Showing posts with label James. Show all posts
Showing posts with label James. Show all posts

Green Lantern #7 - The Day 100,000 People Vanished!

Green Lantern #7 - The Day 100,000 People Vanished!

Published August 1961

Writer: John Broome
Artists: Gil Kane and Joe Giella
Editor: Julius Schwartz

"The incredible occurrence in Valdale, an ordinarily busy community
on the West Coast, led Green Lantern, stalwart champion of justice,
on a long, long trail that finally brought him face to face with a
fantastic foe -- the amazing Sinestro, a renegade "Green Lantern"
who had joined forces with the evil Weaponers of Qward!"
---------

It's 9:14, and the citizens of Valdale are about on their daily
activities. Without warning, a strange shimmering light appears in
the air, followed by loud crackle. At 9:15, all 100,000 citizens of
Valdale have vanished without a trace!

When news of the mysterious happening is revealed, the entire nation
is stunned. Test pilot Hal Jordan, who is in reality the heroic
Green Lantern, is particularly puzzled. As he relates to his Eskimo
mechanic Thomas "Pieface" Kalmaku, who knows Jordan is the Lantern,
a scan of the entire town with his power ring revealed no clues. But
while returning from the ghost town, the Emerald Guardian recalled
that the mass disappearance occurred after nine. As it happens, he
was supposed to be in Valdale at that time to participate in the
opening ceremony for a boys' settlement house. But he couldn't make
it due to a case he was working on. If he'd kept the appointment, he
would have vanished as well. The discussion of the mystery is
interrupted when GL suffers a momentary blackout and forgets what he
was talking about. This temporary blank of the mind was actually the
summoning of his energy duplicate through the vastness of space to
Oa, home planet of the Guardians of the Universe, leading council of
the Green Lantern Corps.

GL's energy double is stunned to find himself in the Guardians'
council room, and even more stunned when he is informed that they
brought him there to warn him of a great threat against him. One of
the Guardians states that they have always exercised great judgment
when determining whom to bestow power batteries upon, requiring each
potential Green Lantern to prove their worthiness to bear the ring
and defend their sector of the cosmos. But they did make a mistake
in the past. On the world of Korugar in Sector 1417, a being named
Sinestro was chosen to be that planet's Green Lantern. He proved
that he was fearless and heroic, and honored his title by defending
his planet from the forces of evil. But as time passed, the power
Sinestro wielded began to corrupt him. He created a majestic
headquarters for himself and declared himself arbiter of justice,
forcing the citizens of Korugar to wait in line and present their
cases, and he would decide which problems were deserving of his
assistance. His arrogance and pride were growing out of control, and
it would soon progress...

When Ki-Mon, a Korugarn whom Sinestro refused to aid, lashed out at
the alien Green Lantern for becoming power-mad, the crimson-
skinned "guardian" lashed out in anger, striking the poor fellow
down with his power ring. He declared that no one could tell him
what to do, and soon took over his world in a one-man coup. He
became a dictator, dissolving the high council of Korugar and
putting his people under virtual enslavement. Anyone who spoke out
against Sinestro was not seen again. Thankfully for his home world,
the Guardians soon looked in and learned of the tyranny he had
imposed. They brought Sinestro before the council and berated him
for betraying his title and using his power for evil. He was
stripped of his title, ring and power battery, and as punishment for
his evil, banished to the antimatter universe of Qward (first shown
in Green Lantern #2, "The Secret of the Golden Thunderbolts!"),
where all was dictated by evil. The Guardians hoped that they had
eliminated the threat, but again, they were wrong, and that is why
they had to contact Jordan.

Though the Guardians could not enter Qward, they could observe it,
and witnessed scenes that greatly disturbed them. They found that
Sinestro was quick in contacting the masters of that world, the
Weaponers of Qward, and learned of their failed attempts to destroy
the Green Lantern of Earth. He informs the Weaponers that it is
because they are not evil enough, and that he would assist them in
becoming the ultimate in evil. Intrigued by his proposal, the
Qwardians forged and alliance with Sinestro and provided him with
all the resources he required. The exiled Korugarn knows that the
Green Lantern cannot be harmed while his power ring is active, but
he has found a way to exploit that. Using Qward's super radar, which
could detect what was happening on Earth but not directly see into
it, he learned of Green Lantern's appointment in Valdale, and that
during that time his ring would not be active. It was then that he
would activate the device he constructed, the Viso-Teleporter, which
would transport every visible being in Valdale directly to Qward,
including Green Lantern! Jordan was spared because he wasn't in the
city. The Guardians tell him that he must act alone as they have no
jurisdiction in Qward. He agrees, and the energy duplicate is sent
back to return Jordan's body, retaining full knowledge of what he
has learned, information that he cannot reveal to Pieface. With his
body and energy reunited, GL flies off from Ferris Aircraft,
determined to enter Qward, defeat Sinestro, and rescue the 100,000
captives.

At a hillside on the outskirts of Coast City, Jordan locates the
inter-dimensional aperture he had used to enter Qward in the past,
but incredibly it has been sealed! It's obviously the work of
Sinestro to prevent a surprise attack. With no other means of entry
into the evil alternate universe, GL comes to one conclusion, though
it's incredibly risky. Returning to Coast City, he flies overhead,
casting the beam of his ring over every person to temporarily make
them invisible. Soon, he is the only visible man in Coast City, and
therefore the only one capable of being affected by the Viso-
Teleporter. Jordan wanders around, his ring inactive, until he is
struck by the same strange light that appeared over Valdale. As GL
vanishes, the people of Coast City become visible again, the
temporary effects of the ring having worn off.

Jordan materializes in Qward, where the Weaponers are ready for his
arrival. They assumed he would be thrown off and unable to use his
ring during the cross-dimensional trip, and are ready to destroy
their apparently weakened foe. The Verdant Vigilante is bombarded by
radioactive blasts, but he was prepared for an ambush, and creates a
shield with his ring to deflect the attacks. Sinestro, however,
knows how to draw out his enemy. He informs Jordan that if he does
not surrender, then the people of Valdale will be killed. GL has no
other option; he surrenders on the condition that the prisoners are
returned to Valdale. Sinestro agrees, and the 100,000 captives
rematerialize in their city. Jordan, however, remains in Qward,
trapped in a yellow energy bubble which he cannot escape from since
his ring has no power over anything yellow. Sinestro informs his
prisoner that he knows from the super radar when the ring was last
charged, and that it will be out of power at 6:00. When that time
comes, Green Lantern will die! The Qwardians are so impressed with
Sinestro's evil genius that they decide to make him their chieftan.
He accepts, and declares that once Jordan is gone he will lead his
new followers into battle against the Guardians.

The minutes tick by as Jordan seeks a way to escape the bubble and
stop Sinestro's plans. It appears futile until he notices that the
clock in his prison chamber operates by vibration of atomic
particles, and that his ring had been receiving impulses from it. A
plan forms in his head...

When the clock strikes 6:00, GL's ring appears to be drained. He is
released from the bubble, and Sinestro fires a blast from an energy
gun, ready to finish off his foe. But the blast is reflected by a
beam from Jordan's ring, knocking the evil alien back! Sinestro is
perplexed - how could his foe still have power when the time limit
is up? The Emerald Champion reveals his secret; he used his ring to
propel the carbon dioxide he exhaled out of the bubble, firing them
at the clock to make it run faster. Thus, even though it appeared he
was out of time, his ring still worked. Pinning Sinestro to the
wall, he unleashes a tidal wave to wash away the Qwardians. But he
must work quickly. Despite his trick with the clock, he still has
very little time before his ring truly is out of power, and if he
passes the limit, he'll be stuck in the antimatter world.

GL faces his enemy again, only to be met with laughter. Sinestro
gloats that while he would have not hesitated to destroy Jordan, the
code of the Green Lanterns prevents them from killing or harming. He
declares that good is powerless, only evil can act. Furthermore, he
can't be taken back to the world of matter to be imprisoned since he
was banished from that realm for eternity by the Guardians, and a
Green Lantern cannot go against the order of the Guardians. Jordan
concedes that fact, but vows to show Sinestro that he is wrong about
the forces of good being powerless. In a swoop of poetic justice, he
traps Sinestro in an energy bubble created by his ring, one that no
force in Qward can penetrate. With his enemy trapped, GL returns to
his own world through the sealed aperture between universes, using
his ring and will power to propel himself through it. Once he's
returned, he quickly recharges his ring and recites his solemn
oath: "In brightest day, in blackest night, no evil shall escape my
sight. Let those who worship evil's might beware my power - Green
Lantern's Light!"

The next day, Jordan makes his promised appearance at the Valdale
Boys' Settlement Home. The opening had been postponed to to the
strange events that happened the previous day, and thankfully, the
Emerald Gladiator has nothing to keep him from appearing. Addressing
the youths at the home, Green Lantern tells them that as long as
right is on their side, they can always overcome evil.
----------------------------------------------------------

First appearance of Sinestro, the renegade Green Lantern who would
become one of GL's most persistent and dangerous foes. His physique
is supposed to be based on actor David Niven and altered to look
Satanic.

Sinestro has been prominently featured in animation based on DC
Comics. He first showed up on the small screen in "Challenge of the
Super Rriends" as a member of the Legion of Doom, voiced by Don
Messick.

The Superman animated series of the 1990s reintroduced Sinestro in
the episode "In Brightest Day", as a former Lantern who had been
dismissed from the Corps due to his corruption. He swore a blood
oath against all Lanterns, and slaughtered untold numbers before he
was defeated by Superman and Kyle Rainer. He later reappeared in
Justice League and Justice League Unlimited as a member of both of
Grodd's Secret Societies. In all appearances, he was voiced
by "Monk" star Ted Levine.

His most recent appearance was in "The Batman", voiced by Miguel
Ferrer.

Superboy #125, "The Bald Boy of Steel"

Superboy #125, "The Bald Boy of Steel"

Published December 1965

Writer: Otto Binder
Artist: George Papp
Editor: Mort Weisinger

"We all know that Superboy's arch-enemy, Lex Luthor, was once his
friend... before he became bald! Strangely enough, in those days,
someone else lost his hair - yes, Clark (Superboy) Kent himself,
through one of the strange and unpredictable effects caused by Red
Kryptonite! And the 'bald' truth is that, as hairless Superboy strives
to keep himself from being identified as 'Baldy' Kenty, he has many
a 'hair-breadth' escape... and wishes one of his 'hair-raising'
experiences would really raise hair on... the Bald Boy of Steel!"
----------------------------------------------------------

The Smallville Fair has arrived, and patrons are flocking to one
incredible attraction: a performance of "Samson and Delilah" by the
Smallville Playhouse, with proceeds going to charity, and none other
than Superboy playing the role of the Biblical strongman. Who else is
better suited for the task? The play is running smoothly, and Superboy
carries his part perfectly. Unfortunately, Lana Lang, who had been
cast as Delilah, is feeling faint, and her understudy Trudy must take
over for her. As she heads onto stage for her scene, the director
warns her against making the same mistake she did in rehearsals...

Out on stage, "Delilah" prepares to cut a lock of the
sleeping "Samson's" hair, robbing him of his strength. But as she
makes the clip, the scissors break! She'd forgotten to cut the fake
hair hidden under the pillow - it's impossible to cut Superboy's hair;
his follicles are indestructible! The audience is laughing wildly over
the mistake, though the director sees nothing funny about his ruined
performance. To make up for the mistake, Superboy offers to treat the
patrons to a special act at the animal exhibit. Smallville's teenage
savior delivers on his promise by playing a game of tug-of-war with a
pair of elephants - and winning! The crowd cheers, having taken in a
truly incredible show.

Later, outside the playhouse, Lana comments to Lex Luthor (who still
had hair and was Superboy's friend at the time of this story) that she
didn't see Clark Kent at the performance, and remarks at how odd it is
that Clark is always missing when Superboy makes public appearances.
Luckily, Clark happens to be changing back into his civilian attire in
the dressing room and overhears them, quickly putting on his disguise
to rejoin his friends. Rushing up to his friends, he tells them to
hurry since Superboy will be performing as Samson in a few minutes.
Lana tells him that his wach must be slow; the show's already over.
But they decide to take in the other attractions at the fair.

Passing by a carnival barker, the huckster attempts to sweet-talk the
teens with his "miracle" products. He compliments Lana on her beauty,
then offers her a free pack of "Beauty Pills." Clark warns her that
there has to be a catch - salesmen like that never give away products
for free. The barker, in an attempt to silence the doubtful do-gooder,
splashes a few drops of his "Wonder Hair Tonic" on the young Kent's
head, promising it will make his hair grow twice as fast. He even
throws in the bottle as a free gift, not that it will do any good -
Clark's hair never grows in the Earth's atmosphere. Leaving the fair,
Lex rushes off to work on one of his experiments. Clark makes a mental
note to stop by later on his patrol and see what his friend is working
on. But before that, he tosses the useless hair tonic in a trash pile.

Later that day, Superboy does stop by Lex's lab, where his genius
friend announces he's made an amazing discovery. He asks the Boy of
Steel to focus his telescopic vision 330 miles into space and see if
he can spot anything. Superboy complies, but finds nothing visible.
But there is something there, and Lex's new Space Monitor shows it.
It's an invisible probe, and it's gradually becoming visible as it
approaches Earth. Fearing it may be dangerous, Superboy decides to
dispose of it. Flying off into the cosmos, he comes across the probe
and hurtles it into the sun, but not before it's struck by a meteor -
a meteor of Red Kryptonite! Clark thinks back on his previous
encounters with the rock, and how his exposure to it always causes
affects him in strange ways for 24 to 48 hours. Flying back to Earth,
he ponders how it will affect him this time. Little does he know that
the red rock is already working its wicked magic, for as he re-enters
the Earth's atmosphere, his hair begins to fall out!

Still unaware of the change that came over him, Superboy changes back
into Clark Kent and heads over to Lana's to help her with some
homework. When he arrives, Lana can't help but laugh. Looking in the
mirror, Clark can see why - he's as bald as a cueball! But rather than
his lack of hair, he's more concerned that Lana might figure out how
it happened. Thankfully, she assumes that it was the hair tonic from
the carnival that caused his hair loss. To cover up his dome, she
gives him a tribal mask her father has as a souvenir. Of course, the
mask is so outlandish, people will still be staring at him. Back at
home, Clark borrows a wig from one of his robot duplicates to go on
patrol. His father Jonathan is wary, though; if anyone sees that both
Clark Kent and Superboy are bald, it will be easy to make the
connection between the two.

Flying above Smallville, Superboy finds that the Monarch Movie Studio
is on fire. Luckily, the staff is out on a location shot and no lives
are at risk, but the studio still needs to be saved. He rushes in to
put out the blaze, but some of the flares catch on his wig and burn it
off - he forgot that the materials he used to make his mechanical
doubles can be destroyed. Inside the studio, Clark extinguishes the
fire with a mighty gust of breath, but since he's bald again, he can't
risk leaving without people seeing him and guessing his secret
identity. Thinking quickly, he heads to the prop room and trims a
black wig with his heat vision, sticking it to his scalp with spirit
gum. With his head covered again, he can head off to his next
appointment with Colonel Hobart.

On a field at the outskirts of Smallville, Hobart asks Superboy to
test a newly designed parachute that is supposed to open at merely 100
feet above the ground and still provide a safe landing. That's what
the claim is, but they need proof. And since Superboy can't be hurt by
the fall, he's the perfect test subject. With the chute equipped,
Clark leaps from the plane and pulls the ripcord... and the paracute
is ripped apart by the pressure of the uprising air. To make matters
worse, the spirit gum on his scalp can't stand up to the pressure
either and his wig flies off as well. As his parents watch from a
distance while Superboy falls through the branches of a tree, Jonathan
is grateful that his son wasn't hurt by the fall, but has no idea how
Clark will hide his baldness. Yet when the Boy of steel returns to
Hobart, he has a full head of hair again! The colonel is grateful that
the parachute was proven a failure without putting anyone's life at
risk, and the Kents are baffled by where Clark's new wig came from.
The answer comes as Jonathan peers up into the tree and sees his son
remove a black horsehair bird's nest from his head and return it to
the branch. Now he's off to find his other wig.

Meanwhile, at the Luthor home, Lana has come to ask Lex a question for
her science homework. Curious about how fast meteors travel, she's
informed that they can fly at a rate of at least 10 miles per second.
The coincidental topic leads Lex to relate the story of how Superboy
destroyed a space probe that had been struck by a meteor. This tidbit
grabs Lana's curiosity: what if the meteor had been made of Red
Kryptonite, and what if it's effect on Superboy was to make him bald?
Determined to test her theory, Lana stops by the junk pile where Clark
tossed the bottle of hair-tonic earlier. If Clark is Superboy, then
the tonic didn' cause his hair to fall out. She splashes the tonic on
a black Angora cat, though it manages to get away. Still, her test is
ready. If the cat's fur hasn't fallen out by tomorrow morning, that
will prove that Clark became bald due to the Red Kryptonite, and that
he is secretely Superboy.

At the Smallville Zoo, Superboy is putting on another animal act for
orphans by pretending to tame tigers. The act goes awry, however, when
one of the great cats swipes the wig off his head. He flies after his
hairpiece which lands in the goat pen... and is quickly devoured by a
hungry goat. Now how can he cover up his hairless head? Moments later,
the orphans are drawn to another section of the zoo, where they see
Superboy with his head in a lion's mouth! The children cheer his
display and compliment his bravery, while the true purpose was for
Clark to cover up his baldness. And since he doesn't have any hair, it
isn't irritating the lion's throat, so the beast's mouth stays closed
around his head. Clark puts on an impromptu aerial display, flying off
with the lion still clamped onto his head. When he's out of view of
the children, he spots a stray black cat furiously scratching itself,
and decides to solve both of their problems. Using his heat vision, he
removes the fur from the cat's body, stopping its itch and giving him
material for a new wig. Disaster again averted, Superboy returns to
the zoo, pulling his freshly-coiffed head from the lion's mouth and
astounding the children.

The next day isn't so enjoyable, however. Lana confronts Clark and
tells him of her experiment. She shows him a cat that she poured the
hair tonic on yesterday, and yet it still has all its fur. So then, if
the tonic didn't cause Clark's hair to fall out, what did? Clark is
truly caught in a tough spot, but is saved when another cat arrives,
this one missing all of the fur on its body! Lana assumes that she had
the wrong cat with her and that the hair tonic did work on the cat she
treated. Another one of her efforts to prove that Clark Kent is
Superboy has failed, though in a rather convoluted manner. The
hairless cat is the one she treated yesterday, the same cat that Clark
removed the itchy fur from to make a new wig. The cat she had was its
mate. After the effect of the Red Kryptonite wore off, Clark's hair
grew back after visiting another world where the atmosphere
accelerated its growth. But for a while, the bald Boy of Steel had a
series of "close shaves" to protect his secret identity.
----------------------------------------------------------

This story features a comical cavalcade of cosmic forces conspiring to
expose Clark as a cueball. Try saying that five times fast.

In the Silver Age, Lex Luthor became Superboy's enemy after he lost
his hair. One has to wonder if Superboy had stayed bald, perhaps Lex
wouldn't have been so upset since his friend was in the same
condition. They could have remained friends... at least until reality
was rebooted in the 80s during the Crisis on Infinite Earths.

Lana Lang again attempts to prove that Clark Kent is Superboy, only to
fail in her efforts once more. In "Superman: The Animated Series"
which ran in the late 1990s, Lana, voiced by Joely Fisher was far more
observant and managed to correctly link the two: Clark Kent leaves
Smallville for Metropolis, and almost instantly after his arrival
Metropolis has a super-powered defender. She managed to keep his
identity secret, and served as a good friend and ally. Lana even dated
Luthor and informed Superman of any of Lex's criminal plots she had
uncovered.

World's Finest #111 - "The Crimes of the Clock King"

World's Finest #111 - "The Crimes of the Clock King"

Published August 1960

Edited by Jack Schiff
Writen by France Harron
Art by Lee Elias

"You've heard of many kinds of clocks--but did you ever hear of a clock
that not only runs but walks as well? No--this is not a riddle but the
elusive subject of the search by those famed archers, Green Arrow and
Speedy, who attempt to stop... the Crimes of the Clock King."
----------------------------------------------------------

It's a gala night in Star City. There's a lavish costume party going on
at the elegant Ritz-Royal Hotel, and the city's wealthy and elite are
all in attendance, each clad in fantastic outfits. One of the guests is
dressed very oddly - a blue suit covered with clock faces, and a green
mask with a clock's face obscuring his own. Watching from the balcony,
the watch-wardrobed figure scans the room. He knows which women are
wearing the most valuable jewels, but is unable to identify them due to
the masks they're wearing. They'll unmask at midnight, however, that is
when he's planning his escape. He has to speed up the timetable and get
them to unmask earlier, and a plan is forming...

The clock soon strikes 12 and the patrons remove their masks. But to
their shock, the room is plunged into darkness instantly afterwards. In
the blackout, the thief snatches jewelry from his targets and escapes
hrough a window. He's succeeded in his heist and his plan was so
simple - all he did was move the minute hand forward!

Almost immediately after the theft, a glowing green arrow is fired from
the police headquarters, illuminating the sky. Oliver Queen and his
ward Roy Harper spot the signal and realize that they're needed to
fight crime as Green Arrow and Speedy. Quickly changing into their
costumes, they take the Arrowcar to the hotel where the heist took plce
and are propelled up to the rooftop, where the criminal stands by the
clock tower. But the timepiece-inspired thief isn't at all worried.
It's midnight, and the mechanical figurines are emerging from the tower
to signal the midnight hour. He can use this opportunity to make his
way down through the tower and escape. As the heroic archers' rope
arrows lasso what they percieve to be the felon, they are stunned to
see him bang the drum held by one of the figurines with a mallet.
They've been tricked! The thief put his costume around one of the
figures. With no leads to follow, the defeated heroes can do nothing
but return home.

In the following days, the Clock King carries out a series of precision
robberies. He strikes the Tick-Tock Club, the Idle Hour Inn, and the
Minute-Man Savings Bank, leaving law enforcement helpless to stop him.
Back at the base of our heroes, Speedy picks up on the fact that all of
the Clock King's robberies are involved with time... or clocks, as
Green Arrow realizes. He announces that they'll continue patroling town
in hopes of finding out the crook's pattern and stopping him.

As fortune would have it, the Clock King is active that very night,
breaking into a store specializing in rare art and antiques. But as he
pries the door open, the burglar alarm starts to blare. He isn't
worried, however, as he prepared for this contingency. As the Clock
King slips into the shop, the clocks at the jewelry store next door go
off at the same time, creating a cacophony that drowns out the alarm.
Green Arrow and Speedy arrive on the scene, and the Emerald Archer
determines that the racket is a distraction. Investigating the art
gallery aside it, they catch their foe making off with an armful of
rolled-up paintings. Stunned, the Clock King makes his escape through
the back alleys, dodging the volley of arrows followed by his two foes
until he darts into a building that serves as his hideout.

The heroic duo enter the Clock King's lair, which fittingly reflects
the criminal's MO: the walls are plastered with clocks and a giant
clock's face is painted on the floor. As Green Arrow and Speedy
approach their quarry, they cross over the floor design... and fall
through a trapdoor activated by the Clock King! The archers find
themselves in a giant hourglass with the sand quickly falling. This is
no ordinary hourglass, however - the sand is falling into a pit filled
with razor-sharp spikes, waiting to skewer the heroes once they fall
in! Thinking quickly, G.A. fires a suction-cup arrow at the ceiling. He
and Speedy climb up and force the trapdoor open. Clock King is caught
off guard by their emergence, and the archers use that to their
advantage, using their arrows to pin his cape to the wall and keep him
from moving. The Clock King's crime spree has been brought to an end -
now instead of basing his thefts around time, he'll simply be doing
time.
----------------------------------------------------------

First appearance of the Clock King, whose true name is William Tockman.

Tockman was initially portrayed as a gimmick villain who wanted to get
rich quick, but later incarnations revised his origin. Believing he
only had six months to live, he wanted to amass enough money for his
invalid sister to provide for her after his death. He studied the
timing of a bank vault in order to rob it, and succeeded... but
accidentally tripped a silent alarm on his escape and was apprehended
by Green Arrow. While in prison, his sister passed away and he learned
that he was not terminally ill - the doctor had made a mistake. Tockman
snapped and escaped, taking on the mantle of Clock King and vowing
revenge against Green Lantern.

Clock King was a member of Major Disaster's unsuccessful incarnation of
the Injustice League, and later recruited for a new Suicide Squad. Not
adept at combat, however, Tockman died in his first mission.

Though initially conceived as a Green Arrow foe, Clock King has been
popularly portrayed as an enemy of Batman. In the 1960s live-action
series the criminal, portrayed by Walter Slezak, attempted a number of
clock-themed robberies and utilized various trick timepieces. In an
homage to his first comic appearance, he trapped the Dynamic Duo in a
giant hourglass and attempted to bury them alive in sand, but failed
and was arrested.

The Batman animated series of the 1990s introduced a new Clock King,
voiced by Alan Rachins. His true identity was Temple Fugate (a play
on "Tempus fugit", Latin for "time flies"), an efficiency expert
obsessed with punctuality. Fugate held a grudge against Gotham's mayor,
Hamilton Hill, because years ago Hill convinced him to abandon his
schedule before a court hearing against his to calm his nerves. He took
the suggestion, but an unfortunate series of events caused Fugate to
lose his files and arrive late to the hearing, resulting in the judge
ruling against his company for $20 million. Fugate snapped, and
embarked on revenge against Hill years later, first seeking to
discredit the mayor, then killing him for committing the worst offense -
making him late. This incarnation of the Clock King had encyclopedic
knowledge of schedules, electronics skills, and an incredible sense of
timing; he could even time how long it took Batman to throw a punch,
allowing him to dodge it.

In the series "Justice League Unlimited", Fugate returned, again voiced
by Rachins, to help Task Force X (a allusion to the Suicide Squad) lead
a raid on the Justice League Watchtower to steal an incredible weapon.
His planning and knowledge of the League's schedule made him a valuable
asset to the group, in contrast to his performance in the comics'
Suicide Squad.

Showcase #8, "The Coldest Man on Earth"

Showcase #8, "The Coldest Man on Earth"

Published June 1957

Writer: John Broome
Artists: Carmine Infantino and Frank Giacoia

"The first encounter between The Flash and the amazing criminal
called Captain Cold resulted in a defeat for the world's fastest
human! Under what fantastic circumstances would they meet again? And
what new, ingenious trick would the Scarlet Speedster have to
overcome in order to capture... The Coldest Man on Earth!"
-------------------------------------------------------

On a warm summer day in Central City, people are shocked by the
sight of a man walking down the street in a parka. Joking about his
odd attire, the strange man ignores them as he heads for a
skyscraper, stopping to pull out a mysterious gun. He thinks to
himself that though he is now unknown, soon the entire country will
hear of "Captain Cold."

With a mysterious blast from his weapon, which he calls a Cold-Gun,
the skyscraper is soon instantly covered in ice! The frigid freak
enters to find that everything inside the building is frozen as
well; even a secretary was flash-frozen while typing! The cryonic
Captain comments that by the time it's thawed out, he'll be long
gone with the loot.

Captain Cold approaches the safe, four inches thick, which would
normally deter any thief. But the intense cold has made it so
brittle, the parka-clad purloiner can shatter it with a simple
hammer. He gleefully helps himself to "cold hard cash".

At the Scientific Detection Bureau, Barry Allen hears a shrill siren
from the remote control hookup to the alarm system at police
headquarters. He learns that there's an emergency at the Paragon
Building, and determines that only the Flash can fix the problem.
Allen flips open the cover of the ring on his finger, releasing his
costume which rapidly expands upon contact with the air. Soon, Barry
Allen is on the job as the Flash, running across the roofs of the
city so rapidly he can leap distances of up to a hundred feet with
ease.

Flash rushes down the side of a building, spotting the refrigerated
robber he'd heard about in the police alert. He rushes for the
criminal, but Captain Cold remarks that he's prepared. He fires a
round from his Cold-Gun, but to his shock, it doesn't stop the
Scarlet Speedster. Flash realizes that his rapid vibrations allowed
him to overcome the cold blast. Thinking quickly, Cold turns the
barrel of his gun to the ground, creating a sheet of ice so slippery
it prevents Flash from keeping his footing. Stuck running in place,
he's unable to stop Captain Cold from escaping.

As Flash wonders if he'll be able to stop the criminal the next time
he emerges, we learn the history of this polar plunderer. Weeks ago,
aspiring criminal Len Snart hopes for a way to defeat the Flash, the
only thing standing between him and a successful criminal career.
Reading the paper, he finds that a scientific magazine has an
article on the Flash, and thinks it may have some tips on how to
beat the Crimson Lightning. Snart breaks into the magazine office
and absconds with the manuscript. The article hypothesizes that a
cyclotron could be able to interfere with the Flash's speed. Snart
realizes that if he can develop a weapon with the power of a
cyclotron, it will give him the edge he needs.

A few nights later, Snart breaks into a radiation laboratory where a
cyclotron is located. He hopes it will give the special gun he's
developed the radioactive punch necessary to whallop the Flash. But
he doesn't know how the device works and pulls the levers the wrong
way. The cyclotron strikes his gun with a strange form of energy,
and Snart decides to high-tail it out of there before he's hurt.
Leaving the building, he's spotted by the night watchman, who pulls
his gun on the thief. Hoping to scare off the guard, Snart pulls out
his gun in an attempt to scare him off. However, he accidentally
pulls the trigger, and an energy beam shoots out that freezes the
watchman in place in a solid block of ice. With his new weapon,
Snart establishes his own ice-themed base and parka costume before
deciding on the name "Captain Cold". Now he's ready to take Central
City, and has nothing to fear from the Flash.

Returning to the present, Snart is deep in thought in his Cold
Chamber. He realizes that the trick he used to escape Flash earlier
won't work again, so he needs a new strategy... one that will
permanently rid him of the fleet-footed hero. He decides to make
improvements to his Cold-Gun so it can fire even colder blasts.
Snart carries out a number of experiments with no success before
working with liquid helium, one of the coldest substances known to
man. Firing a shot, he's stunned to see a polar bear materialize
from out of nowhere in his lair! The bear lunges at Captain Cold...
and passes right through him. Snart realizes it's a mirage caused by
his gun. He shot out absolute zero cold (-460 degrees F), and the
intense cold, much like intense heat, caused an incredibly realistic
mirage. As the illusionary bear fades, Snart believes he has the
perfect weapon to beat the Flash.

Back at Barry Allen's police lab, his remote detector picks up an
alarm from headquarters about a sudden cold snap in Civic Park. It
can only mean one thing - Captain Cold is in action again! He suits
up and rushes to the park, shocked to find the lake in the middle of
the park frozen solid. Hiding behind a tree, Captain Cold spots the
Flash and is delighted that the trick to lure his foe into his trap
has worked. He fires a shot from his gun, ready to unleash his icy
illusions.

Flash is stunned by the sight of dozens of escalators converging on
him. Puzzled by their appearance but concerned that they could harm
him, he begins to whirl around rapidly, hoping to create a
centrifugal force that will drive them back. Anart looks on through
specially-designed glasses that allow him to see through the
mirages, laughing as he watches Flash wear himself down trying to
escape from nothing. When the mirage fades, Flash is confused by
their inexplicable disappearance. But his troubles are just
beginning. Captain Cold fires another shot, and soon the Scarlet
Speedster is surrounded by a merry-go-round of mythical creatures,
quickly contracting towards him. He tries to slip through, but the
beasts are moving so quickly he can't find an opening. Again, the
illusion soon fades, and Snart believes that one more shot will
exhaust the Flash so much he'll be unable to stand up to him.

After another round of absolute cold, a large buzz-saw blade begins
circling Flash at intense speeds. He can't try to escape or he might
be sliced by the blades. As the saw moves closer, Flash detects
traces of cold coming from the saw. He realizes that Captain Cold is
behind the strange visions, and now that he knows they're just
hallucinations, he's ready to fight back.

Flash bursts through the illusionary blade and spots Cold's hiding
place, ready to pay back the frosty foe with a taste of his own
medicine. Moving at superspeed, Snart sees dozens of Flashes
circling him - he can't tell which one is real! In desperation, he
fires his gun at all of them, but isn't fast enough as he's quickly
incapacitated in a cylinder of whirling air. Beaten, Captain Cold is
rushed off to police headquarters by his foe.

After putting Snart behind bars, Barry returns to his laboratory
where his friend Stan can't wait to tell him about Flash's tangle
with Captain Cold. Barry feigns interest in the story while subtly
warming his hands over a candle; the battle with Captain Cold left
his hands very numb!
------------------------------------

- This issue marked the first appearance of Len Snart, alias Captain
Cold. In the seventies, his sister Lisa would embark on her own
criminal career as the supervillainess "Golden Glider."

- Some of the names Snart thinks about using before deciding on
Captain Cold include Mr. Arctic, The Cold Wave, Sub-Zero, and Human
Icicle. (Personally, I think Sub-Zero would have been much cooler.
Then he could have sued the creators of Mortal Kombat for royalties.)

- Personal scientific confusion: how a cyclotron can infuse a gun
with the power to freeze objects is beyond my understanding.

- More scientific confusion: If Cold's gun was firing at absolute
zero, wouldn't he have been unable to fire it? All molecular
movement stops at absolute zero.

- Captain Cold has appeared in television adaptations of DC comics.
In the seventies cartoon "Challenge of the Superfriends", he was a
member of the Legion of Doom, first voiced by Dick Ryal and later by
Michael Bell. In the live-action Flash series of the early 1990s,
Cold was portrayed by Michael Champion as a hit-man for hire who
uses cryogenic weaponry to kill his targets (in this version, the
character's real name was Leonard Wynters instead of Leonard Snart.)
More recently, Captain Cold appeared in the Cartoon Network
series "Justice League Unlimited", voiced by Lex Lang.

- Side note: In "Justice League Adventures #12", Captain Cold teamed
up with a series of other ice-themed villains (Mr. Freeze, Killer
Frost, Cryonic Man, Snowman, Minister Blizzard, and Icicle) as a
criminal group called "The Cold Warriors." Great read, if you want
my recommendation.

The Flash #105, "The Master of Mirrors"

The Flash #105, "The Master of Mirrors"

Published February-March 1959

Writer: John Broome
Artists: Carmine Infantino and Joe Giella

"Trapped in a strange house, the Flash - fastest man alive - has to
conjure up new tricks of super-speed to battle the fantastic foes
hurled at him by an amazing antagonist... The Master of Mirrors!"
-------------------------------

At the Central City bank, a customer wants to get change made for a
$10 in singles. As Wilkins, the teller, carries out the transaction,
the customer discreetly takes out a cigarette case that has a mirror
in it. He points i at Wilkins, capturing the teller's reflection...
and it stays on the mirror. When his business is done, the man walks
off with his bills, commenting that he got the teller's reflection
from every angle. Now he's off to his developing room.

Later, in a house outside the city, the man stands in a mirror-lined
room clad in an orange jumpsuit and green mask. He thinks to himself
that the world of science would be interested in his "camera
mirror", which is capable of capturing and retaining images, but
it's merely one of the tricks he can accomplish with mirrors.
Placing the mirror in a machine, he remarks that he has no desire to
help science or society. All society did for him was put him in jail.

The reflective rogue, named Sam Scudder, reminisces on his days as a
convict working in the prison workshop. While working on a mirror
one day, he was chided by the foreman Tyler for using the wrong
chemical in the silvering copound. Taking the ruined mirror out to
the trash, Scudder is stunned to notice that his face isn't
reflected in the mirror... it's Tyler's face! Somehow, the error he
made allowed the mirror to hold an image for minutes after something
cast a reflection in it. Knowing he'd made an amazing discovery,
Scudder hides the miror in his cell to examine later. But that was
some time ago. Since his release, he's made countless more
achievements with mirrors. Not only has he perfected the ability to
capture images, but he can now "develop" them into three-dimensional
figures. Scudder activates his machine, and a ray of light produces
a remarkable life-sized replica of Wilkins, the bank teller. Scudder
sits himself behind another machine, an image controller, and sends
his holographic servant off to carry out the job it's been assigned.

Meanwhile, at the scientific laboratory in the Central City police
station, Barry Allen ponders over a wave of mysterious bank
robberies that have recently taken place. No one has a clue as to
how the money is being stolen. Checking his watch, he remembers that
he promised to take his girlfriend Iris West to lunch, and that he
also has to cash a check. He heads for the bank right away,
desperate to not keep Iris waiting. At the bank, Barry waits in
line, agitated at how slow the teller is working. He spots the
regular teller, Wilkins, passing by him, and assumes he's going to
lunch. But Barry notices something different about Wilkins; his
hair, which is normally parted on the left, is parted on the right.
And his wedding ring is on his right hand instead of his left hand.
Suspecting something strange, he decides to follow Wilkins.

Trailing the teller outside, Barry is stunned to see Wilkins pick up
speed and run off. He needs to catch up with him, and can only do so
as the Flash. Releasing his costume from the compartment on his ring
and donning it, the Scarlet Speedster is soon racing after Wilkins.
But incredibly, as fast as he moves, Wilkins is moving much more
quickly. The Flash is actually being outrun. Reaching the outskirts
of the city, Flash soon loses sight of Wilkins. Spying an old house,
he assumes that his quarry went inside, and enters to search for
him. In a secret chamber in the house, Scudder notices Flash's
entrance through his hidden cameras. He comments that the only thing
faster than the Flash is the speed of thought, and that is the
weapon he'll use to eliminate the Crimson Lightning, the greatest
threat to his criminal career.

As Flash darts through the house, he comes up empty handed. Luckily,
he soon spots Wilkins standing in a doorway. Rushing into the next
room, he sees multiple images of Wilkins reflected on the walls. He
can't tell which is the real one and which is just an image. Quickly
remembering he saw a can of black paint in one of the other rooms,
he rushes back and grabs it, then returns to the "copy room." He
smears the paint on every image of Wilkins he sees, blacking out the
fakes until only the real one, or what he assumes to be the real
one, remains. Flushed out, the teller runs off, and as Flash follows
him into the next room, he sees that his target has disappeared
again!

From his control room, Scudder compliments Flash on solving his
puzzle, but is prepared with a new trick. Using his mastery of
mirrors and image manipulation, he unleashes a hologram developed
and enlarged by his machinery - a giant mosquito! Flash is shocked
to see the enormous insect, swiftly rushing to avoid it's massive
stinger, which could be fatal. Realizing that he can't keep running,
Flash whirls around the bug at rapid speeds, soon breaking the speed
of light... and also breaking the mosquito. The bug shatters into
fragments and disappears, giving Flash another mystery to solve as
he continues to search the strange house.

Passing through the walls with intense speed, Flash still comes up
empty handed. He decides to check the basement, spinning around like
a top and burrowing through the floor. He's met with another
surprise upon landing - a minotaur! The bull-headed beast charges at
him, but Flash pulls away and rushes behind it as it's ready to gore
him. Grabbing a red tablecloth, Flash makes like a matador to keep
the monster at bay. But the struggle begins to wear him down, while
the minotaur remains as strong as ever. His muscles are weakening
and his legs becoming heavier, and his ebbing strength has come at
the worst time since the minotaur draws closer with every pass.
Suddenly, an idea comes to the Flash. Recalling his encounter with
the giant mosquito, he rushes towards the fuse box. If his hunch is
right, then the battle with the beast should be over. If he's wrong,
then his life will most likely be over...

Throwing the switch, the power is cut off throughout the house. Now
plunged into darkness, the minotaur fades into nothingness. Now that
his illusionary foes are beaten, Flash resumes his search of the
house, eventually coming across Scudder in his control room. Scudder
can't believe that the hero figured out the secret of his tricks,
but Flash explains it as he escorts his foe back to the city prison.
His first clue came when he noticed that Scudder's replica of
Wilkins had its distinctive features reversed, much like a mirror
image. Then, during his battle with the mosquito, he saw that it
disappeared when he exceeded the speed of light. He pieced the
puzzle together and realized he was fighting against creatures that
relied on light. When he cast the house into darkness, they
disappeared.

Later, at his lunch date with Iris, Barry's girlfriend is amazed to
learn that the Flash caught the man responsible for the mystery bank
robberies. She desperately wants to get the story, and Barry calms
her by explaining that the Flash told him everything, and he'll fill
her in on what happened...
-------------------------------

- First appearance of Sam Scudder, the Mirror Master, although he
was not identified by that moniker until his second appearance in
Flash #109.

- Scudder was killed during the Crisis on Infinite Earths. A Scotish
assassin named Evan McCullough adopted the persona after Scudder's
death and became the new Mirror Master.

- Mirror Master has appeared in other DC media adaptations.
In "Superfriends, the Legendary Super Powers Show", he was voiced by
Casey Kasem, who had also voiced Robin in the Superfriends series.
On the live action Flash TV series, Scudder was portrayed by David
Cassidy [ed. why the casting director chose him I have no idea] as a
criminal who used incredible holograms in his heists. In the Cartoon
NEtwork series "Justice League Unlimited", Mirror Master was voiced
by Alexis Denisof. Most recently, he appeared on an episode of "The
Batman" voiced by John Larroquette. In this incarnation, he had a
background as a brilliant but morally corrupt optical physicist with
a beautiful female assistant nicknamed smoke.

- Side-note: In issue #12 Justice League Unlimited tie-in comic
series, the second Mirror Master (McCullough) faces off against
Wally West and the original Flash, Jay Garrick.

- Personal fashion note: Orange and green? Scudder, next time you
want to develop a costume, put some more effort into it and pick a
color combination that isn't horrendous.