Showing posts with label Showcase. Show all posts
Showing posts with label Showcase. Show all posts

Showcase #92; Manhunter 2070, "DOA".

SHOWCASE #92; Aug. 1970; DC Comics (National Periodical Publications); featuring "Manhunter 2070" in "D.O.A," written, drawn and edited by Mike Sekowsky.

 Review by Bill Henley

 I hadn't thought about Manhunter 2070 in a long time until a few months ago I came across "The Judas Coin," a Walt Simonson graphic novel which featured a succession of past, present and future DC characters, ending with Manhunter 2070. I'm pretty sure that was the first significant appearance of the character since his unsuccessful tryout run in SHOWCASE #91-93 (the last three issues of the original SHOWCASE run). But I kind of liked "Manhunter 2070" when it first came out, and I resolved to do a review of one of those issues when I came across them. So here goes...
 As established in issue 91, Starker, aka Manhunter 2070, is a bounty hunter in a future a hundred years hence (from the original publication date), in which mankind has expanded out into interplanetary and interstellar space (via the "Bridwell Space Drive", har har) and conditions look a lot like the old Wild West. Though Starker collects rewards for the human and alien baddies he brings in "dead or alive," he's already rich, and is clearly motivated more by anger at the criminals he targets than by money. This second issue is an origin story which explains the reasons why, and it left the biggest impression on me of the three issues, so I'm reviewing it.
 On the cover, a young, space suited Starker stands on a tiny planetoid on which a cross marks a grave! "You can rest easy now, Dad-- I got them ALL-- EVERY LAST ONE OF THEM!"
 The story begins in the "present" of 2070, in Janus, "resort city of Jupiter," where Starker is relaxing and escorting two pretty girls-- until they spot a "wanted" poster from the "Brotherhood of Space," which turns the tables on bounty hunter Starker by placing a 100,000 credit price on HIS head! Sternly, Starker insists that he must now part company with the two girls (to whom he seems more like an honorary uncle than a lover) lest they end up in the line of fire! As Starker's spaceship blasts off for Earth on automatic pilot, Starker accedes to the girls' pleas to tell then how his vendetta against interplanetary crime and piracy began.
 It began 17 years previously (that would make it the year 2053) when Starker was a young teenager accompanying his father, a wandering asteroid miner, who had just made the find of a lifetime, a rock full of the ultra-valuable mineral didanium. But the elder Starker's dreams of wealth and a settled life for his son are shattered by the appearance of a crew of ruthless space pirates with a sideline in asteroid claim-jumping! "Thanks for finding all this didanium for us!", the pirate captain sneers before brutally shooting down Starker's father!
 It appears that young Starker is about to share his dad's fate until a member of the ship's crew, the cook known as "Slops", intervenes. He urges the captain to let Starker remain alive to serve as his helper in the galley. "You know my rule-- no LIVE witnesses-- but okay-- a kid can't hurt us!" If Starker imagines that Slops is motivated by mercy to save his life, he is quickly disabused, as upon the two of them arriving in the galley, Slops lays him out on the floor by a brutal slap. "That's to show you who's boss here! Now get started cleaning this place up!"
 And so, long years begin during which young Starker knows nothing but brutality-- orders backed up by boots and fists-- from Slops and the rest of the pirate crew. However, rather than being cowed, Starker is hardened and confirmed in his hatred for the Pirates as he watches them victimize other innocents. He begins observing the Pirates closely as they practice their deadly combat skills in their leisure hours. Once he is caught "spying" on Slago, a pirate whose specialty is knife-throwing. Slago has him stood up against a wall with a fruit atop his head to serve as a William Tell-like knife target! The Pirates are impressed with the boy's "nerve" as he stands without blinking or flinching as Slago's hurled knife slams into the fruit on his head! Nonetheless, he is punished with a blow and warned against future "spying". But Starker is not deterred. He is totally focused on revenge, and "to get that revenge, I knew I had to be TOUGHER and BETTER than they were". Though he still pretends to be cowed in front of the pirate crew, he sets up a secret practice area in an unused hold where he can emulate Slago's skills with a stolen knife from the galley and practice combat moves against a dummy. He also wanders the ship to learn every nook and cranny of it, and lifts weights to "harden my muscles to match the hardness of my heart".
 "Zone day, when I had just turned eighteen," Starker begins the first stage of his revenge campaign by rebelling against Slops, his cruel master in the galley. When Slops tries to beat on him once too often, Starker fights back, takes a knife away from Slops, and beats him unconscious. Then, he hurls the senseless Slops at the feet of the pirate crew, announcing, "Meet your NEW waiter and dishwasher-- Slops is taking over THOSE chores now! I'M your new cook! Anybody object?" Will this act of rebellion win him a quick death? No; by the Pirates' rough code, "I deserved the job because I was able to beat Slops out of it", and besides, he turns out to be a better cook than Slops.
 After two more years of slightly higher-status servitude, Starker, now full grown, decides it is time for him to make his real strike for freedom and vengeance! He begins by systematically disabling the pirate ship's lifeboats. Then he lays a trap for foe member of the pirate crew, tripping him with a wire strung across a corridor, rendering him unconscious with a karate chop to the throat, and taking his weapons! "A blaster, a needle gun and a knife! Now I've got a chance!" He leaves the subdued pirate alive, tied up in a tool locker; he is not bent on killing the entire crew, just the five pirates who were present at the killing of his father!
 Starker smashes into a room where three pirates are playing cards. One of them is Sergio (no doubt, like the "Bridwell Drive," a backhanded tribute to a DC coworker) who is one of "the five". Starker warns the other two that his business is with Sergio and they should stay out of it. But all three go for their Ray-guns! Starker's draw is faster, and he blasts down all three! "I told you others I had no quarrel with you," says Starker, but they don't hear him, being dead along with Sergio.
 Then an alarm goes off and Starker realizes his attack is being seen by closed-circuit TV on the bridge. The element of surprise gone, Starker hurls his defiance; "Hello, Captain-- I'll be coming after you-- VERY soon!" "It's the kid! He's gone wild! He's killed three of my men!" "It was funny, even after what I had just accomplished, I was still just 'the Kid' to them."
 As the captain orders the crew to hunt down "the kid," Starker holes up in the engine room where he disables the lights. One of the crewmen sent after him is "Cyclops," not Scott Summers, but a one-eyed alien and one of his father's killers. Hanging from overhead pipes in the darkness, Starker seizes Cyclops by the beck with his legs! "For long minutes, powerful leg muscles stay locked around Cyclops' neck-- and then..." "That's number TWO, Dad."
 Starker knocks out another pirate from behind and gets the drop on two more, leaving all three tied and gagged in a storage room. Gaining entrance to the ship's weapons room (you'd think the captain would have kept a guard on it), Starker emerges with an oxygen helmet and four cans of "paralyzo-gas" which he introduces into the ship's ventilation system. At one swoop, nearly the whole crew is put out of action! But not the captain and his two chief henchmen, who are the remaining three of "the five," and who spot the gas danger in time to don their own oxygen helmets. "And one lousy punk kid did this!" Growls the captain. "Well, there's still THREE to ONE! Let's go get him!" The three imprudently "spread out," separating in order to find Starker, and the one who finds him first is Slago, the knife artist. "Disdaining the use of a blaster, he used his favorite weapon-- and MISSED!" Starker pulls his own knife; "Let me show you HOW to do it, Slago!" He throws the knife, in a panel showing the knife hurtling almost directly at the reader; "You do it like THIS!" And now it's three killers down and two more to go. Quickly Starker meets "number four," an alien named Dondor, and Starker's draw with a blaster is more accurate. "Only one more-- THE CAPTAIN!"
 Tracking the captain by closed circuit TV, Starker revels in the look of fear in his face. He catches up to the captain where he is trying to escape in a disabled lifeboat. "I knew I should have killed you back there on that rock!" "There's only one way out for you, Captain-- that's PAST ME!" "ALL RIGHT THEN- I'LL GO PAST YOU!" But he doesn't. "Two blaster a sounded almost as one," and though Starker appears to suffer an arm wound, only he remains alive! "That's the LAST ONE, Dad-- you can rest easy now!"
 Two days later, Starker brings the pirate ship to a "Space Security patrol station," where he herds into custody the Pirates who are still alive, "still groggy from the Paralyzo-Gas." "There's seven D.O.A. still in the ship outside your airlock." And so, Starker's career is launched as "the richest bounty hunter around," since the rewards on the pirate crew totaled over two million credits.
 As I indicated, this story left an impression on me at the time, mainly because it was more violent and brutal than I was used to in Code-approved comic books. That panel of young Starker throwing the knife particularly stuck in my mind. Even now I'm a little surprised this story got past the Code. Though it has seemed to me sometimes that the Comics Code took a more relaxed attitude toward comics set in past or future time eras than those set in the present.
 The next issue of SHOWCASE featured a "present day" Manhunter 2070" story, which ended on a cliffhanger; an unconscious Starker is about to be brained by a primitive, ax-wielding alien. Did he escape? "You'll find out in the next Manhunter 2070-- IF THERE IS ONE!" There wasn't. Not only were there no further Manhunter 2070 adventures, but issue 93 was the last in the legendary original run of SHOWCASE. In interviews years later, Mike Sekowsky claimed that his previous SHOWCASE feature, "Jason's Quest" about a wandering teenage motorcyclist, sold well and would have gone to an ongoing series if DC office politics hadn't caused Sekowsky to be fired from his editorship. (Of course, in those work-for hire days, nothing would have stopped DC from continuing "Jason" with different creators if they had wanted to badly enough.). As far as I know, though, Sekowsky never claimed "Manhunter 2070" was an unsung hit. Sci-fi comics are always an iffy sales proposition, unless tied in with a non-comics franchise such as Star Wars or Star Trek, and I guess "Manhunter" fell flat on the comics stands of 1970.
 I liked it, though, and would have bought a "Manhunter 2070" title if there had been one. Let us hope that Starker evaded that caveman's ax and went on to more adventures, even if we never got to read about them.

Showcase #4: "The Man Who Broke The Time Barrier!"

 "The Man Who Broke The Time Barrier!"
 September-October, 1956

 Story: John Broome
 Art: Carmine Infantino & Joe Kubert

 An exiled futuristic criminal has arrived in our era, setting the stage for a showdown between super-science and super-speed! Each combatant vies for victory -- until both realize that triumph can only be reached by... "The Man Who Broke The Time Barrier!"

 One day, as Henry Brown turns on his electric shaver... he thinks about getting to work on time, when his shaver suddenly flies out of his hand! Elsewhere, as a television repairman replaces a worn-out picture tube... the tube is suddenly torn from his bare hand... The sudden theft of a generator is being reported at the local police station... and in the police laboratory, police scientist Barry Allen is performing an experiment... As Barry ponders the mysterious thefts -- and the unusual method of operation... the beaker into which he was pouring his solution -- has vanished!

 Seeing someone leaving the scene, the police scientist touches the ring on his finger, the cover snaps open -- and a crimson costume is ejected -- expanding instantly upon contact with the air... the Flash appears... A split-second later, the Scarlet Speedster locates the thief on a nearby side street... As the Fastest Man on Earth hurtles at his target, the thief fires off intense heat rings! The red rings are the least hot -- the yellow rings are hotter -- and the blue-white rings are the hottest of all! The Crimson Comet spins at super-speed and creates a wind to cool off the rings -- then sends them skyward... While he avoided the sudden barrage, the thief has made good his escape!

 On the outskirts of Central City, the thief realizes he must be more careful, and admitting to meeting such a fast opponent! As he renews his determination to return to his own time -- Mazdan recalls his last moments in his own era! He was standing on the capsule platform... and the judge was reading his sentence... The court had found him guilty and he was to be exiled in the future via a time capsule! His prison was to be the Earth of the 50th Century -- a barren world! Mazdan vowed that no prison would hold him and that he would be back for revenge! The time capsule closed and was activated! The vibration went off with him inside of it! The capsule did not go into the future -- but into the past... to the Twentieth Century...

 With the aid of his magnetic rod, Mazdan has stolen the objects necessary to send the time capsule back in the future! He still needs to strengthen the capsule's shielding -- with gold! Mazdan recalls how people once kept their gold in banks -- like the one before him! It is currently closed, but that won't stop him... As Mazdan works on entering the bank, a frantic police officer calls for back-up! At police headquarters, Barry Allen overhears about the Clover Street Bank being subjected to rings of heat! Seconds later, the Scarlet Speedster is making his way across Central City... The description fits the thief who had escaped him earlier today! He will reach the bank before the thief can make his getaway! This time, the heat-rings will not stop him from capturing him!

 As the heat-rings are unleashed at the Flash, the Monarch of Motion leaps through the center of the flame, and turns up the heat on the thief! At police headquarters, Mazdan is placed in a jail cell, and stripped of all of his possessions -- but the authorities are unaware of the special contact eye-lens, which he uses to magnify the electric light's heat to melt the metal lock on the cell door!

 The weird weapon, the gold, and the thief are soon gone from police headquarters! The police scientist hears the news and activates his ring once more -- to become the Flash! Since his foe has mastery over heat -- the Scarlet Speedster will use that knowledge to track him down! The Flash can detect slight changes in temperature at super-speed and wherever the thief went, there are traces of raised temperature in the objects he passed! The Fastest Man on Earth follows the heat trail... past an intersection... past a bridge railing -- and the trail is getting hotter!

 On the outskirts of Central City, the Flash finds the thief inside a strange gold-coated projectile! He must reach him before the thief closes the door! Now caught, Mazdan tells his story... promising not to return to the Twentieth Century upon arrival in his own era! The Flash knows the time capsule works by tremendous heat! When the capsule takes off, the resultant blast will be great enough to blast a crater -- at least ten miles in diameter! The Scarlet Speedster asks Mazdan if he has given any thought to the people who reside in the area. They would be killed -- but the thief is unconcerned about the lives of only a few thousand people -- The Flash considers them important -- and to ensure their safety, he will take Mazdan back to his own future era!

 By traveling close to the speed of light, the Flash sets up vibrations that will protect their bodies into the future! An unused racetrack is the ideal location for the Monarch of Motion to get up to speed! As the Fastest Man Alive becomes a blur and fades from sight, his rate of speed reaches a certain level... with both he and Mazdan passing through the mists of time! A roadblock appears on the future time-track... Mazdan had not noticed the time barrier coming to the Twentieth Century because he was traveling in the other direction!

 The Scarlet Speedster battles the time barrier with every erg of his super-speed and finds the experience like unto running on a treadmill -- with hardly any forward motion whatsoever! Faster and faster they go -- until finally... CRACK Mazdan is returned to his own era and placed into another time capsule set for the future! After another spurt of super-speed... the Flash slows down on the racetrack, and realizes that although it may seem he has been gone for hours -- it must have been only a moment that he was gone! Back at the police laboratory, there are no further strange robberies, and police scientist Barry Allen is confident that the thief was caught -- and is serving time -- somewhere!

 This story was reprinted in The Flash #215 (May, 1972).

 Mazdan is bald, wears a purple suit, green shirt and gloves.

 He resembles the 1970s incarnation of Lex Luthor in appearance.

 Carmine Infantino and Joe Kubert illustrated the first story of the Flash in this selfsame issue.

 The Scarlet Speedster was able to run rings around Mazdan's heat rings.

 The judge of the future wears the same kind of lenses as future Flash foe Captain Cold's.

 Gold was plentiful on planet Krypton.

 Despite being searched by Officer Murphy (Biff Maynard), Captain Cold (Michael Champion) managed to make good his escape via a concealed escape device.

 An editor's note informs the reader that the Flash discarded this method of time travel in favor of using his own cosmic treadmill.

 Steve Chung
 "The Man Who Reviewed The Time Barrier!"

Showcase #13: "The Master Of The Elements!"

Showcase #13
 "The Master Of The Elements!"
 March-April, 1958

 Story: John Broome
 Art: Carmine Infantino
 Inks: Frank Giacoia

 It was the most incredible fight on the planet! A duel between a criminal armed with natural element as his weapons -- and the Flash, whose super-speed was no match for the elemental weaponry of the "Master Of The Elements!"

 At the Palladium Jewelry Store in Central City, staff and customers alike turn towards Mr. Element, who has chosen this particular place named for one of his favorite elements -- palladium! Argon and Radon keep them covered while Mr. Element moves to gather their loot! A clerk in the back room of the jewelry store picks up the phone to report the robbery! Meanwhile, police scientist Barry Allen is meeting Picture News reporter Iris West for their date. As she notes that he is the slowest man on two feet, Barry knows he can't move faster or else she would suspect he was the Scarlet Speedster!

 The police radio of a passing patrol car alerts the police scientist to the jewelry store robbery, with Iris heading over there to cover the story for Picture News, and Barry lagging behind in order to change into his Flash uniform! The police scientist whirls at super-speed, activating the ring on his finger, and causing the crimson costume to spring forth at his touch, expanding upon contact with the air...

 When she looks back, Iris notices that Barry is no longer behind her. The Flash arrives at the Palladium, where Mr. Element has been expecting him! The Scarlet Speedster is surprised to find himself being held back by gold wires -- stretched along the corridor -- When the Monarch of Motion finally gets past the golden barrier, Mr. Element has disappeared from sight!

 In his underground hideout, Mr. Element prepares to divide the loot evenly, with half going to him -- and the other half to his gang! These six henchmen have been named after the six inert elements because they cannot make a single move without him! He then explains his being aware about his criminal career being possibly obstructed by -- the Flash! As a boy, he had been interested in the chemical elements, such as carbon, gold, silver, and platinum... When he became an adult, the future Mr. Element decided to use the elements against the Scarlet Speedster! After acquiring a hide-out and designing his own uniform, Mr. Element decided his emblem would be a carbon atom! Since his hide-out is among underground rocks, he wears an atmosphere-filter to breathe only pure oxygen!

 He has already planned their next caper and addresses Krypton, Xenon, Argon, and the others --! As the Sultan of Speed makes his way through Central City, he soon sees a light in the Harrow Mining Company! The Flash uses his super-speed to race up the side of the building... aware that the Harrow Mining Company had received a large supply of platinum yesterday! A fraction of a second later, the Scarlet Speedster hears something going on behind a wall, and decides to pass through it at super-speed -- As the Monarch of Motion begins the maneuver, he is startled to learn he is unable to pass through the wall! Unbeknownst to the Scarlet Speedster, Mr. Element had already sprayed the wall with vanadium, the hardest of all metallic elements!

 The Flash realizes intense heat can melt through any metal and rubs his heat-proof glove against the vanadium, and the heat resulting from the friction melts the metal! The melting point of 1710 centigrade is quickly realized and the Flash passes through the opening in the wall... As the Scarlet Speedster begins carrying Mr. Element to police headquarters, the cunning criminal drops a special sodium pellet as they cross Central River Bridge... and the element explodes upon contact with water! POW!

 When the Flash regains his senses, Mr. Element has already left the scene! Now in his underground workshop, the cunning criminal works on new ways to use the elements to his advantage! He creates a special liquid to make iron rust quickly, a special magnesium flare to prevent anyone from seeing what he is doing, and silicon super-glass to be used on his getaway car! One night in a restaurant, Iris asks Barry what's on his mind, and he notices the fireworks overhead forming letters -- just like a neon sign -- which is an element --

 The incredible message appears in the sky above Central City... "Flash, when we meet again tonight, it will be the last time for you! Mr. Element!" As the police scientist tells his date he has got a headache, she offers to give him an iron tonic... and the name of an element is enough to make Barry wince! As the Flash searches Central City for the elusive Mr. Element... he soon finds his quarry... who has stacked every element in his favor!

 As the Fastest Man On Earth moves towards his foe... Mr. Element uses his newest discovery of elemento, a magnetic form of light to propel the startled Speedster faster and faster... Once Mr. Element has aimed his elemento beam skyward, the helpless hero is sent into outer space! He knows if he attains escape velocity, he will never be able to return to Earth! The Flash is now heading in the direction of the moon! If he hits it, it will be his end! If he misses it, he will continue traveling through outer space forever! As Mr. Element and his criminal cronies laugh in triumph...

 Their triumph proves short-lived when the Flash drops from out of space... having been slowed down by Earth's atmosphere, the Sultan of Speed tackles Mr. Element and his gang! As the Master Of The Elements and his men are rendered helpless and unarmed, he asks how the Flash was able to avoid his fate in outer space. As the Scarlet Speedster hurtled off the planet, he realizes three possibilities... one -- he would collide with the moon... two -- he would by-pass the moon and continue to travel through outer space forever... and three -- he might make a curve around the moon -- the same way a comet circles the sun!

 Using his own vibrations, the Flash was caught in the moon's gravitation, and swung completely around the satellite... heading back to Earth! He was traveling at the speed of light which lasts less than a minute -- and held his own breath in airless space, enabling his survival! As the Monarch of Motion is about to haul his captives to jail, Mr. Element announces his final trick of using a special radium bomb... operated via the hands of his wristwatch -- which has already had been removed at super-speed when the Flash noticed the dial's peculiar glow mere moments ago! The following night finds Barry visiting Iris, who shows him her article about the Flash's capture of Mr. Element, and comment about wishing to know how the Scarlet Speedster managed that particular feat... unlike a certain police scientist she knows! Barry smiles and tells her there is a certain element of truth in what she just said!

 This story was reprinted in Flash Annual #1 (1963).

 The Master Of The Elements later returned as Dr. Alchemy.

 Rex Mason is the Element Man known as Metamorpho.

 The Beatles once appeared at the London Palladium.

 Gold was plentiful on planet Krypton.

 Gold, Platinum, Iron, Mercury, and Tin are members of the Metal Men.

 Mr. Element's vanadium trap rubbed the Scarlet Speedster the wrong way, so the Flash returned the favor, and foiled his trap.

 Mr. Element's atmosphere-filter makes me wonder if younger readers seeing the character referred to him as "Mr. Elephant!"

 Escape velocity is seven miles a second -- the necessary speed for an object to break free of the Earth's gravitational pull!

 Mr. Element had to learn to watch the time because the Monarch of Motion foiled his special radium bomb by taking his time, and ensuring he would soon be doing time in prison.

 Steve Chung
 "The Master Of The Reviews!"

Showcase #13: "Around The World In 80 Minutes!"

Showcase #13
"Around The World In 80 Minutes!"
 March-April, 1958

 Script: Robert Kanigher
 Pencils: Carmine Infantino
 Inks: Joe Giella

 The Flash, the Fastest Man On Earth travels to Paris, to the Sahara Desert, to Tibet -- and to the Pacific Ocean! Join him as the Scarlet Speedster travels "Around the World in 80 Minutes!"

 As police scientist Barry Allen and news hen Iris West exit a showing of "Around The World In 80 Days" at the Central City Cinema, she asks him how long it would take to circle the Earth now! Barry tells her it takes about ninety minutes via space-satellite! She then wonders how long it would take the Flash to accomplish such a feat! When the police scientist says that maybe the Scarlet Speedster will show them one day, Iris asks that he try to remember to meet her for their date tomorrow, and not to be late! After promising Iris to be on time, Barry Allen is back at the police laboratory, and is picking up a police signal from the radio-reception watch he has been working on! He is now able to keep in touch with police signals from all over the world! Barry wonders what signals he will soon be picking up!

 The following day at 11:30, the police scientist calculates it is about twenty minutes from police headquarters to the Plaza Fountain for his lunch date with Iris -- but he will leave now -- to give himself plenty of time! TING -- TING! The radio-reception watch is picking up a Paris surete signal regarding an emergency at the Eiffel Tower! Barry Allen activates his ring, revealing the crimson costume which expands upon contact with the air... VROOOSH! The Scarlet Speedster has got eighty minutes to learn what is happening in Paris -- and to return to Central City for his lunch date with Iris West!

 As the Monarch of Motion passes by the Plaza Fountain, he sees Iris snapping photos, and decides to kiss her on the cheek at super-speed! As the news hen notes how windy it suddenly got around her, the Flash is propelled across the Atlantic via his own vibrations... Once in Paris, he notes how bad the traffic is than in Times Square and spots the Eiffel Tower straight ahead!

 Le Chat Noir is heading to the top of the tower in the elevator and is carrying an atomic bomb! The Sultan of Speed pasts unseen beyond the police cordon... he knows the Black Cat has got a live atomic bomb for Paris and is now a threat to the city! The Flash hurtles up the tower's framework and chases after the rising elevator... Nine-hundred and eighty-four feet are reached in the fraction of a second... where the Flash must save a female hostage from Le Chat Noir! If the Scarlet Speedster takes another step, he will be fatally scratched by an atomic claw!

 As Le Chat Noir moves forward, the Flash and the female hostage hurtle over the side, and the Scarlet Speedster creates an updraft by whirling one of his hands... The hostage is safe, but there is still the matter of the Black Cat! With his other hand, the Flash creates a downdraft beneath Le Chat Noir to draw him downward...

 With the fate of the city of Paris depending on him, the Flash uses his sense of balance, and trims Le Chat Noir's claws by seizing the atomic bomb! As the Black Cat is led away and the atomic bomb is disarmed, the Scarlet Speedster receives a kiss on the cheek from the former hostage! BONG! BONG! BONG! Hearing the tolls of Notre Dame, the Flash realizes he must cross the Atlantic once more for his date with Iris!

 His radio watch picks up a Cairo Police signal concerning Princess Tara at the Khufu Pyramid! The message is cut off and the Scarlet Speedster must travel to Egypt! Once he is at the base of a pyramid, the Flash sees the princess at the top! As captor of the princess, El Claw is confident the Sultan of Speed will be spending the rest of his life running in place! The blocks of the pyramid have been coated with oil and the faster the Flash goes -- the faster he slips behind! It is as if he is running in place!

 At the top of the pyramid, El Claw demands to learn the location of the hidden jewels from the princess! As Princess Tara says the jewels were to be sold for money to be used for a local children's hospital, the Flash decides to make the pyramid come down to him! Whirling around the pyramid at super-speed, the Monarch of Motion's vibrations causes the large blocks to tumble out of place! RRRUMBLE! He is swifter than the desert hawk in catching Princess Tara! The bandits have been swept off their feet and so has the princess, who kisses her handsome rescuer!

 The Flash's work is not done, as he races around the huge blocks... the pyramid is erected once more in mere seconds! Once El Claw and his men have been taken into custody, the Scarlet Speedster apologizes to the princess, and mentions he only has about forty minutes to cross the Atlantic Ocean... His watch broadcasts another plea for help... The lookout station at Mount Everest is in the path of a giant avalanche!

 The Flash turns his speed eastward towards Tibet... where he spots the lookout station and heads into the heart of the avalanche itself... The friction of his super-speed causes the snow to melt -- but now the lookout station is being threatened by a tidal wave! More friction transforms the water into steam... SSSSSSSS! Now maybe he won't be delayed any further by a girl! When the lookout emerges from the station, she gives the Scarlet Speedster a warm hug! Now he has got only twenty minutes to keep his date in Central City!

 The Fastest Man Alive is running eastward across the Pacific Ocean when he comes across the Viking, a ship carrying gold bullion, under attack by a pirate submarine! He could ignore the signal and be on time for his date with Iris... but he cannot refuse a cry for help! The pirate submarine has fired off another torpedo at the Viking! The Monarch of Motion speeds across the torpedo's path and makes it swerve away from the ship! Now the torpedo is pursuing him -- and it is only a matter of time before it hits him! Now underwater, the Flash spots the pirate submarine -- and the torpedo is closing in fast!

 The Sultan of Speed re-surfaces for air, just as WHAAM! The pirate submarine was unable to get out of the way of its own torpedo! A lifeboat from the Viking comes up alongside the Flash and its Captain gives her thanks in the form of a kiss! When she mentions that today is Tuesday, the Monarch of Motion realizes he left on Monday, and has lost a day on his world tour!

 Now back in Central City, the Scarlet Speedster has changed back to the police scientist, and knows that Iris will never forgive him for missing their date! Barry is surprised when she tells him he is on time for their date and takes his picture for her article! He will be able to see himself in Tuesday's edition of Picture News! The police scientist suddenly realizes he crossed the international date line from west to east -- regaining the day he had lost! The Flash has gone around the world in eighty minutes! As Iris congratulates him on keeping their appointment, Barry is starting to see some new possibilities!

 This story was reprinted in 80 Page Giant #4 (October, 1964).

 "Around The World In 80 Days" starred David Niven, Cantinflas, and Shirley Maclaine.

 Superman's Pal Jimmy Olsen had his very own signal-watch given to him by the Man of Steel himself.

 Linda Turner and Felicia Hardy were both known as the Black Cat.

 The Man of Steel once saved Lois Lane from danger on the Eiffel Tower in Superman II.

 Robert Kanigher wrote the adventures of Mademoiselle Marie.

 Prince Khufu died and was reincarnated as archeologist Carter Hall, the Golden Age Hawkman.

 Iris West would be pretty steamed if she saw the Flash being thanked by the Tibetan lookout.

 Pirate torpedoes are purple and gold with skull and crossbones etched in white on the front.

 The Scarlet Speedster gives new meaning to speed-dating during his world tour conducted in a mere eighty minutes.

 Barry Allen got the picture when Iris informed him he managed to keep their date and he now had plenty of time to mull it over.

 Steve Chung
 "Around The Review In 80 Minutes!"

Showcase #14: "Giants Of The Time-World!"

Showcase #14
 "Giants Of The Time-World!"
 May-June, 1958

 Script: Robert Kanigher
 Pencils: Carmine Infantino
 Inks: Frank Giacoia

 The Scarlet Speedster battles aliens who grow larger every second... "Giants Of The Time World!"

 In Central City, Picture News photographer meets her boyfriend, police scientist Barry Allen... As they sit at their table at Pardy's, Iris wonders why she puts up with his slowness -- especially when the man she admires most is the Flash -- the Fastest Man On Earth! Barry sees a glass of water fall off of a waitress' tray and his hand reaches out at super-speed... VOOSH! He reverses the falling glass... ZIIIP! Barry catches the falling water before it can reach the floor... VROOOOOOOSH!

 As the waitress stoops over to pick up the glass, she is puzzled that not a drop of water has left the glass! After lunch, Iris tells Barry she is scheduled to take a fast ship up to take photographs of Central City at sunset! She will let him know her call letters! The police scientist hopes she doesn't go crashing through any sound barriers and heads back to the police laboratory, where he turns on his wrist-TV set... IB-17 calls Photo Field and informs them everything is normal... As Barry zooms in for a closer shot, an unidentified flying object approaches her aircraft at tremendous speed! A FLYING SAUCER! IB-7 is going to try to get near enough to take a picture of the u.f.o.!

 The police scientist watches as Iris sends her aircraft towards the mysterious alien ship... CRAAAAAACK! Her aircraft has just crashed through the sound barrier and is closing in on the flying saucer! When they hear the click of the shutter -- it will mean Iris West has just gotten the picture of the century! At that very moment, a burst of light envelops the Picture News photographer's plane and... In the police laboratory, Barry Allen has just seen what has happened and the police scientist activates the ring... causing the crimson costume to expand upon contact with the air... There is only one man fast enough to reach her -- the Flash!

 The Monarch of Motion heads to the missile proving grounds in an instant where... he is grateful for Iris telling him about the new rocket being launched! VROOOSH! The Fastest Man Alive rides the rocket as if it were Pegasus... The first stage drops off -- its speed is increasing -- and he should be in sight of the flying saucer! There it is! WHOOOOSH! To the Scarlet Speedster's dismay, as the rocket reaches its maximum speed from the boost of the final stage... the flying saucer is leaving him behind -- as if the rocket were standing still -- and there is no sound of power coming from the alien craft!

 The Sultan of Speed is riding the rocket towards its landing area... The speed of the unidentified flying object must mean it comes from an alien civilization -- from another world -- or even another dimension... The thought of another dimension gives the Flash an idea! He must try anything and everything that might give him the slightest chance of rescuing Iris! The Scarlet Speedster begins his desperate race on the flat sands of an empty beach... He has broken through the sound barrier! CRAAAAAAAAK! But -- that is not -- fast enough!

 The Monarch of Motion moves even faster through space... breaking through the thermal barrier... but even that is not -- fast enough! WHOOOOOOSH! Drawing on his untapped reserves, the Fastest Man Alive unleashes enough speed to break through -- the time barrier! His mighty effort causes him to black out for what seems like mere minutes... The Flash suddenly realizes more time must have passed than he had thought for him to have been staked down by a group of Liliputians! Has he landed elsewhere in the time dimension?

 Ahead of him, the captive Speedster sees a flying saucer landing field filled with saucer launching sites all aimed in one direction! The solar-explosive saucers are all timed to be fired on his world in one hour from now! Their scouting saucers have given them all the information they need to destroy Earth's defenses! It has taken them a century to erect these sites, but in an hour, the world will belong to them! These emerald-skinned aliens are growing -- getting bigger -- with each passing second! These inhabitants of the fourth dimension of time will conquer the Earth! Each hour finds them passing through an entire life cycle - tiny -- then bigger -- then gigantic as the hour ends!

 Before the Sultan of Speed's very eyes... he realizes he is not dreaming... as each second transforms the fourth-dimensional inhabitants into GIANTS!

 A massive emerald hand frees the Flash from his bonds... as he learns their last scouting saucer has just returned with a three-dimensional specimen for their museum of captured worlds! Iris will join him in the giant hour glass -- to be the sole survivors of the conquered Earth! He watches as they bring her out! The Scarlet Speedster vibrates out of the giant hour glass... and the emerald giants of the fourth dimension of time begin to leap up and down!

 The ground beneath the Monarch of Motion quivers and shakes... THUD! THUD! THUD! The Flash hurtles himself upwards and hops into one of the giant alien's boot cuffs! The pounding of giant feet stops at the command of their leader's signal. They head for the saucer -- where the other three-dimensional inhabitant is located! They will find him there! As they stand guard, the Flash sees Iris -- just out of reach! How can he get her out of the giant's grasp! The Scarlet Speedster leaps onto the alien giant's boot... It is only a matter of moments before they spot him!

 The Flash vibrates his hands against the giant shoe until smoke begins to rise! This is the first fourth-dimensional hot-foot in history! During the confusion... he retrieves Iris and must now dispose of the explosive threats aimed towards Earth! As he frees Iris from her captive container, they see the giants reducing in size, and this means an hour has passed -- and the explosive flying saucers are scheduled to be fired at Earth! Tapping undreamt reserves of speed within him -- the Scarlet Speedster races across the launching site... the saucers have been fired, but the Flash isn't stopping yet! WHOOOSH!

 As the Crimson Comet dashes at incredible velocity around the launching pad... WHAAM! WHAAM! WHAAM! WHOOOOOOSH! The flying saucers explode from the vibrations he has set up -- before they can crash through the time barrier -- into Earth! The Flash hurls himself and Iris forward with a tremendous burst of speed... they manage to avoid the blasts by crashing through the time barrier WHAAAM! CRAAACK! the heat barrier! CRAAACK! the sound barrier! BLAAAM! They are now back in Central City, where Iris asks the Flash to meet a friend of hers -- Barry Allen! The police scientist is very sweet -- but slower than a turtle with lumbago! Perhaps he could help him learn how to speed up a little bit? This sounds like an impossible task for the Flash!

 This story was reprinted in 80 Page Giant Magazine #4 (October, 1964).

 One giant step for the fourth-dimensional aliens means the end of the Flash and our world!

 The Scarlet Speedster has got his own signed portrait at Pardy's.

 The police scientist caught a waitress' tray in Showcase #4.

 It's interesting to note that Iris West is a fully-qualified pilot.

 Iris' pilot helmet resembles the villainous headgear of Mr. Element.

 Dick Tracy should have gotten a patent on Barry's wrist-TV set.

 In later stories, the Flash used the Cosmic Treadmill to travel through time and space.

 The Flash and Kid Flash traveled to the "Land Of The Golden Giants!" in The Flash #120 (May, 1961).

 Like sands through the giant hour glass, these are the last moment's of Flash's life.

 Luckily for the Monarch of Motion, the giants are slow on their feet, and are unable to make one leap for one small man.

 The Flash has saved the planet from destruction and the only barrier left to breach is the one to make police scientist be on time for his date with Iris West.

 Steve Chung
 "Review Of The Time-World!"

Showcase #75 (Hawk & Dove)

SHOWCASE #75; June 1968; DC Comics; Carmine Infantino listed in the indicia 
as editor (was there anything else he edited personally?); featuring the debut
of The Hawk and the Dove, created, plotted and drawn by Steve Ditko with 
script/dialogue by Steve Skeates.  On either side of the cover by Ditko, we 
have figures of the two heroes, the red and white costumed Hawk with clenched 
fist and aggressive scowl, and the blue and white Dove with meek, uncertain 
expression and posture; below the heroes' figures are their high school aged 
alter egos.  In the center, a series of panels of a screaming, stooping red  hawk
and a gentle, alarmed white dove, and the blurb, "In this world, those who 
seek justice often walk different paths; the TOUGH and the TAME!  The 
CHALLENGER and the CHALLENGED!  This is our tale....a tale of two  brothers...the HAWK
and the DOVE!"  Unusually, the characters' logo appears  at the bottom of the
cover rather than the top.

Review by Bill  Henley

With the nation once again bitterly split into hawks and doves  over Iraq
(no, I'm not going to get political this time and discuss my own views  on the
issue), it seems like an appropriate time to review this quirky series, a  late
Silver Age attempt by DC to exploit "relevance", as well as the talents of 
Steve Ditko, who with Stan Lee had been responsible for the creation of the most
successful new superhero of the 60's. 

In the Prologue, we find  dueling counter-demonstrations on a college campus,
as supporters of the war  (presumably the one in Vietnam, though the word
Vietnam is never specifically  mentioned) carry signs urging, "Keep Up the
Bombing," "No Let-Up", and "Fight to  Win", while on the other side the slogans are
"Peace", "Pull Out" and "Stop the  Bombing".  Two younger than usual part
icipants, on opposing sides, are high  school students and brothers Hank and Don
Hall.  Dark-haired Hank, the  older of the two, clad in suit and bow tie 
complains about the peace  demonstrators and insists, "Force is the only way to make
them (apparently  meaning the wartime enemy, not the demonstrators) quit! 
Force is the only  thing they understand!"  Younger blond-haired Don, clad in
suit and bow tie  (did even the geekiest teenager in 1968 wear a bow tie?  Did 
*anyone*?)  on the other hand thinks that "compromise" is the key and 'if  we
give in, everybody'll be happy and we'll have peace!"  As the brothers  argue,
the older demonstrators on each side resort to more violent tactics, and  as
police arrive to quell a brewing riot,  they order "you kids" to "beat  it". 
Meanwhile, we see a shot of the nearby high school, where "students  not yet
old enough to participate in significant debate are content to  participate in
student government, sporting events and occasionally in doing  their
homework"... and between the two campuses stands the Elmond County  Courthouse, where
the father of the two Hall boys is judge.  As Part 1 of  the story "In the
Beginning..." opens, Judge Hall is dealing out the maximum  sentence to a hoodlum
named Dargo who has been found guilty of running a  protection racket on shop
owners.  Outraged by the stern judgment, Dargo  vows to have his "boys" take
revenge; "You're as good as dead right now,  Judge!  I SWEAR it!"  Unfazed, the
judge meets his son Hank, who is  returning from the demonstration and
complaining about the foolishness of his  brother and the other "peaceniks"; "I
thought college was supposed to make you  smart, but these weirdies don't even
have enough brains to know when they're  wrong!"  The judge suggests that, in
that case, "Explain to me just what  makes YOU right and THEM wrong!"  When Hank
has no answer, his father  comments, "Neither of you has thought this thing
out!  That makes you BOTH  wrong!"  When Don arrives and defends his own
beliefs-- "Violence only  begets more violence! Nothing is ever solved by
fighting!"-- the judge is  scarcely more charitable, pointing out that "sometimes
violence is necessary"  and that neither brother has learned the use of logic to
solve problems;  "Sometimes it surprises me that my two sons could act so
irrationally!" (The  Judge seems to have been Ditko's own viewpoint character,
championing  quasi-Objectivist reason and logic against his sons' emotion.  Though it
was fairly clear that between the two boys, Ditko's own views were closer to
Hawk's.) 

The discussion of violence is interrupted by an act of  real violence, as one
of Dargo's thugs opens the judge's chambers door and hurls  a bomb.  Urged by
their father, the boys reach safety behind a desk but the  judge himself is
caught in the blast and injured.   While Don stays  with his father, Hank is
tempted to chase the bomber but goes for medical help  instead.  Later, as the
judge rests in a hospital bed, the boys and their  mother are relieved he
survived, but Hank is concerned about another attack,  while Don is confident a
police guard will provide safety. 

In Part  2, "A Voice...A Voice...." the boys are heading to the hospital for
another  visit after school the next day when Hank spots and recognizes the
crook who  threw the bomb.  Hank wants to "jump him" right there, but Don
restrains  him and urges calling the police instead.  They compromise on tailling
the  crook together, with Don hoping to spot a policeman along the way.  No cop 
shows up when you need one, but the boys trail the bad guy to an "old
theatrical  warehouse" being used as a gang hideout.  Impulsive as always, Hank
insists  on crawling in through an open window, and Don follows him; "I shouldn't,
but  you ARE my brother and I can't let you go in there alone!"  However,
while  trying to move quietly, the brothers accidentally lock themselves in a
room,  where they can hear the gangsters plotting-- to invade Judge Hall's
hospital  room and finish the job of murder.  Outraged, Hank is ready to try to break
out of the rooma and confront the crooks directly, but again Don restrains
him,  pointing out that it will do their father no good if the two of them
attract the  gang's attention and are killed.  But Don's plan to break out after
the  gang leaves and call the police goes awry, as they find themselves
helplessly  trapped in the room and unable to break out.  As Hank pounds uselessly on
the door, a desperate and frustrated Don muses, "If only we had some sort of
super-strength....or power..."  Hank jeers at Don's "fantasies", but 
suddenly it becomes more than a fantasy, as a "disembodied voice speaks  up. 
"POWER?  YOU WISH POWER?  THEN SO BE IT!  WHO OR WHERE  I AM IS NOT FOR YOU TO KNOW
(but) YOU HAVE BEEN CHOSEN!  YOUR WISH SHALL BE  GRANTED!  YOU BOTH SHALL HAVE
POWERS, IF THIS IS WHAT YOU SEEK!  WHAT  POWERS DO YOU WISH?"  Hank wants the
power to take on the gangsters and  "SMASH them...TEAR them apart so they'll
never commit crimes again!"  Don,  on the other hand, is content to receive
the power to "save Father" and leave  retribution to the police.  As the
brothers argue some more, the Voice  interrupts; "SILENCE, BOTH OF YOU!  WE SEEM TO
HAVE HERE A HAWK AND A  DOVE!  SO BE IT!  LET THE TRANSFORMATION BEGIN!" 
Suddenly, the  brothers' ordinary clothes transform into costums, as Hank is clad
in bright red  and white costume and mask with flaring wing feathers, and  Don
finds  himself wearing a baby-blue outfit with white trim and droopy feathers.
  Hank is delighted with his new look, but Don complains, "Yick!  I didn't 
WANT a costume-- let alone one as sickening as this get-up!"  Talking back  to
the Voice, Don complains that he doesn't want to go through life looking like 
a bird, but the Voice explains that the transformatiion into Hawk and Dove is
temporary and will end when the powers are no longer needed.  After that, 
if the powers are needed again, the brothers can regain them by saying the
words  "Hawk!" and "Dove!"-- but the change will work only if "injustice" is
present,  and once the powers are no longer needed, "you will revert to your
ordinary  selves!"  (Thus, unlike most superheroes, Hawk and Dove did not have 
complete control either of when they assumed their costumed identities nor when 
they returned to their alter egos.)  But what sort of powers do they have, 
Hank/Hawk demands to know.  Simply "EXTENSIONS OF THOSE ABILITIES YOU  ALREADY
POSSESS!  WHATEVER YOU COULD DO MOMENTS AGO, YOU CAN DO INFINITELY  BETTER, WITH
GREATER EASE AND CONSUMMATE SKILL!"  (This was in line with  Steve Ditko's
apparent preferences, in creating characters, as he seemed to like  costumed
acrobats and fighters without cosmic-level super-powers or outre  abilities.) 

As the Voice takes its leave, the brothers find that  with their new powers
they can easily break through the door that previously  trapped them.  But will
they be in time to save their father?  As a  corrupt orderly allows the
gangsters to approach Judge Hall's room, Hawk and  Dove scramble across rooftops
and over parked cars, swim a river and climb a  drainpipe to reach the
hospital..  Hawk scorns Dove who is afraid of being  seen, but Dove scores a point on
his brother when they find that, even with  their increased powers, Dove can
actually swim and climb better than  Hawk.

But as Part 3 "The Birds Fly!" opens, the real question is, can the  Dove
fight-- and will he?  As the costumed boys burst into the hospital  room, they
find they are the only thing standing between their father and the  gangsters,
who have shot the police guard from behind.  Hawk plows into the  thugs with
flying fists and "a harshness bordering on base cruelty", "You won't  get any
mercy from ME!  I'm gonna play this the same way YOU'RE playing  it!"  But how
will his opposite, the Dove, play it?  He tries to talk  the crooks out of
their murder plot, dodging their blows as he insists that they  have no chance to
win and might as well surrender to the police.  A lucky  blow dazes Dove and
the crooks push him out the window, from which he would fall  to his death
except that his enhanced abilities enable him to grab a flagpole  and swing back
up to the wndow.  Meanwhile, Hawk is so intent on committing  mayhem with the
lesser thugs that he does not notice the gang leader pulling a  gun and moving
to "finish off the judge".  It is Dove who spots this threat  and grabs the
thug, disarming him and holding him helpless.  Then Hawk  crashes into the scene
and hits the gangleader with a smashing punch to the jaw,  much to Dove's
displeasure; "You didn't hafta do that!  I coulda held  him!  You're worse than a
witless barbarian!" 

With all the  gangsters out for the count, our heroes are left with their
father; "Looks like  we saved your hide, Judge!  No need to thank us, fighting
crime is how we  get our kicks!"  The Judge does thank his masked rescuers but
wants to know  their names; "Just call us the Hawk and the Dove!  It's up to
you to guess  which is which!"  An anxious Dove hurries his boastful brother
away,  pointing out that with the threat of the gang ended they may revert to
their  normal selves at any moment.  And indeed, as soon as they close the door 
behind them, Hawk and Dove are once more mere Hank and Don Hall.  Hank is 
eager to reveal their secret to their father and receive his accolades, and for 
once Don agrees with him, hoping the judge will sanction their secret costumed
crimefighting.  But they're in for a shock when they hear the judge tell a 
news crew that even though he is grateful for the Hawk and Dove's lifesaving 
intervention, "I cannot condone their actions!  There can be no place for 
vigilante tactics!   Private citizens, no matter how honorable their  intentions
are, cannot be allowed to take the law into their own hands!   Even hardened
criminals are guaranteed due process of law!  I suggest that  the two who call
themselves the Hawk and the Dove turn themselves over to the  authorities!" 
Once again the brothers agree, that this quashes any thought  of revealing
their secret to their father.  But they disagree on what to do  about it, as Don
is ready to give up the identity of the Dove-- "I never wanted  to get into
this crime-fighting bag anyway!", but Hank complains that   "Dad's been a judge
so long he's starting to think like a lawbook" and doesn't  understand the good
the Hawk and Dove can do.  The brothers walk away still  squabbling, as Hank
calls his brother a "coward" for wanting to give up  crime-fighting, and Don
retorts that Hank "can't beat up everybody you disagree  with".  But the real
decision whether Don will become the Dove again-- or  Hank, the Hawk- lies with
a higher power, one even higher than the "Mysterious  Voice".  "Shall we
write FINIS to the Hawk and the Dove?  Have their  careers ended before they even
got started?  NOT ON YOUR LIFE!  THE  HAWK AND THE DOVE appear in their own
magazine on sale June 25th!"  As far  as I know, this was the only instance
where it was announced that a SHOWCASE  tryout series would get its own book
within the SHOWCASE issue itself--though  around this time, there were several
series which got their own titles quickly  after only a single tryout issue.  It
seems to kind of negate the point of  having a SHOWCASE tryout, if the decision
to  launch a new title is already  made even before the SHOWCASE issue
appears. 

The ensuing HAWK AND  DOVE title lasted just 6 issues, dated Aug-Sept. 1968
through June-July  1969.  Steve Ditko only stayed around for the first two of
those  issues.  The fannish rumor at the time was that the hawk/dove dichotomy 
carried over into the comic's creative team itself, as Ditko was a confirmed 
hawk while scriptwriter Steve Skeates was a dove.  As a result, Ditko  tended
to draw and plot Hawk as heroic and Dove as ineffectual and bumbling,  while
Skeates slanted the dialogue the other way.  Clearly an unstable  situation,
which ended as Gil Kane took over the artwork with issue #3 and  stayed on for
the run of the title (and scripted #5 and 6 as well).  Kane  was an ideal
choice to carry on the visual look established by Ditko, and did a  good job of
putting forth the idea that both heroic brothers had things to  learn, the Hawk
when to restrain his aggressive impules and the Dove when  violence in defense
of self and others was unavoidable.  But as with so  many innovative
late-Silver Age creations at DC, the run was short as management  pulled the plug
after about a year.  As with Ditko's Creeper and other  late-SA creations, though,
DC couldn't leave the battling brothers alone in  limbo.  They hung out off
and on with the Teen Titans.  In 1981,  writer Alan Brennert and Jim Aparo
produced a Batman/Hawk and Dove team-up which  made a perfect coda to the series
(and ought to be included if DC ever does a  collection of the series) in which
Batman encounters Hawk and Dove who have  grown to adulthood but still not
wholly learned to resolve their philosophical  differences or use their powers
to their full potential.  It might be  better if that had been the final end of
Hawk and Dove, but the Brennert B &  B story was wiped out of continuity, as
the characters reverted to teenage and  the original Dove was killed off in
CRISIS IN INFINITE EARTHS; Hawk survived,  made some appearances with the New
Teen Titans, and starting in 1988 got a new  HAWK AND DOVE series teamed with a
new, female Dove.  (As the 80's turned  into the 90's era of grim'n'gritty,
down'n'dirty "heroes", Hawk was certainly  more in turn with the era than the
Dove.)  Still later, Hawk suffered the  indignity of being named at the last
minute as the villainous Monarch in the  ARMAGEDDON crossover miniseries (was
that it?  those crossovers tend to run  together in my mind) after a plan to make
the revived Captain Atom-- another  much-changed Ditko creation-- the bad guy
fell through.)

But the Hawk and  Dove are not forgotten, and even made a recent appearance
in a new medium as  they were spotlighted in an animated JUSTICE LEAGUE
UNLIMITED episode, recruited  for the expanded JL and still in their original Hank
and Don Hall  identities.  Perhaps, as I noted at the start, their time has come
around  again....

Showcase #39 (2nd Metal Men)

SHOWCASE #39; May-June 1962; DC Comics; Robert Kanigher, editor (and 
writer); featuring the Metal Men vs. "The Nightmare Menace!"  On the cover  by
regular MM artists Ross Andru and Mike Esposito, the Metal Men begin their  long
tradition of fighting mostly other robots, as a giant green robot fires a  beam
at the MM which is melting them down.  Urged on by Platinum, Gold  stretches
out an arm to get the merely human Doc Magnus out of the path of the  deadly
beam. (Curiously, on this and other early Showcase-MM covers, Gold is  colored
lemon-yellow rather than the actual gold color he sports inside the  comic.) 
The blurb tells us, "Out of smoke and flame arises the most unique  band of
fighters-- METAL MEN-- to battle the NIGHTMARE MENACE!"  

Review by Bill Henley

It's one of the more famous "inside"  stories of the Silver Age....how some
other feature planned for SHOWCASE #38 in  1962 fell through, and within a few
days to meet the deadline veteran  writer/editor Robert Kanigher conceived a
quirky band of robotic heroes and in  collaboration with artists Andru and
Esposito rushed them into print.  And  how the last-minute creation struck a chord
with readers and did well enough to  win its own series which ran through the
rest of the Silver Age (and sporadic  revivals and guest shots since).  This
review however isn't of that very  first Metal Men story, but the second one,
after DC higher-ups apparently  decided the Metal Men had potential and gave
the OK for a full tryout run in  SHOWCASE.

The splash page is a recast version of the cover scene, again  with the
hostile robot melting down the Metal Men as Gold slings Doc to  safety.  Our story
begins with headlines referring to the previous SHOWCASE  adventure, "Metal
Men Save Country From Flaming Doom!" (the "doom" was a flying  manta-ray-shaped
monster) and a scene of a "spontaneous meeting" in which eager  crowds call
for the nation's newest heroes to appear publicly and receive  accolades for
their feats.  They don't realize, apparently, that the Metal  Men were even more
heroic than they know, for the robots sacrificed their  mechanical "lives" to
stop the monster menace.

Meanwhile, in an  unidentified "foreign country" (but one whose architecture
includes  Russian-style onion domes), a leader now frets, "The world now
believes we have  lost the race for supremacy to America's latest secret weapon--
the METAL  MEN!  We must destroy these super fighters in a way that will prove
to the  world that WE are invincible!"  And this task is assigned to Von
Vroon, an  ex-Nazi scientist recruited by the unidentified foreign foe.  (Unlike 
Marvel and other comics publishers, DC at this period was leery of explicitly 
identifying Russian Communists as villains.  Of course, while the fictional 
Von Vroon is a bad guy, the ex-Nazi scientists *we* recruited, like the 
real-life Wernher Von Braun, were good guys....)  "Until now-- we have kept  your
terror inventions a secret!", the foreign leader tells Von Vroon.   "The time
has come to unleash them!"  Von Vroon is eager for the  assignment; "I will go
to America and turn these Metal Men into  junk!"

But will there be any Metal Men to be turned into junk?  Not  if "Doc" Will
Magnus, the brilliant inventor who created them, has his  way.  When Colonel
Caspar, Doc's liaison with the military, arrives at  Doc's lab to relay the high
miltary brass's order that the Metal Men be  recreated, he finds Doc fondling
and polishing miniature models of the Metal  Men, particularly the
pseudo-female Platinum.  But as for rebuilding the  life-size versions, "No!  I'll never
assemble them again!  Only to go  through the torture of seeing them
sacrificed-- one by one!"  But when  Caspar reminds Doc that the MM are "only metal,"
not human, and that anyway  their assignment will only be to receive medals,
Doc accedes; "I--I guess I AM  behaving like a fool-- instead of a scientist!" 

Before long, a  whole new set of full-sized Metal Men stand in review for Doc
and Caspar.   But something is different from the previous versions.  When
told that they  are going to receive medals for their predecessors's heroism,
they have no  reaction other than saying in unison, "Thank you, sir!"  When Doc
tells her  that after the medal ceremony he will have to keep his original
promise to send  her to the Science Museum as an exhibit, an impassive Platinum
merely says,  "Yes, sir!"  Caspar notices the difference, commenting how when
the  previous Platinum was told she would be sent to the museum, she threw her
arms  around Doc and begged to stay with him.  "From Gold to Lead, each one of
them was different!  But these Metal Men seem all alike-- like  ROBOTS!" 
"That's what they are!", Doc points out.  Duh.  

The difference, though evident to Doc and Caspar-- "Maybe there was a 
deviation in the ORIGINAL band that made them act the way they did!"-- is not 
apparent to the cheering crowds that gather on the Washington Mall for the award 
ceremony (metals receiving medals).  But the sinister Von Vroon is hidden  in
the crowd and ready to activate a remote control to "make the Metal Men look 
like all-American flops!  HA! HA! HA!"  The ceremony is interrupted by  the
appearance of a giant, purple, clanking robot "crushing everything in its  path".
Doc orders Platinum to carry out her "specialty" against the giant  robot,
trapping it in a metal web.  But though she obediently says, "Yes,  sir!"  she
clumsily casts her net not around the foe but around Doc and the  other Metal
Men themselves.  Meanwhile, in the sky above, one of the jet  fighter pilots
forming an honor guards decides to attack the robot himself,  since "the Metal
Men seem to have gotten combat-fright or something!"  And  at the same time,
Doc orders Iron to brace Gold's feet as the ductile metal  stretches and
reaches out to seize the giant robot.  But missing the robot  entirely, Gold instead
collides with the diving jet fighter.  Doc next  orders Iron to shape Lead
into a cannonball to hurl at the robot, but the strong  metal applies so much
friction that Lead starts to melt.  And so, as the  crowds flee in panic and the
giant robot continues its rampage, Von Vroon gloats  that he has accomplished
his mission of disgracing the Metal Men and humiliating  America before the
world.

Will the Metal Men somehow redeem  themselves?  Before finding out in Part 2,
we have house ads for SEA DEVILS  (another Kanigher-created feature) and a
SUPERBOY issue featuring "The  Super-Mischief of Superbaby!"  Then there are two
educational pages of  "Metal Facts and Fancies!', drawn by Andru and
Esposito,   Back at the  scene of the catastrophe, more jet fighters try to repair the
failure of the  Metal Men by downing the giant robot, but it shoots a green
beam out of its head  that disables the jets and forces the pilots to
crash-land.  Victorious,  the robot vanishes out of reach by drilling itself into the
ground.   Meanwhile, cheers have turned to jeers for the hapless Metal Men, and
the  military orders Doc Magnus, "Get them out of here before the crowd melts
them  down into pennies!"  The crowd doesn't get the chance, for as he
returns to  his vast lab complex, Doc himself dumps his failed robots from his 
flying-saucer-like jet flyer straght into a giant smelter.  But does this  mean
Doc has given up on the Metal Men for good?  No, for he and Col.  Caspar muse
that perhaps some unknown, accidental factor gave the original Metal  Men their
unique personalities-- and success in battle.  Looking up his  notes on the
original creation of the MM, Doc finds that at the same time he  molded them,
"intense aurora borealis activity" occurred.  He concludes  that the radiation
must have had "a mysterious effect on their metallic  structure"-- and that,
therefore, the "real" Metal Men might "live" again if the  metallic shards left
when they were destroyed battling the Flaming Doom can be  gathered up. 
Caspar is skeptical , suggesting such a recreation is  impossible, but a
now-enthusiastic Doc responds, "Impossible?  So was a  MATCH!  A RADIO!  A CAR!  A
PLANE!"  Setting out on their  quixotic mission, Doc and Caspar find the twisted
form of Tin still lying where  he fell (apparently the street cleaners around
here aren't very  efficient).  The other Metal Men lie inert at the bottom of
the sea and are  recovered from there by Doc and Caspar in scuba gear (maybe
they should have  called on the Sea Devils for help). 

And so, once more Doc sets to  work turning metal junk into functioning
robots.  But as the new/old Metal  Men stand ready , Caspar worries; "They look
exactly like their  IMITATIONS!  How do you know they won't be as USELESS?"  "I
won't know  until I ACTIVATE them!  All I have to do is press their
atomic-powered  starter button-- but-- I-- I'm almost afraid to--!"  While Doc hesitates,
we have a "Magic With Metals" text page and an ad in which Superman invites 
readers to attend the King Bros. Sells & Gray Circus at the Palisades 
Amusement Park in New Jersey.  But then, as Part 3 of "The Nightmare  Menace!"
opens, Doc plucks up his courage and one by one, flicks each robot's on  switch and
finds each one reacting to being reborn in characteristic  fashion.  Humble
Tin begs, "I know I'm not as strong as other metals, but  if you'll only give
me another chance!", and is reassured, "You've got nerves of  steel, Tin and
that's what counts!" Iron says, "Don't mention steel in my  presence!  Steel's
still wearing diapers compared to me!"  Boastful  Mercury insists, "I may not
be the oldest, but I'm the most unusual!" because of  being liquid at room
temperature.  (I don't think it ever was adequately  explained how Mercury managed
to function at all as a humanoid-shaped robot  without melting down into a
blob even when not being attacked by heat rays and  such..) Though not quick on
the uptake, Lead recalls that he "has a gimmick"  too-- protecting against
atomic radiation.  Gold boasts of his monetary  value-- "Only kings could afford
shields made out of me!"  (He doesn't  mention that a shield made out of
heavy, soft gold probably wouldn't be of much  use in actual battle.)  As for
Platinum, her first words are, "I hope  you've forgotten about sending me to the
Science Museum!" (if he had, she's just  reminded him).  When Doc points out
that he made a promise,  "Tina"  hugs her inventor and urges him to tell museum
officials that "you can't part  with me-- like so many other artists who fell
in love with their own  creations!"  Doc's affectionate response is, "I always
knew your reactor  system had bugs in it!!  I'll have to work them out later!"
 

But though the reborn Metal Men clearly have their unique personalities 
back, it remains to be seen whether they can redeem in battle the failures of 
their earlier replacements.  "It is our task to find that robot of terror--  and
turn defeat into victory!  No matter how many of us perish in the  attempt!" 
stalwart Gold speaks for the group.  Meanwhile, the U.S.  prepares to hold a
World's Fair spotlighting "American ingenuity" creating the  "world of
tomorrow".  Hiding with his giant robot in a cave, Dr. Von Vroom  sees the fair as an
obvious opportunity to humiliate America yet again.   But Doc and the Metal
Men also arrive at the scene of the fair, deducing that it  will be the robot's
next target.  As the MM move through the crowds, they  are jeered as
"super-flops", and emotional, egotistical Mercury gets steamed  up.  But Doc warns that
he will be sent back to the lab if he can't control  himself until the Metal
Men get their chance to redeem themselves.  As Doc  and the MM pass by, Von
Vroom, mingling in the crowd, trying to avoid being  recognized as a Nazi war
criminal before carrying out his plan, jumps on a  merry-go-round to escape
notice, but falls victim to a personal weakness,  becoming dizzy and nearly
fainting due to the whirling motion. (I can empathize,  Doc-- my wife who loves
amusement parks is always dragging me along to them  though I can't stand the
rides.  Though a mere merry-go-round I can manage  to tolerate.)  Noticing a lost
child crying for her mommy, the  feminine-looking Tina reassures her and Tin
does handstands to amuse her.   The child's mother is grateful when she catches
up, but hr husband is still  scornful; "They're supposed to be super heroes--
not super NURSEMAIDS!"   Another minor crisis is resolved when a couple are
trapped atop a stalled  amusement park ride, and Gold stretches upward to form
a ladder for them to  reach the ground.  But still much of the crowd is
unimpressed; "They're  supposed to be super heroes-- not super ACROBATS!" 

Meanwhile, Von  Vroom has recovered from his attack of vertigo and is ready
to reactivate his  robot, which drills up from the ground to invade the
fairgrounds.  The  crowd is reassured, not by the presence of the Metal Men, but by
jet fighters  which attack the robot (never mind that the fighters didn't do
any better than  the MM earlier).  The robot's green beam partially melts the
planes,  sending them hurtling toward the ground.  But, anchored by Iron,
Platinum  this time unerringly forms a giant net to catch the planes and lower them
safely  to the ground.  As the robot continues its rampage, Doc directs the
Metal  Men to split into teams;  Iron and Lead join forces, Mercury insists on 
operating alone, and Tina is also insistent on staying with Doc himself,
leaving  Gold and Tin as an oddly assorted team.  And those two are the first to 
encounter the giant robot.  Gold stretches upward to attack the robot, with 
Tin trying to serve Iron's usual role as anchor on the ground.   Predictably,
the lightweight Tin fails, causing both robots to flip upward off  the ground. 
But the failure turns into an unexpected success as their  momentum hurls Gold
and Tin into the giant robot's head and knocking it to the  ground. 
"Everyone will be fighting to have you on his team!", Gold  reassures Tin.  But the
victory is short-lived, as the felled robot opens  up to reveal a slightly
smaller robot hidden inside, which rises and continues  its rampage.  Next
encountering the solo Mercury, the enemy robot becomes  articulate, warning the liquid
metal "Out of my way, you walking junkpile!   I'll boil you into soup!"  But
Mercury dodges the robot's heat beam as he  taunts the foe, and as a beam
strikes in back of Mercury he utilizes the energy  to expand and strike the
robot's vulnerable head.  Once again the robot  falls, but a smaller one emerges
Chinese-box fashion from inside.  Meeting  it, Iron and Lead try the same trick
their earlier versions failed at, with Iron  molding Lead into a cannonball. 
This time Iron holds his strength in check  enough to keep Lead solid, and Lead
makes a heavy impact on the robot's  body.  But yet again, as it falls,
another robot appears from inside  it. 

As the robot teams reunite with Doc and Tina and compare  notes, the latest
robot appears and targets them directly with its heat  beam.  "Once you're out
of the way-- you'll invent no more defenses!", the  robot's voice tells Doc. 
But, enacting the cover/splash scene, Gold lifts  Doc out of the direct path
of the beam.  As the Metal Men melt into  helplessness, a new robot just
life-size emerges and chases Doc through the  fairgrounds.  Fortuitously, however,
Doc and the robot both fall through a  chute onto one of the fair's spinning
rides, and the robot suddenly becomes  helpless.  The reason becomes evident as
the last robot opens up and the  vertigo-prone Von Vroom himself emerges from
it.  Doc subdues Von Vroom and  recognizes him as "the Nazi scientist missing
since the war!  The  authorities will be glad to see you!  You have many
crimes to answer  for!"  Returning to the half-melted Metal Men, Doc announces that
their  mission is accomplished (even though, technically speaking, the Metal
Men  themselves failed again to stop the robot) and that he will return them
to the  lab to be rebuilt again.  That accomplished, Gold announces, "Doc--
we're  ready for our next mission!"  But Tina chucks Doc under the skin and says,
"Give the poor man a chance to rest!  After all, he's only human!"   "And so
ends the second adventure of the astonishing Metal Men!"  It wasn't  the
last, of course-- the Metal Men appeared in two more issues of SHOWCASE and  then
went on to a 41-issue Silver Age run in their own title.  (Another 
curiosity-- the Metal Men's debut in SHOWCASE #37 does not seem to have been  their only
"fill-in" appearance in that title.  At the end of SHOWCASE #39,  an editor's
blurb announces that "this is the last trial issue of METAL MEN!" as  the
robots and their creator wait for word from their readers whether they shall 
return in their own title.  But then the MM appeared yet again as the  feature in
SHOWCASE &40.  Looks like once again, something else planned for  that issue
of SHOWCASE fell through and Kanigher, Andru and Esposito were called  on to
fill the gap with another MM issue.  Or was it that DC brass decided  they
needed one more tryout appearance to make sure if the MM could support  their own
title?) 

Showcase #72 (Top Gun)

SHOWCASE #72; Jan-Feb. 1968; DC Comics; Robert Kanigher, editor; featuring 
"Top Gun"-- a blanket title for reprints of Western stories from DC's 
1940's-50's Western line.  The cover by Russ Heath depicts gunslinging hero  Johnny
Thunder shooting a silhouetted bad guy at point blank range (and it looks  like
he's shooting him in the stomach, which is kind of nasty).  According  to the
cover blurb, "The Real Old West EXPLODES to Life Again!  Featuring  JOHNNY
THUNDER and the TRIGGER TWINS!"

Review by Bill Henley

By  the latter part of 1967, when this book appeared, the Silver Age of
Superhero  Comics was already showing signs of tarnish.  The BATMAN TV show was no 
longer a national craze and was heading towards cancellation in early '68.  
The smaller comics publishers that had jumped on the superhero bandwagon were 
jumping back off.  And even DC, which started it all, was taking another 
look at comics genres it had abandoned during the hero boom-- genres such as 
horror, teen humor....and Westerns.  I believe this SHOWCASE issue was DC's 
first attempt to test-market a Western revival, though I don't know if the 
issue's reprint content was an atttempt to do so on the cheap, or because (as 
sometmes happened with SHOWCASE) something else planned for the issue fell  through
at the last minute.

Even during the Western genre's comics heyday  in the 1950's, DC wasn't
really a major player compared to other publishers such  as Atlas-Marvel, Dell, and
ME (Magazine Enterprises).  DC had a few  licensed cowboy-star comics such as
DALE EVANS and JIMMY WAKELY in the late  40's, and HOPALONG CASSIDY (taken
over from Fawcett) in the mid to late  50's.  And there was TOMAHAWK, which ran
unbroken through the 50's and 60's  but wasn't really a conventional Western
(at least till the end; see my recent  review of SON OF TOMAHAWK #131).  But as
far as staright, original Western  titles were concerned, DC was limited to
three anthology titles, ALL-AMERICAN  WESTERN, which ran 1948-52 before
converting to a war book; ALL-STAR WESTERN,  which broke diehard superhero fans'
hearts when it went west and evicted the  JSA, and ran till 1961; and the
generically titled WESTERN COMICS, which ran  1948-61.  The stories reprinted in this
SHOWCASE come from the ALL-AMERICAN  and ALL-STAR titles.

First, we have the Trigger Twins, in "Sheriff on a  Spot!", originally
published in ALL-STAR WESTERN #101 from 1958.  The story  was written by Robert
Kanigher, pencilled by Carmine Infantino and inked by Joe  Giella.  (Incidentally,
credits and original publication dates in this  review are courtesy of the
Great Comic Book Database, which I finally figured  out how to access...though
the artistic credits, at least, are pretty  obvious.)  On the splash page,
Sheriff Walt Trigger is confronting a  shadowed gunman who is shooting at his feet
and warning, "Next shot-- I raise my  sights!", but though he has lost his
own gun, the sheriff refuses to retreat;  "Can't let the law fall-- before a
killer's guns!"

In a scene highly (and  probably consciously) reminiscent of the classic
movie "High Noon", the assorted  townspeople of Rocky City hide inside buildings
as their sheriff, Walt Trigger,  waits for the arrival of a killer known as (no
kidding) Doc Doom on the 3:23 pm  train from Pecos.  Or *is* it Walt Trigger
waiting for the showdown?   Evidently not, for in back of the general store
owned by his brother Wayne  Trigger, the real sheriff thinks, "I've got to stop
that twin brother of mine  from being a bull's eye target for me!"  Dressed in
Wayne's civilian  clothes, Walt goes out on the street and tries to dissuade
Wayne, who is wearing  Walt's distinctive buckskin sheriff's outfit and badge,
from taking his place  yet again.  But Wayne insists; "The Sheriff of Rocky
City can't run from a  killer sworn to get him-- the moment he's released from
prison!"  "There is  no Sheriff of Rocky City, Wayne-- since I've resigned!",
Walt points out.   Not so; Wayne informs him; he tore up Walt's letter of
resignation before anyone  saw it, and now he, Wayne, is going to uphold Walt's
reputation as "a hero-- a  legend!"  "You know I'm a fumbler, Wayne!  You know
I'm just not good  enough to tackle Doc Doom!  I don't care about myself, but
it's not fit for  the law to fall before Doc's guns!", Walt says, explaining
why he isn't facing  the danger himself.  Walt goes on to recount past exploits
of "his" which  were actually made possible only by Wayne's secret help....
such as escaping  from a quicksand bog while under fire from the "Cactus Gang". 
Back in the  present on the Rocky City street, Walt is about to carry out his
threat to  resign publicly, when a young boy darts out to cheer him on; "No
badman can beat  you, Sheriff Walt!  All of us kids are going to be like you
when you grow  up!"  "Well, Walt?  Want to break a kid's heart by resigning?"  
his brother asks.  Apparently not, for Walt agrees to change clothes with 
Wayne again, and, clad in his official "uniform", take up the vigil for Doc Doom 
himself.

"And then, like a black shadow spreading its wings across the  prairie....the
3:53 FROM PECOS..."  "A lone figure gets off-- before whom  the prairie seems
to shrink... His face is the face of Doom (but no, it's not  covered by a
metal mask)....His hands are the hands of Doom... His steps  are...(well, you get
the idea).  As Doc advances on his target, unknown to  Walt, Wayne has
changed back into his duplicate sheriff's outfit, just in case  Walt needs some
behind-the-scenes help.  And it's a good thing, for Wayne  soon discovers why Doc
Doom is so confident of victory; he has a couple of gang  members backing him
up from hiding.  Not wanting to attract attention by  gunfire, Wayne allows
himself to be lassoed by the two gunmen, but then, "with a  mighty effort,"
yanks them off their horses with their own ropes and "hurtles  into them like a
twin-fisted thunderbolt," putting them out of action.  But  now, it is up to the
"fumbler" Walt to face Doc Doom himself.  And at first  he seems to justify
his own low opinion of himself, as his fast draw is too slow  and the Doc shoots
his twin guns out of his hands.  Doc shoots at the  ground by Walt's feet
and orders the now unarmed sheriff to "Dance!"  But  no dancing for Walt today;
instead, he advances steadily toward the outlaw,  repeating to himself
mentally, "Can't let the law fall-- before a killer's  guns--!"  Presumably all his
determination would be of little use if Doc  actually fired at point-blank
range, but he is so unnerved by the lawman's  fearless advance that he lets Walt
get close enough to take him out with a punch  to the jaw.  And so, Walt
justifies his young fan's confidence after all;  "I told you no gunman could stop
you, Sheriff Walt!"

Though the series  ran for nearly the whole run of ALL-STAR WESTERN, the
Trigger Twins had possibly  one of the silliest premises of any Western strip, or
indeed any kind of  strip.  It was an example of writer Robert Kanigher's
tendency to take a  premise and absolutely pound it into the ground.  It never was
clear why  the two brothers didn't do the sensible thing and exchange roles
permanently and  publicly, with the crack-shot Wayne taking on the job of
sheriff and the  well-meaning but inept Walt becoming a peaceable storekeeper. 
(Another  oddity was that when the series was cover-featured in ASW, the covers
invariably  featured both twins in their identical sheriff outfits-- even
though the whole  premise depended on their never being seen together in "uniform"!)

The  next, short (3 page) feature is "Panhandle Terror!",  an "Epic of the
Texas  Rangers!", originally from ALL-AMERICAN WESTERN #125 published in 1951.  
The artist-- and according to the GCD, the scripter as well-- is Joe  Kubert.
On the splash panel,  the figure of outlaw Joe Freitas stands  with smoking
gun atop a symbolic outline of the state of Texas, shaking his fist  and
warning, "I OWN TEXAS!  And if anybody tries to stop me from collectin'  my
rightful tribute-- I'LL KILL 'IM!"  Freitas, it seems, may not have  dominated the
whole state of Texas, but he cut a swathe in the Panhandle  section.  shooting
dead a prospector who refused him a share of his fiind,  and burning the house
and barn of a recalcitrant rancher.  The Texas  Rangers', the state's
legendary police force, are out to get Freitas, since  local lawmen have been unable
to bring him to book due to the reluctance of  local witnesses to testify
against him.  One Ranger promises he has a plan  to bring Freitas in within two
weeks.  "Several days later, along the Red  River in the panhandle," Freitas
spots a prospector who looks like he has a good  haul of gold nuggets.  He accosts
the prospector, demanding, "I see you've  done well on MY LAND... I'm here to
collect MY RENT!"  When the prospector  protests that the area is United
States territory, not "his" land, Freitas  expresses his resentment; "IT'S MY
LAND!  i tilled this Texas soil for  years and it yielded me NOTHING!  Now I'm
collecting for my labor...WITH  INTEREST!"  Suddenly, the prospector-- who is, of
course, the Ranger going  undercover-- hurls the pebbles from his gold sluice
pan into Freitas' face;  Here's PART of your land...CATCH!"  Freitas's shot
goes wild and then, "in  a blind rage," he rushes at the Ranger without his
gun; "I'LL TEAR YOU APART  WITH MY BARE HANDS!" only to be taken out by a punch
from the Ranger; "You're  not so much a terror when the odds are EVEN, are you,
Freitas?"  "And so  ended the reign of the Panhandle's terror... Ranger John
Kelson brought in his  man, and Freitas paid his penalty-- IN FULL!"  (This is
presented as if it  were a true story, but I don't know if it actually is or
not.)

Finally,  we have a tale of Johnny Thunder-- the double-identity Western
gunslinger, of  course, not the earlier dimwit JSA'er with the magic Thunderbolt. 
The  story is "Unseen Allies!" from ALL-AMERICAN WESTERN #104, 1948 (just a
couple of  issues after that title went all-Western and dumped Green Lantern),
written by  Kanigher and drawn by Alex Toth.  The splash page is a generic
shot of  Johnny riding to the rescue on his horse Black Lightning, with gun  bla
zing.  "Raze Ruin and his gang thought they could make an outlaw  paradise of
Mesa City!  One man stood in their way-- JOHNNY THUNDER!   When they trapped
him, they thought they had won!  But they didn't know  until the battle at Blind
Man's Canyon of Johnny Thunder's UNSEEN ALLIES!"   (Incidentally, one thing
making me think that last Texas Ranger story may be  true is the bad guy having
the mundane name of Joe Freitas rather than something  overtly villainous
like Raze Ruin or Doc Doom.) 

Riding with his  gang into the vicinity of Mesa City, "the only law west of
the Pecos,"  (I  thought that was Judge Roy Bean), one-eyed Raze Ruin reflects
how the town would  make a perfect base of operations if it weren't for the
town's pesky sheriff and  his even peskier unofficial aide, Johnny Thunder.  But
Raze has a plan to  neutralize them.  "We'll KIDNAP SOMEONE SPECIAL from Mesa
City and leave an  easy trail t'foller!"-- and then lure the sheriff and
Johnny into an  ambush.  Meanwhile, in town, Sheriff Tane is engaged in an old
argument  with his blond, bespectacled son John.  The Sheriff wants John to
abandon  "this woman's work o' teachin' kids" and join him as a lawman.  But John 
insists, "If these kids learn to keep law and order in schoo, it'll stay with 
them all their lives!  Sometimes WORDS are STRONGER than bullets,  Dad!" 
Unimpressed, the sheriff rides away snorting, "BAH!  You're not  fit to bear the
name of Tane!"  Some time later, while preparing lessons  for his class, the
schoolmaster is captured by Raze Ruin's mob.  He puts up  a better fight than
the gang expects-- "He mus' think HE'S JOHNNY THUNDER  instead of a sissy
schoolmaster!" but is subdued and dragged along.  Along  the way, Tane keeps
whistling loudly, though "Whistlin' for help won't do yuh no  good!  Who'd yuh
expect to ride up... JOHNNY THUNDER?"  Leaving John  Tane tied up and under guard
in Dead Man's Canyon, Raze and his gang ride back  to make sure the Sheriff and
Johnny Thunder are riding into their trap.   The lone guard with a sadistic
streak removes John's gag to hear him "squeal for  mercy", but instead of
squealing, he hears more whistling.  And then, a  fiery horse with the speed of
light....no, wait a minute, that's somebody else's  horse.  But anyway, a white
horse gallops up and head-butts the guard into  unconsciousness.  "I knew you'd
hear my whistle, Black Lightnin'"   (Why is the horse Black Lightnin' if he's
white?  Because of a black  lightning-shaped blaze on his forehead.)  "Now
you've got to untie my ropes  before that owlhoot comes to!", and, in an animal
feat worthy of Rex the Wonder  Dog, the horse does so.  Leaving the guard
bound and blindfolded, John Tane  assumes his other guise of Johnny Thunder-- for,
of course, Raze and gang never  knew they had already captured one of the men
they sought to trap.  Back in  Mesa City, the gang attaches a taunting note
to the sheriff's office challenging  the lawman to follow the trail and rescue
his son.  Despite his lack of  regard for his offspring, and the absence of
Johnny Thunder, Sheriff Tane sets  off immediately; "'Tain't my son that's been
kidnapped, but the PEACE!  The  law's been challenged, and I'm hittin' back
for it!"  Atop a high bluff,  Johnny spots his father riding into ambush, but he
is too far away to help--  until he and Black Lightnin' take a long leap into
the river below.   Surfacing safely, they join the sheriff, and Johnny tells
Tane that he has  already freed his son (true, in a manner of speaking) but
now they both are  caught in Raze Ruin's ambush.  The Sheriff is shot from his
horse and  Johnny is also thrown when Black Lightnin' takes a bullet.  Firing
at the  gang, Johnny gets one of them but falls to the ground himself.  Two of
the  outlaws approach him, only to find that he is playing possum and shoots
them  down.  Those are his last two bullets, though, and Raze Ruin himself
faces  an unarmed foe; "Johnny Thunder's cold meat when he ain't got lead to 
throw!"  But, getting to his feet, Johnny advances boldly in the face of  Raze's
loaded guns, haranguing him; "YOU CAN'T KILL ME, RAZE!  I'M NOT A  PERSON, I'M
AN IDEA!  AND YOU CAN'T SHOOT AN IDEA!  I'M FIGHTING FOR  THE IDEA THAT MEN
CAN LIVE IN PEACE WITHOUT FEAR!  IF I FALL A MILLION MEN  ARE READY TO TAKE MY
PLACE!  BUT MEN LIKE YOU-- ARE ALONE!"   The discombobulated Raze finally
fires, but misses at point blank range, and is  felled by Johnny's punch. 
(Curiously, *all three* of the stories in this  book involve the hero psyching the
bad-guy gunman out from using his gun in  time, rather than outshooting the bad
guy.  This doesn't exactly encourage  the idea that good always wins over evil.
It more suggests that good wins  over evil only when evil is too dumb to
shoot while it has the chance.) As  Johnny patches the wounds of the Sheriff (and
his horse), the Sheriff gripes  that he's going to have to apologize to his
son when he sees him.  "He said  WORDS CAN BE MIGHTIER THAN BULLETS -- 'n YOU
JUST PROVED IT!"

There were  no further SHOWCASE issues of "Top Gun", though a few years
later, in 1971, DC  published several "Super DC Giant" and "DC Special" issues of
Western reprints,  and a couple of them carried the logo "Top Guns of the
West".  And in 1973,  there was a three-issue JOHNNY THUNDER  reprint series and a
TRIGGER TWINS  one-shot.  But in the meantime, in issue #76, SHOWCASE did go
west again  with an all-new feature, BAT LASH.  That led to a series of its
own, which  is regarded by many fans (including me) as a classic, but only lasted
seven  issues.  It took the grim'n'gritty Jonah Hex, starting in 1972, for DC
to  find a Western star who was a long-term success.  (And he *wasn't* in the
habit of facing down gunmen armed only with his sense of moral  superiority.)