Showing posts with label Captain Action. Show all posts
Showing posts with label Captain Action. Show all posts

Captain Action #3: "...And Evil This Way Comes!"

Captain Action #3
"...And Evil This Way Comes!"
February - March, 1969

Story And Art: Gil Kane
Edited By: Julie Schwartz
Inked By: Wally Wood

Late in the afternoon -- a jet-liner makes its way towards San Francisco,
on the return trip from an Asian-American run... The pilot and co-pilot
smile as their jet-liner soars above the bay... They see the Golden Gate
and both are pleased to be back. As Gary asks his co-pilot if he's ready
for a night on the town, his friend sees a sight which calls off any
possible plans. They both see the earthquake.

The pilots can only watch the disaster unfolding below them, and are
grateful that they can't hear the screams... They watch as cars and
their passengers are caught between chasms and crevasses, which close up
as suddenly as they had opened... Gas-mains explode, with flames
trapping residents within their crumbling buildings, their cries lost in
the collapse... Those on the street run without destination... with
nowhere left to turn...

A brother cries for aid in pulling his sister from harm... The mob do
not hear the sounds of a baby calling for its mother... who will comfort
her child no longer. How did this come to be? When did it begin?
Minutes ago in San Francisco, Clive and Carl Arno are testing out their
coins of power in a laboratory owned by Dr. Stefan Tracy -- the father of
Arno's dead wife -- a Nobel Prize winner for turning part of the Sahara
Desert into fertile land for agricultural purposes... With the powerful
and sensitive equipment provided at Tracy's lab, the Arnos' experiments
are conducted in complete safety. They hope to scientifically harness
the energies within the coins... so that mankind can benefit. Clive
wonders how his father-in-law is doing with his work on the San Andreas
Fault. Carl has just spoken with his grandfather... and says that Tracy
is making progress.

With a device to deactivate the fault, many lives would be saved from a
massive earthquake. Dr. Stefan Tracy is about to complete his atomic
nullifier... with the fissionable mass in the machinery nearing the
critical point. He is about to pull the switch, when the quake begins,
and the nuclear mass reaches critical. There is an earthquake -... and
an explosion. It is one which transcends both time and space. The quake
causes the nuclear, electronic, and chemical forces to send the doctor
into a slip-stream vortex of ghostly radiance, a macrocosm of blinding
interstellar flashes.

The mind and body of Doctor Stefan Tracy are struck by new universes.
Dimensions claw at him... He pulls entire nebulae from clouds of gaseous
crystals, only to be pulled into a colorful domain of sound... Tracy is
changed, both mentally and physically. His senses are now awakened in
this new state of being. There is no longer a Stefan Tracy, child of
man, but without humanity in this cosmic birth.

As he starts to realize what has happened to him, he knows that the
forces which have brought him are nearly expended... And after a trip
which may never be measured by time, he returns to the laboratory. He
sees the new face, one which will be branded as evil by mankind... This
will be his name. Dr. Evil! Humanity has just become obsolete. He is
the next stage... and he will raise the rest of the herd with him. Those
who will defy him... will die!! In the lab where the Arnos have been at
work... Carl asks his father how he's doing, and the elder Arno wonders
what's happened to the coins.

All of them are gone... same for four others. The coins of Mercury,
Zeus, Hercules, and Heimdall. Carl is given the Mercury coin, while his
father carries the others, and they check on Dr. Tracy. They hear the
doctor's voice telling them that he's okay, and for them to help the
others. Captain Action and Action Boy promise never to rest until evil,
destruction, and suffering are gone. The coins have retained their
powers, with both heroes soaring through the air, and seeing the people
caught in the path of a crumbling wall.

The speed of Mercury enables Action Boy to move them out of the way, with
Captain Action holding up the wall for added time. After the wall has
collapsed, Heimdall's keen senses tell the Captain that there are people
still trapped inside the building. He calls upon Zeus the Thunder God,
to bring down rain within and without, so that the fire will be put out.
The heavens sound with thunderclaps, and the flames are swiftly
extinguished. In other areas, those are more of those who are in need of
aid, and their actions are being watched.

He is not impressed by Captain Action's attempts to save human lives. He
knows that they would not do the same for him. He has seen entire
families left behind. He understands that the Captain continues his
labor, for he is one of them... a fool. Having had enough amusement in
watching the affairs of ants, his plan is now ready. They do not suspect
that "Dr. Tracy" is no more, and already his laboratory has been
converted for the "inhuman" purposes... of -

... Dr. Evil! With his birth, the human race has achieved its purpose.
He offers them a new life... new purpose... for those who can truly
appreciate what he has to offer... Let those who would remain human --
beware! He will begin the breeding of a new race... Northern California
will be remade in his image. The earthquake has started the task of
creating a new land... a place ideal for his grand scheme. Phase one...
begins --!!

A coastal government tracking system receives reports of... the
Sacramento River rerouting itself... Mount Shasta crumbling... the
Redwoods toppling in the forest... The whole state has gone crazy.
Rescue and evacuation units have been notified. Captain Action and
Action Boy have been found by the authorities, who released an all-points
bulletin for them. They, too, see that California is falling apart.

They are to change the course of a mighty river, and see that the
riverbed is filled with earth. The coin of Zeus enables the Captain to
freeze the water in place, with the riverbed being shorn of rocks and
earth... thanks to the speedy moments of Action Boy, who covers miles in
a matter of seconds.

The power of Zeus removes the cold snap, as the water fills the bed, and
resumes its original course. Next is a landslide, with Captain Action
planning to hold it at bay, but Action Boy wants to handle it himself.
As the Captain braces himself behind a boulder, the boy is struck by the
landslide.

Action Boy is downed, and a watching Dr. Evil sees this. A glint of
compassion causes him to use a remote-control magnetic grapple-beam to
pull his grandson to safety... The boy lands on a high ledge, out of
reach of the landslide..., with Captain Action wondering if Carl is able
to use his powers reflexively.

Not badly hurt, the Captain flies his son to a hospital, where Carl
revives. Having learned his lesson, he waves to his father, who returns
to the disaster areas. As new mountain ranges emerge forth from the
earth's crust, Dr. Evil sees that Captain Action is undoing his
handiwork, and devotes his concentration on vanquishing his altruistic
foe. Several rocks and boulders now fly at the Captain in mid-air.

The power of the God of Thunder creates a tornado to carry away the
stones. He now knows that there is an evil intelligence behind the
disasters. With the saving of Action Boy and the attack upon himself,
the Captain knows that he'll be needing the aid of... Dr. Tracy. At the
lab, the doctor is asked for help against the manmade disasters, but the
busy scientist refuses his son-in-law. The Captain knows that only Dr.
Tracy can help him now, but the doctor has got some other things in mind.

With many lives in danger, Clive Arno wants to help them as soon as
possible, but Dr. Tracy has had enough of humanity. He sees them as
lacking virtue, not worthy of aid, and about as useful as sheep. These
are the one who he is being asked to save? He knows that they will only
lie, cheat, steal, kill, and leave their own families behind. He has no
respect... nor pity for any of them. As the Captain strives to appeal to
his father-in-law, the hands of Dr. Tracy reach for the controls of the
force-field traction beam.

Dr. Tracy has nothing to do with humanity, and Dr. Evil is now above
them. A captive Captain Action finds himself caught by the evil
intelligence who would doom all of humanity.

As Dr. Tracy, he can walk among them... while he works against everything
that the doctor stood for. Held immobile by the beam, the senses of
Heimdall tells Arno that the machine's wiring is faulty. He calls upon
Zeus to send a thunderbolt into Tracy's lab. A miniature thunderstorm
soon floods all within the lab.

The machinery short-circuits and Captain Action is free once more. It is
now Dr. Evil who is trapped. It is he who remains outside of humanity,
not above it. He may not pass judgement upon over beings. They may have
their faults and weaknesses... but they must find their own way.
Evolution will not be served by pain and destruction. He is not more
than human... but much less. As long as there are those who believe in
truth, his plans cannot succeed. With the aid of a gas pellet, Dr. Evil
believes that he can.

The wind currents of Zeus clears away the gas... "Tracy" has had his
turn. Now, it's Captain Action's turn at bat. Dr. Evil is able to use
his will to toughen his own body... improve his reflexes... to the point
that he can easily defeat his foe. A right hook from the Captain shows
that even such an advanced creature may be caught off-guard.

Another right hook, then a left, as the rage of Captain Action over
dealing with the disasters come full circle. A left hook sends the
doctor back, where he admits that the Captain is a much worthier foe than
he had first appeared to be. Even so, he is more than the humans he has
sworn to protect.

The left hook sends the doctor sprawling across the entirety of his own
lab. As the Captain leaps for his fallen opponent, the hand of Dr. Evil
reaches for the gem on his medallion... the flash of light erupts
throughout the lab -

All that remains in the hands of Captain Action is the mask which was
once the face of Dr. Tracy. Even in defeat, it speaks with the voice of
Dr. Evil, who vows to return. After Carl has been released from the
hospital, he learns what has happened to his grandfather. The tears
come, as the young boy realizes what Stefan Tracy has become.

In the "Action Line" letters page, Gil Kane writes:

"Dear Julie,

It hardly needs saying that I was enormously pleased when you took over
the editorship of Captain Action: it definitely demands proclaiming that
I was thrilled at your suggestion that I involve myself in the plotting
and writing of Captain Action! For years, I've been looking forward to
the time when I would be afforded the opportunity to develop and evolve
the character in my own fashion - and now that it has been handed to me
like this on a silver platter... well, it sorta gets me right here!

I've always maintained that the best art came out of a continuity, either
wholly created, or at lest broken down dramatically, by the artist
himself. I eagerly await the verdict of the readers on how well (or
poorly, to offer a reluctant alternative) I made out.

In the development of this issue's yarn, I ran into a problem: how to
convincingly explain the corresponding change in skin color as Dr. Evil
turns into Dr. Tracy, and vice versa. I played around with the idea of
having some chemical composition in the Dr. Tracy face-mask turn Dr. Evil
a human flesh color whenever he wore it - but abandoned it as not being
an entirely satisfactory solution. Accordingly, this skin-change is not
explained in the story.

Which brings me to my grand plan: how about my offering an original
drawing of Captain Action to the reader who presents the best solution?

Thanks for the use of this space, Julie. It's great to be back in the
old saddle again!"

Julie replies:

"There you have it, readers - a golden opportunity to obtain an original
Gil Kane drawing of Captain Action! It will be awarded to the one who
sends in the best explanation of how the blue-skinned Dr. Evil turns
flesh-colored when he dons his Dr. Tracy mask. All entries must be
received by February 28, 1969. The winner - as judged by the editor of
Captain Action - will be announced in this column. Address Action Line,
National Periodical Publications, 575 Lexington Ave., New York, N.Y.,
10022.)"

On the cover of Captain Action #3 by Gil Kane and Dick Giordano, the
Captain vows that justice will be done. I guess that as a good guy, he
couldn't swear at Dr. Evil.

I was born in San Francisco and would have been about six months old when
the deadline for the contest had expired.

As drawn by Kane and Wood, Clive Arno closely resembles Elvis Presley
when he's at work at Tracy's lab.

Dr. Tracy's laboratory outfit looks like he got it at one of Stephen
Strange's garage sales.

The doctor's excursion through the vortex was a real trip.

As Tracy plucks whole nebulae from the swirling clouds of crystal, I
wonder if Gil was preparing a cup of java.

The evolutionary transformation into Dr. Evil is quite chilling to
behold, and Kane pulled it off magnificently.

The Captain strikes many dramatic poses on pages 7 and 8, as if he were
waiting for lightning to strike, or for two bands to slam together.

Action Boy likes to rock and roll, but the young hero loses his footing
by a landslide.

Despite his transformation, there is still an attraction between Dr. Evil
and his grandson.

On two pages, we're treated to Sam Vivano's visit to the offices of
National Comics, where he meets Carmine Infantino, and gloms through Marv
Wolfman's scrapbook.

Vivano has drawn himself as resembling Woody Allen, and his current art
can be seen in Mad Magazine.

After talking has failed to sway the villain, it's time for the Gil
Kane-drawn hero to use his fists, and get his point across... several
times.

Even a punch in the jaw doesn't stop this bad guy from chomping on at the
bit, and continuing his speech.

On the last page, the startled Captain Action looks more like Peter Falk,
and Carl Arno has emerged from the hospital with a profile which Ralph
Dibny would envy.

Dave Blanchard regarded this as about one of the coolest comics produced
at the time.

Bob Buethe was less than impressed by the "sprays of multi-colored
chime-tones." I guess Gil's Princess phone was ringing off the hook that
month.

Bob also remembers that the cover of Captain Action #5 played a part in a
first season Monty Python's Flying Circus sketch.

Bill Henley brought up what happened with the contest when the Captain
Action comic book was cancelled.

David Edge remembers seeing some Gil Kane art and brought up Action Man.

This Review Is Dedicated To Dave Blanchard, Bob Buethe, Bill Henley, and
David Edge.

Steve Chung
"...And Review This Way Comes!"

Captain Action #2: "The Battle Begins!"

Captain Action #2 "The Battle Begins!" December, 1968 - January, 1969   Script: Jim Shooter Art: Gil Kane & Wallace Wood   In this corner, D.C.'s newest super-hero, Captain Action!  In the other corner, the challenger, the villainous Krellik!  The action starts now!   On the splash page, Captain Action and Action Boy go about their plans to catch Krellik with their coins of power, and are unaware that their quarry is eavesdropping outside their window.   On a sunny afternoon, the Aegean Shore is the site of a battle's end.   Krellik is now in possession of Captain Action's coins of power.  Each one has been minted by an ancient race who are now known as the gods of myth today.  Professor Clive Arno had found them in a long-buried city, but now they belong to Krellik.  The villain has found four coins in the Captain's belt-buckle.  The first is the sun-god's coin, with the power of Sol, Ra, Helios, and Tonatiuh,  including bright light and unyielding heat.   The coin of the Thundergod contains the lightning power of Zeus, Thor, Jupiter, and Pyerun.  While Captain Action would use this ability to help others, Krellik would conquer the world.  The coin of Vidar, he who slew the Fenris Wolf with his bare hands, and who survived Ragnarok.  He was also known as Hercules by the Greeks, and Heracles by the Romans.  The villain can now lift an entire mountain now.  The coin of Mercury or Hermes grants him super-speed.  When he learns where the rest of the coins are located, Krellik will become the most powerful man on Earth.   There is no need to slay such a helpless and humiliated foe now.   As the Captain revives, he sees Krellik soaring westward with the speed of Mercury.  Although the villain has gotten the coins in his belt, Captain Action still has the one coin hidden in his hat, and he will be needing it later on.  After crossing the Atlantic at lightning-speed, Krellik gloats about finding the coin of the god of evil.  Its power of sorcery enabled him to locate the other coins.  He was able to defeat Clive Arno with a whip, a sickle, and a torch.  After donning a fake beard and glasses, Krellik is ready to begin the rest of his plan.   Professor Alfred Graeme of the Archeological Institute has come to see Professor Clive Arno.  After showing some relics to Arno's son, he is invited inside.  While being shown the professor's private collection, the boy sees Graeme ripping the phone line.  Without the beard and glasses, the son of Clive Arno recognizes Krellik, who has come for the coins of power.   Time passes, with Professor Arno stowing away on a state-bound airplane, and bypassing customs.  Entering his home, he sees Carl on the floor, and learns that Krellik had been looking for the coins.  The villain left empty-handed, leaving the boy unconscious.  Without the coin of Heimdall, Krellik was unable to find the hidden door to the lower-level headquarters, and collect the other coins of power.   Now in their sub-basement headquarters, Carl learns that with the coins, and his own sorcerous weaponry, Krellik would be more than a match for the Justice League of America.  When he asks his father if he plans to use more coins to find the villain, the professor knows that it won't be that simple.  Although he still has other coins of power, Krellik now has four of his best powers, and the remaining coins may not be enough to stop him.  The coin of Heimdall will be used to locate the villain's hideout, while the coins of Odin, Tlaloc, Vulcan, and Mars will serve him, as well.  In his own hideout, Krellik fumes with rage over not finding the other coins.   With Arno trapped in Greece, it's only a matter of time before the professor makes his way back, and the villain will be waiting for him.   With Clive Arno's will-power, threats will not work, but perhaps trickery will suffice.  Krellik's coin of sorcery is more than a match for any of Arno's.  Captain Action and Action Boy have just arrived, and smash their way through the hideout.   Carl reaches for the coins on the table, but they are levitated out of reach.  Action Boy is slapped aside, with Captain Action easily outmaneuvering Krellik's speed.   With the fighting powers of Mars, Arno is able to match his opponent's speed.  Several sun-blasts soon surround the Captain, but Tlaloc the Rain God's power coin provides some life-saving rain.  Krellik claims to be blinded by the storm, but Captain Action exercises some caution.   With the coin of Odin, Clive Arno sees that the villain is pretending to be blind, and is trying to lure him into range.  Even as he sees the true intentions in Krellik's shadow, its owner leaps at him.  Action Boy offers a chair to the back of the villain's head.  Although he is powerful, Krellik is not invulnerable, and is now dazed.   Thanks to the god of evil's coin, the villain is able to escape through a wall.  Carl wonders how they'll find him again, but his father still has the coin of Heimdall.  Even if Krellik should wear a disguise, the coin will be able to penetrate it.  Only a magical one would defy detection, but their foe is unaware of this.  It would seem that Captain Action and Action Boy are unaware that Krellik is perched on a ledge, and has been listening to their every word.   After a change of clothes, Clive and Carl are about to drive home, when the boy suggests that Captain Action could use some transportation of his own.  Without the speed of Mercury, the professor considers this to be a necessity.  Once they are gone, Krellik prepares a simple disguise spell, and begins his surveillance of the Arnos.   The following day at the Archeological Museum, Professor Arno pauses to look at the stone lions he had found in Pompeii.  He is unaware that they are observing his every movement, and reporting what they see to their master.  Later in the day, the alarm goes off, and Clive Arno thanks the coin of Quetzalcoatl which serves as a mystic alarm.  He heads downstairs, through the entrance beneath his desk, and Captain Action will answer the emergency call.   A crew of mechanics have just finished converting an amphibious craft into a speedy vehicle worthy of the Batmobile.  The mechanics completed the job for Captain Action, who leaps to the wheel of the Silver Streak.   With Carl out on a date at the beach, the Captain will be on his own.   Krellik is firing lighting-blasts at the street below, then pulls a subway train from the open tunnel, and magically raises it high into the air.   Upon seeing Captain Action, the train is lowered to the ground, and the villain employs the coin of Mercury.  The Silver Streak is able to dodge the sun bursts, with the driver taking to the air, thanks to the coin of the wind god.   The Hindu knew him as Vata and the Greeks called him Aeolus.  The twin tornados batter Krellik, who shouldn't be suffering so.  As the villain heads to ground-level, the Captain uses the coin of Pluto, and the earth itself attacks him.  Even though he is easily more powerful than his foe, Krellik chooses to retreat, and Captain Action leaves a grateful crowd behind.   Driving back in the Silver Streak, Professor Arno doesn't know what his foe is up to, but a disguised Krellik is eager to continue his scheme.  A jewelry store is being robbed by an unusually powerful thief, but Captain Action's ice-blast freezes him in his tracks.  He is now using the coins of Kora-Okami, the Japanese Snow-God and the coin of Vulcan.  The Captain wonders why his opponent isn't using the sun's heat to counter the ice attack.   Krellik flees again, and dons his magical disguise once more.  As Captain Action flies home, the villain employs his power of sorcery to put Carl to sleep.  With the Captain returning to the museum, Krellik readies another disguise.   The villain now assumes the likeness of Carl Arno, then greets his prey at the steps of the museum.  Once inside, the disguised Krellik watches as the professor opens a display case containing ancient coins.  Since they were hiding in plain sight, the villain is now aware of their hiding place.   Arno is slapped aside by Krellik, who is now in possession of all the coins of power.  With them in his possession, he plans to use Vulcan's fire to dispose of the professor.  When no flames appear, it is Captain Action who delivers the punch line, and reveals that the coins are all fakes.   He is still in possession of the one's he has been using, including the coin of Heimdall, and knows that it wasn't his son who greeted him.  It wasn't the coin which tipped him off and Vulcan's forging abilities were used to create the false coins.  Now too dizzy to battle with magic, Krellik reaches for the sack of coins, but his hand is stepped on by a firm boot.  The Captain is now ready for a fair fight, without their coins.   The defeated foe feigns surrender, then flees before Arno can claim his coin of evil, and gets away.  Carl has woken up from his slumber, and learns about his father's recovery of the coins.  The game is still on, and with the coin of the god of evil, Captain Action is sure that they'll be hearing from Krellik in the future.   On the cover of Captain Action #2, "The Battle Begins..." aboard the Silver Streak.   The Captain was off to a good start with the likes of Gil Kane and Wallace Wood in his corner of the ring.   The idea of an ancient race being regarded as gods was explored in Jack Kirby's "The Eternals".   Krellik is baldheaded, wearing a green bodysuit, with matching trunks.   The villain is carrying the coins of the Sun-God, the Thundergod, the God of Strength, and the God of Speed.   In his disguise as Professor Alfred Graeme, Krellik does not arouse any of Carl Arno's suspicions in his purple suit.   Nowadays, Captain Action would be arrested for being a stowaway, and for avoiding customs.   In an Ideal advertisement, Captain Action is being held captive by Doctor Evil.  The blue-skinned alien has ionized him, and plans to use his thought-sensor to take control of the Captain's mind.  The Doctor is outdrawn by Action Boy, whose ray-gun is stronger than Evil's reducer.      Dr. Evil is an alien from Alpha Centura, who comes with an evil disguise, and evil things.   Action Boy comes with helmet, knife, ray gun, and panther.   We do not learn what crime-fighting accessories are included with Captain Action.   With the coin of Heimdall in his possession, it doesn't take the Arnos long to locate Krellik's headquarters.   I don't think that Action Boy was using any coins of power in this issue.   Who knows what evil lurks in the hearts of men?  Thanks to the coin of Odin, Captain Action knows.   Krellik's next disguise bears a striking resemblance to Tony Stark.   In this disguise, the villain is fond of smoking cigarettes and pipes.   Professor Arno is unaware of the spies "lion" in wait for him at the museum.   The museum director holds a desk job, with even more work beneath it.   The Silver Streak has three wheels and has a light blue paint job.   The mention of lightning and a subway tunnel sounds strangely familiar.   If Krellik possessed the power of clairvoyant vision, then why couldn't he use it to find out where the coins of power were hidden?   The ad for the next issue presents Captain Action's arch-foe... Dr. Evil! The blue-skinned bad guy will be giving the man of action more trouble.   Dave Blanchard mentioned in an earlier post that Gil Kane was an admirer of Jack Kirby.  Anyone know if Kane was a boxing fan, too?  Dave regarded the coins of power as a gimmick worthy of Weisinger.  He has also written an article about the Captain, including a company called Playing Mantis reviving the action figure with licensed costumes, and package designs by Carmine Infantino.   Bob Buethe was attracted to the plots and twists, and didn't care about the characterization.  He found the dialogue in later issues to be Kirbyesque and overblown.  Bob considered the concept a unique one and developed an interest in mythology.   Mike Norwitz mentions the Captain's retirement soon after, and the coins of power making a reappearance later on.   Dave Sikula was struck by the concept as an unnecessary promotional gimmick   BradW8 was less than impressed by the dialogue in later issues.   This Review Is Dedicated To Dave Blanchard, Bob Buethe, Mike Norwitz, Dave Sikula, BradW8, and Rich Goldberg   Steve Chung "The Review Begins!"