Sugar and Spike were cruising in Spike's father's flying "jet-about" car, when Sugar mischievously covers Spike's eyes to see if he can natigate blindfolded.  The vehicle collides with, and gets stuck upon, a flagpole reaching straight up from a building below, wihch Sugar swears wasn't there before.  And indeed it wasn't, for the telescoping flagpole is part of a scam being run by the aging gangster "Baron Von Grabbe," as he styles himself, who had several previous run-ins with Sugar, Spike and Bernie back in their toddler years.  (Bear in mind that since the original story took place in 1969, this flash-forward must be in 1986.  As many people have complained, flying cars and other neat stuff had failed to materialize by the 1986 we lived through, or indeed even now.  A footnote narrated by Bernie explains that under the influence of superheroes and TV Westerns, capes, tights and sombrero hats came to dominate men's fashions by 1986.  I missed that fashion trend, too.)  Von Grabbe pushes a button which causes the top of his building to collapse into rubble, but complains to a passing "house-guard" (cop) that Spike's collision with his flagpole has damaged his building.  But Von Grabbe generously agrees not to press charges if Spike pays $5,000 damages.  (Apparently auto liability insurance isn't offered for flying "jet-abouts".) 

Now teen Spike not only has to come up with $5,000, but has to explain what has happened to his father, who has been continuously cranky ever since a tree limb fell on him and confined him to a wheelchair 17 years earlier!  Sugar and Spike take their troubles to teen Bernie, who offers them a double solution.  Not only can he arrange to provide the $5,000, but he can cure Spike's father's paralysis so that he will be in a better mood!  As Bernie starts to explain his plan, they are under surveillance by the Baron's "loot-spotter," which sounds an alarm when there is something worth stealing (though the fastidous Baron prefers to refer to it as an "opportunity scanner" pointing out opportunities to "acquire" something).  As the crooks (excuse me, "opportunists") look on, Bernie outlines his plan.  Between them, the three teens are able to come up with $11.95 of money minted before 1969.  Teen Sugar and Spike will go back in time by means of Bernie's time-ray, and while Spike saves his dad from being crippled, Sugar will take the $11.95 to a 1969 bank and exchange it all for copper pennies.  Since copper pennies haven't been made since 1980, and they are valuable to collectors, Sugar and Spike will now have a stash of pennies worth about $5,000 to pay off Spike's debt. (Mayer actually made a fairly close prediction here.  Googling "copper pennies", I find that the government stopped minting all-copper pennies in 1982; pennies since then are mostly made of zinc with a thin copper coating, and the copper in the old pennies is worth more than the face value of the pennies-- though only about twice as much, so Spike wouldn't really be able to get $5,000 from $11.95 worth of pennies.  Nonetheless, an online ABC News item indicates some people are hoarding copper pennies in the hope that the government will one day abolish the penny altogether and allow old pennies to be melted down for the copper.) 

For some reason (like "plot convenience"), Bernie's time-ray won't work on copper, so Sugar can't simply bring the pennies back to the future with her.  However, she suggests she can stash the pennies under a loose board in a closet floor of her house in 1969, and they should still be there in 1986 for Spike to cash in on. Bernie delivers a stern warning that when Sugar and Spike go back in time, they must do nothing else besides what they have discussed, lest they change the future too much!  None of the teenagers know that they are being watched by the evil Baron, and he is making his own nefarious plans as to how to use the time-ray.

Spike's part of the mission back in time works fine, as, in 1986, Spike's father's wheelchair suddenly vanishes and he is standing on his own two feet-- though he still blames his wife for dumping him out of the hammock all those years ago!  But Sugar's job doesn't go so well; though she planted the bag of pennies in the closet back in 1969, they are no longer there in 1986!  Someone must have found them in the meantime.  Teen Spike groans that now they need to raise another twelve bucks and do it all over again.  But climbing in the window, the Baron and his henchmen try to grab the time-ray; "We've got much better ways to use that gadget of yours!  So hand it over!"  (Incidentally, one of the Baron's henchmen played the fake "house-guard," so Spike isn't really on the hook with the law for $5,000.) Only Bernie recognizes the Baron, their old adversary from their "baby days," but Sugar, Spike and Bernie play keep-away with the time ray-- until Mr. Plumm happens by and hands the ray to the Baron, thinking the kids are just being impolite to a guest! When Spike briefly gets a grip on the ray again, grown-up Bernie tells Spike to squeeze the trigger and send Bernie himself into the past!   And so we catch up to where we came in, as adult Berrnie's plan is to persuade baby Bernie to lend his time-ray, so that adult Bernie can go back to the future just in time to be ready for the Baron's attack. 

But before baby Bernie can sort his time-ray out from all the other stuff in his pockets (such as an "electronic yo-yo" and a pocket-size brain surgery kit") adult Bernie disappears!  Baby Bernie figures it is up to him to send himself to "17 years from last night" and save the day.  But baby Sugar and Spike want to go along to see what happens, and Bernie accidentally sends them to the past without himself!  He tries to follow them, but the time-ray has jammed, and can't be fixed except by taking it entirely apart and putting it back together.  And in 1986, the Baron is holding a gun on teen Spike while his henchmen have teen Sugar in their grasp.  Adult Bernie popping back into existence knocks the gun into Spike's hands, but then the appearance of baby Sugar and Spike accidentally sends the gun flying back to the Baron!  The Baron demands that teen Spike hand over the time-ray, but because Bernie has disassembled the ray in the past, the time-ray comes apart in Spike's hands in 1986!  (I'm not sure the depiction of how time travel would work altogether makes sense here.  But then, I've seen much more serious-minded time travel stories, in both prose and comics, that made less sense.)  Thinking teen Spike is deliberately trying to thwart him, the Baron kidnaps both teen Sugar and Spike in order to coerce them into rebuilding the ray.  Baby Sugar says to baby Spike, "Doll-Boy, that's US those clowns are kidnapping!  Are you just gonna STAND there?"  "Only for 17 years!  By then, I'll be big enough to do something about it!"  Baby Sugar calls that a "chicken attitude" and tries to bite one of the gangsters, but is caught and taken along with the kidnappers. 

Baby Spike is left behind, stung by Sugar's "chicken" accusation but at a loss as to what he can do.  But back in the past, Bernie has reassembled his time-ray; "so, of course, 17 years later" the time-ray is again in one piece for Spike to use!  Soon, baby Spike is outside whapping at the bad guys with a broom before they can make a getaway... and though by himself he might not be much problem for them, he is accompanied by a whole throng of duplicate Spikes joining in the fray!  "Where did all those little Doll-Boys come from?", asks teen Sugar, and adult Bernie explains; "He pushed the time-ray dial ahead a little bit-- and made an army of himself-- each copy being ONE MINUTE older than the other-- clever?"  (Cleverer than a lot of time-traveling villains, such as Kang the Conqueror, who rarely seem to think of such a ploy.)  Alas, the duplicates pop out of existence as their minutes are up, and baby Spike is left alone again to face the Baron and his gang.  Until baby Bernie appears from the past, using the time-ray which he has repaired, and aims it at the bad guys; "Whaddaya say we let our great-grandchildrden's grandchildren worry about these clowns for a change!  Seeya in 300 years!"  (But sending the aging Baron of 1986 farther into the future didn't affect the Baron of 1969, and I think he made another appearance or two before Mayer abandoned the "book-length adventure" format in S & S a few issues later.)

As teen Sugar and Spike get untied from their captivity. baby Spike points at teen Sugar and whispers, "Now, HER they could sit me in a corner with ANY TIME and I wouldn't mind!"  Baby Sugar overhears, and, jealous like her mother, demands that baby Bernie send them back to their own time immediately.  Teen Sugar worries that now they'll never find where the valuable copper pennies are hidden, but grown-up Bernie says the kids promised to put the pennies back under the closet floor.  However, when the babies start to do so, Spike worries that the grownups will fix the closet and seal the pennies in, and Sugar suggests another "perfect place" to hide them.  Back in 1986, the teens rip open the repaired closet floor but find nothing, then hear Sugar's father bellowing angrily about pennies!  It seems that he has summoned a plumber to find out why the plumbing isn't working right, and the reason is that someone long ago stuffed a bag of copper pennies down the pipes!  The pennies may be worth $5,000, but the plumbing repairs will cost six or seven thousand dollars!  And so, Sugar's mother finds her daughter and her boyfriend in a position familiar from long ago; "Sugar!  Spike!  Why on Earth are you sitting in the CORNER?"  "It's a long story, Mom!"  Like most Sugar and Spike stories, this one carries a closing dedication to a reader; "This story was for Carol Kopkus, age 11, Buffalo, NY.  and Doug Martin, age 19 (I think-- the lettering is unclear), Rome, NY.  who wanted to meet Sugar and Spike as teen-agers!  I was kind of glad to meet 'em myself!"  S.M."

I've sometimes wondered whether, with the resurgence in interest in teen-humor comics, DC was toying with the idea of switching over permanently to telling stories of the teen-aged Sugar and Spike.  Probably not, or if so, the idea was dropped.  But as S.M. said, it was fun seeing them the once. 

In addition to a "Pint-Sized Pin-Up" paper-doll page and a one-page preview of the next issue's story (What the Heck's in Formula X?", in which the formula in question gives Spike super-strength), we have the letters page, a feature which SUGAR & SPIKE adopted very early on (issue #3, I think) well before most other DC comics adopted them.  In this one, Gary Skinner, a noted fan and letterhack of that time, complains that though he has collected many rare comics of other types, "none of my sources seems to be able to supply me with back issues of SUGAR & SPIKE!  Is it because SUGAR & SPIKE is not considered a collector's item, or because the collectors have grabbed them all up?"  The editor responds in part, "While most collectors seem to go for the 'mystery-man' titles (ie, superheroes), S.M.'s work has always had a strong following among certain more sophisticated collectors. His early Scribbly books from '48-50 are reportedly selling at very high figures.  Since many of the well-known vintage 'mystery-man' titles were created under his direction when he was an editorial director, it's not surprising that his own work should have a following."

I myself fortunately had less trouble than Skinner did starting a few years later.  After avidly reading SUGAR & SPIKE as a young child and giving it up under the misapprehension that I was getting too old for "baby" comics, I rediscovered the title with an issue appearing a few issues after this one (#87, I think).  In addition to buying off the newsstand each issue that appeared from then until the title folded with #98, I started collecting back issues, and managed over the course of the 1970's and 80's to accumulate an extensive, though not quite complete, collection of S & S.  I may never see the last few issues I'm missing, though, since it's been a long time since I've seen a S & S issue I don't have at a price I'm able and willing to pay.

Strange Tales #111: "Face-To-Face With The Magic Of Baron Mordo!"

Strange Tales #111
"Face-To-Face With The Magic Of Baron Mordo!"
August, 1963

Script: Stan Lee; Steve Ditko (co-plot)
Art: Steve Ditko
Lettering: Terry Szenics

Men speak the name of Dr. Strange in whispers! But there is another -- whose very name is more dreaded! In this story of the occult, you are about to meet the Master of Black Magic's arch-foe, Baron Mordo when Dr. Strange comes "Face-To-Face With The Magic Of Baron Mordo!" In a hidden European castle, Baron Mordo stands alone, and broods... Only one man know more about black magic than he does! The man who taught him years ago -- the Master! The time has come for Baron Mordo to seize those secrets from him! For it is he who must become the most powerful magician of all! Once the Master has been conquered, then he never need fear the wrath of Dr. Strange, for he will be the stronger! The time has come for him to enter a trance once more...

The astral form of Baron Mordo travels thousands of miles away to the Master's study in Tibet... where he is too deep in thought to sense Mordo's presence! The astral form finds the Master's servant preparing his food! Hamir is helpless to resist Mordo's mental commands and must obey his orders! A powerful potion is placed in the Master's food, and minutes later... the Master is betrayed! Baron Mordo's potion has weakened him, so that his powers can not be used against his former pupil! Mordo demands that the Master reveal his most closely guarded secrets regarding black magic -- or else the potion will continue to weaken him until -- The Master remains defiant, even as the astral form of Baron Mordo moves closer to gloat!

But somewhere in North America, there is another who is as mighty as Mordo -- Dr. Strange, the Master of Black Magic! He has just completed his latest black magic experiment and attempts to contact the Master about the results. Since there is no response from the enchanted amulet, it means that the Master is in terrible danger! The Master of Black Magic enters a trance state and his astral form heads for Tibet with the speed of thought! Dr. Strange arrives to confront Baron Mordo, who threatens to crush him! He had tried to warn the Master for years about Mordo, but the Baron shall never triumph over him! Without the Master's aid, Baron Mordo is confident he is Strange's superior, and will make him pay with his life! As they both pass through a wall, Mordo is asked what changed him, and the Baron replies it is better to rule over mankind than to aid them! Dr. Strange realizes this is why the secrets of black magic have been closely guarded throughout the ages! In the wrong hands, they would spell the end of the world! Once Strange's astral form has been conquered, his physical form will perish! This will not be so, as long as the Master of Black Magic has a breath within him!

As the two astral forms continue their battle, the aged form of the Master manages to mutter one syllable over and over again... "Am... amm..." Dr. Strange realizes he can use his amulet to transmit pure energy to save the Master! He concentrates -- the very power of his own thoughts flow through the all-seeing eye... and the magic eye opens, as the energy goes forth. The Master is bathed in its life-giving glow! As the strength returns to his brain and his limbs, the Master of Black Magic grows weak! In saving the Master's life, it appears to Baron Mordo that Strange has forfeited his own life! The Master of Black Magic uses the last of his remaining energy in one desperate move, catching the astral form of Baron Mordo unawares, and hurling him away! Although Mordo believes he has won, Dr. Strange begs to disgree... His enchanted amulet can trace the Baron's physical form to wherever it may be, and prevent him from returning to it ever again! Mordo is convinced he is the stronger -- and will reach his mortal form before Strange can reach it!

The astral forms of Dr. Strange and Baron Mordo travel across the world, unseen by human eyes. Baron Mordo reaches his mortal form mere seconds before his weakened arch-foe! Mordo has won and is in control of his physical form! Since his mortal form is stronger than his astral form, the Master of Black Magic cannot hope to escape him now! Dr. Strange does not want to escape and it is he who has won! His enchanted amulet did not have the means to lead him to the castle, but Mordo, in his panic, did! With his return to his physical form, his hypnotic control over the Master's servant has ended! Even now, the servant is helping to restore the Master to full strength, and the power of Dr. Strange's amulet will hold Baron Mordo still until he can depart in safety! This is but a temporary victory because Mordo will not rest until he has destroyed both him and the Master! Back in Tibet, the Master considers that only one of his students has fulfilled his promise -- while the other remains a threat for as long as he lives! Dr. Strange can sense the death awaiting one of them when next they meet! The mystic arts of black magic are older than mankind's memory and Dr. Strange is determined to peer behind its enchanted veil!

This story was reprinted in Marvel Collectors Item Classics #4 (August, 1966).

I first read this story when it was reprinted in the 1975 Dr. Strange Treasury Edition.

We know instinctively that Baron Mordo is a bad guy because he is using a cigarette lighter, could stand to lose some weight, and he could also use a trip to the local barber for a haircut.

The Master would later be referred to as the Ancient One.

This is the first appearance of faithful Hamir, the Master's servant.

Spirit image would later be referred to as astral form.

For some reason, Dr. Strange's lean appearance in this story reminds me of Don Adams' Maxwell Smart, and I believe that Steve Ditko did draw "Get Smart" for Dell.

The Master of Black Magic would later become the Master of the Mystic Arts and his enchanted amulet would later be replaced by the Amulet of Agamotto.

Steve Chung
"Face-To-Face With The Review Of Baron Mordo!"