Showing posts with label Justice League of America. Show all posts
Showing posts with label Justice League of America. Show all posts

JLA #42, "Metamorpho Says No!"

JUSTICE LEAGUE OF AMERICA #42; DC Comics; February 1966; Julius Schwartz, 
editor; featuring "Metamorpho Says No!"  written by Gardner Fox, drawn by  Mike
Sekowsky and Bernard Sachs.

Review by Bill Henley

The cover,  by Sekowsky and I think Murphy Anderson, is divided into scenes
in which the  shapechanging hero Metamorpho rebuffs the aid of Superman as he
attacks a giant  stone fist by turning his hand into a drill, of Batman and the
Flash as he takes  on a gaseous green cloud by turning himself into a
blowtorch, and of Green  Lantern as he smashes at a giant metal claw with a fist
turned into a  hammer.  "Cut out, Justice Leaguers!  I'll fight off these
menaces--  without any help from you!"  And the bemused caption reads, "The current 
super-hero sensation is invited to join the Justice League-- but the
astonishing  reply is...METAMORPHO SAYS NO!"

On the splash page, Metamorpho  underscores his refusal by turning his hand
into a marker to write a giant "NO!" 
As our story begins, Metamorpho leaves to meet his girlfriend Sapphire Stagg 
for a date, but is distracted by the plight of a kid he sees sitting on the 
ground despondent.  Asking what's wrong, Metamorpho is told the boy is the 
only kid on his block without a skateboard (which I guess was the latest fad 
around the time this story came out).  So Metamorpho transforms himself  into a
skateboard and takes the boy for a ride, and now it is the other kids who  are
jealous because they don't have skateboards that go uphill.  After 
completing this vital mission, Metamorpho goes on to keep his date but is  interrupted
again when his own arms suddenly stretch skyward, against his will,  to
skywrite an invitation to attend a Justice League meeting and present his 
qualifications to become a full-time member.  But our new hero has other  priorities;
"Sorry!  I got me a date with the prettiest gal in the whole  world!  Thanks
all the same-- but join the Justice League?  That's  just about the LAST thing
I'd want to do!"  As a floating arrow created by  the JLA tries to prod
Metamorpho into following it, he tells the JLA to "buzz  off" and himself does so by
becoming a flying buzzsaw.  But then, as  Metamorpho tries to make his refusal
stick,  a new element enters the  scene, as a brick building wall suddenly
extrudes an arm which punches  Metamorpho, and a voice says: "Hold it!  If
anybody's going to join the  Justice League-- it's ME!"  As protean as Metamorpho
himself, the  mysterious new applicant successively animates a  giant
flyswatter and a  baseball bat to attack him.  It seems the would-be new member figures
the  best way to prove his qualificatinos is to "show up" his rival
Metamorpho-- even  though the latter insists that for "personal reasons" he has no
interest in  joining the JLA.

Observing all this on a viewscreen in the JLA sanctuary  is the "drafting
committee on new members", which consists of Superman, Batman,  Flash, GL, and
Atom.  They are puzzled by Metamorpho's attitude--  "Metamorpho must be kidding!
Imagine anybody not wanting to join up with  us!" says Superman-- but even
more puzzled by the identity of his new  adversary.  GL urges the team to get
out there and help Metamorpho-- "He's  in trouble because of us!"-- and Flash
agrees that perhaps a demonstration of  JLA-style teamwork will make the
Element Man more receptive to the team's  invitation.  Arriving on the scene, the
JLA'ers smash the animated objects  that are attacking Metamorpho, only to be
confronted by tendrils of alien energy  that are just as dangerous.  The tables
are turned as the JLA finds itself  in trouble and Metamorpho has to come to
their aid.  Suddenly the JLA'ers  find themselves back inside their sanctuary,
along with Metamorpho.  Given  a respite from their unknown adversary, the
Element Man finally has a chance to  explain why he's not receptive to the JLA's
rush-week tactics.  He briefly  recaps his origin-- how he used to be ordinary
human soldier of fortune Rex  Mason,until radiations from a meteor inside an
Egyptian period turned him into  the powerful but grotesque-looking
Metamorpho, capable of changing into any  shape or chemical element except his original
human form.  He doesn't want  to be a super-being at all, especially an
inhuman, freakish one; he just wants  to be normal Rex Mason and marry Sapphire
Stagg.  "To join up with you  would mean I'd have to keep on being Metamorpho!" 
Once Metamorpho explains  his position, the JLA'ers accept his decision, even
though some of them are  surprised that anyone would want to give up
super-powers for any reason.   Batman reminds the group that they still have their
mysterious  assailant/applicant to deal with.  But before parting with the JLA, 
Metamorpho asks if the JLA, more specifically Green Lantern, can grant his 
dearest wish by transforming him back into Rex Mason.  But as GL directs  his
power-ring beam at Metamorpho, some force prevents it from making  contact.

Following a house ad for the first SHOWCASE issue of the  Spectre,
educational pages on "The Invisible Handicap" and "Amazing Ratios", and  a lettercol
with complimentary comments on the recent JLA/JSA teamup-- Part 2  opens with the
being that has seized control of Green Lantern's beam identifying  itself--
sort of; "I am the Unimaginable!  The mind of man cannot conceive  what my true
shape is, for man's eyes are not capable of registering that shape  upon his
brain!"  After originating and growing to maturity on a faraway  planet, the
Unimaginable began wandering space, but found nothing more  fascinating than
the JLA as it observed their many adventures and  triumphs.  Eavesdropping on a
JLA meeting where the membership committee  discussed the merits of Adam
Strange and the Elongated Man but finally decided  on Metamorpho as the new member,
the Unimaginable decided that having spent its  existence as a "loner" it was
time to become part of a group, namely the  JLA.  And it expects a unanimous
vote in favor of admitting it to  membership.

Not so fast, says the membership committee.  "We hardly  know anything about
you!" says the Flash, and Batman warns, "As far as I'm  concerned my vote will
be-- no!"  But "no" isn't the answer the  Unimaginable wants to hear, and it
warns that it is a better fighter than all  the JLA put together, including
Superman, and if necessary it will just batter  the JLA into submission until
the members agree to vote it in.   Accordingly, the Unimaginable transports the
JLA (and Metamorpho) out of their  sanctuary and into battle with an
assortment of bizarre aliens it has conquered  and enslaved over the years.  At first
our heroes look like being  overwhelmed by their foes, but then they turn the
tables and get the upper hand  (all except the Atom, who is nearly sucked
inside his amorphous alien foe-- but  when the other JLA'ers rescue him, he
complains, "Let go of me!  I was just  about to shrink myself and get inside this
messy mass and teach it a good lesson  in stick-to-it-iveness!  Next time keep
your cotton-picking hands to  yourself!  You're hurting my super-hero image!" ) 
But, the  Unimaginable warns, even if the JLA can defeat its alien agents,
they have no  hope of actually defeating the Unimaginable itself, a foe that can
never tire  and which they cannot even perceive in its true form.  The
Unimaginable is  going to withdraw now and take its aliens with it, but only in
order to "plan a  more devastating attack". 

But what of Metamorpho during all  this?  The Element Man too has been
fighting the Unimaginable's aliens,  protecting himself against attack by changing
into various forms.  It  occurs to him that he has a special stake in the fight
against the Unimaginable,  since the powerful being might be able to change
him back to Rex Mason, but only  if it is conquered and made to obey the JLA's
will.  Even Metamorpho can't  fight a foe he can't identify, but he comes up
with a plan.  He transforms  himself into the shape of one of the
Unimaginable's aliens, while leaving the  real alien behind in the JLA sanctuary.  As the
Unimaginable returns to its  homeworld, taking the various aliens with it,
Metamorpho leaves a trail of his  own atoms across space to lead the JLA there. 
Meanwhile, the JLA returns  to the sanctuary discussing how to fight the
Unimaginable and also how the  vanished Metamorpho wasn't such a hot prospect for
membership after all; "He  ducked out on us even before the fight was over!" 
But finding the defeated  alien in their HQ, the JLA'ers realize that they have
misjudged the Element Man;  he has not deserted them, but rather arranged to
act as a spy for them.   "Let's go where the action is, then!", GL exhorts, and
Flash responds, "Into  space-- on operation 'Outer Go-Go!'"  (This was a
mercifully brief period  when Gardner Fox was making occasional excruciating
attempts to sound "hip" and  "with it" in his dialogue and captions.) 

Soaring into space in  Part 3 (with Batman, Flash and Atom riding in GL's
green bubble), the JLA spots  Metamorpho's trail ot atoms and follows it across
space.  They take note  that the trail veers off course toward the vicinity of
a supernova (an editor's  note explains that a supernova is an exploding star
and that it releases as much  energy in one second as Earth's sun does in 60
years).  Noting that the  energies from the supernova are flowing away in the
same direction the  Unimaginable was taking, the JLA'ers deduce that the being
somehow derives its  energy from the supernova.  Green Lantern transforms
himself and the others  into "negative radiant energy" so that they can blend in
with the supernova  energy and be swept along into the very interior of the
Unimaginable's amorphous  body.  Our heroes use their various powers to attack
the Unimaginable from  within, until it succumbs; "The Justice League has found
the one way to overcome  me-- by becoming part of my body!  I can't destroy
them-- without  destroying myself!"  "There is a gasp-- a silence!" and then the
JLA finds  itself victorious as their foe has vanished.  "What happened to
the  Unimaginable?"  "There's no way of knowing!"  "Perhaps it simply  ceased to
exist!"  (No such luck, as the Unimaginable would make a return  appearance
in just a couple of issues.) 

Reminding the JLA of his  presence, Metamorpho asks GL to vacuum up and
restore the atoms he left  scattered across space in lieu of bread crumbs, and then
to finish the job of  restoring his Rex Mason self.  But for once the mighty
Power Ring fails,  having no effect on Metamorpho; "There must have been some
yellow radiation in  the meteor that changed you!"  Taking the failure in good
grace, Metamorpho  shakes hands with the members all at once by forming extra
hands, and thanks the  heroes for a "swell time".  Supeman proposes that
Metamorpho accept a kind  of "stand-by" member status in the JLA, on call if his
abilities are needed and  he is still Metamorpho, and the Element Man accepts. 
However,  Metamorpho did not revisit the JLA during the Silver Age.  His own
title  which had started in 1965 folded in early 1968, and he made no further 
appearances in his JLA "stand-by" role until the anniversary issue #100 in
1972.  Still later, Metamorpho would become more of a joiner, serving with the
original  Outsiders and with Justice League Europe. More recently, he appeared
prominently  in a two-part animated JUSTICE LEAGUE TV episode,
"Metamorphosis", featuring a  much-revised version of his origin.

Editor Julius Schwartz told  readers in a later lettercol that Metamorpho
didn't join the JLA officially  because he, Schwartz, figured that an offbeat,
unusual hero like Metamorpho wold  do something unusual like refusing to join
the JLA.  Schwartz admitted in  fanzine interviews, though, that the real reason
was that he just didn't like  the character of Metamorpho (who was created by
Bob Haney under the direction of  another DC editor, George Kashdan) very
much.  (Presumably if the  METAMORPHO title had become a bigger hit, he would
have joined the JLA  regardless of Julie's feelings, or at least made more
"stand-by"  appearances.)

As far as I know, the only place this issue has been  reprinted is in the
JUSTICE LEAGE ARCHIVE series-- I'm not sure which volume,  probably 4 or 5.









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JLA #41, "Key-Master of the World!"

JUSTICE LEAGUE OF AMERICA #41; December 1965; DC Comics; Julius Schwartz, 
editor; featuring the JLA (minus one) versus "The Key-Master of the World!", 
written by Gardner Fox, pencilled by Mike Sekowsky, and inked (I think) by 
Bernard Sachs.

Review by Bill Henley

On the cover which looks like  Sekowsky with Murphy Anderson inks, the Key--
a villain clad in an orange  jumpsuit with a keyhole-shaped headpiece on his
bald head and, of course, a ring  of keys on his belt-- is knocking Green
Lantern for a loop with the blast from a  key-shaped ray gun. Superman, Wonder
Woman, Martian Manhunter and Hawkman are  flying to GL's aid, but to no avail? 
The caption inforns us that "He (the  Key) had the KEY and the KNACK to KNOCK
OFF the World's Greatest  Super-Heroes!"

The roll call of the issue includes Atom, Batman, Flash,  Green Lantern,
Hawkman, J'onn J'onzz, Snapper Carr, Superman, and Wonder Woman--  in other words,
all of the then-active JLA members except Green Arrow.   This was a bit
unusual, as the JLA mag had by this time fallen into a pattern of  featuring just
five or six active members per issue, on a roughly rotating basis  (though with
the heavy hitters Superman, Batman, Flash and GL given extra  exposure). 
Green Arrow had recently been dropped as a regular feature in  WORLD'S FINEST,
and his being the only member absent in this issue makes me  wonder if DC had in
mind at this point letting him drop completely into  limbo.  However, if so,
they changed their mind, as GA reappeared in JLA  #45 and sporadically
thereafter.

On the symbolic splash page, a giant,  grinning, exuberant figure of the Key
fires Key-weapons out of both hands while  the JLA members rush forward,
apparently to do his bidding.  "He found the  key to success--wealth-- power! 
(Sounds like some of the ads that used to  appear in comic books.)  SUCCESS he
achieved by key-controlling the minds  of men!....:POWER he wielded by using the
SUPER-HEROES of the JUSTICE LEAGUE as  his SUPER-SLAVES!"

At a "regular meeting of the Justice League," a rather  irregular procedure
is in process, as Superman, the senior superdoer present,  rises to make a
startling but well-received proposal: "Fellow members, as you  all must realize by
now-- the moment has come to break up the Justice  League!"  "It's about
time", Wonder Woman agrees, "You don't have to talk  ME into that!", Green Lantern
chimes in, and even Snapper Carr enthuses,  "Yeah,man!  Like this is the
livin' end!"  And so, a motion to disband  the JLA passes unanimously, and
Superman proposes, "Let us refill our cups and  drink a toast to-- the JUSTICE LEAGUE
THAT WAS!"  As the ex-members file  out of their former headquarters, Green
Lantern seals their decision, cheered on  by his former comrades, by blowing
the Secret Sanctuary to smithereens with his  Power Ring.  And as the heroes
split up to return to their home towns--  Atom exulting, "What a relief to know I
won't have to drop what I'm doing to  hurry off to an emergency JLA case!" --
Snapper Carr finds a phone booth near  his home in Happy Harbor and reports
in, "I followed your instructions-- and the  Justice League is GONESVILLE!" 

The receiver of Snapper's call is,  of course, the Key, who "hangs up the
phone with a sigh of satisfaction",  figuring that now that he has arranged for
the dissolution of the JLA, "my plan  to be KEY-man of the Earth-- the Solar
System-- the UNIVERSE-- can't  miss!"  He muses about his modus operandi, how he
discovered the way to  isolte and  harness the "psycho-chemicals" that
regulate behavior in the  human brain (a panel shows a cross-section of a brain with
pointers to the areas  in charge of various functions such as body movements
and speech).  Having  determined to attack the JLA through their "weakest
link", Snapper Carr, the Key  caused him to be injured in a rockslide while on a
solo hike and then gave him  water filled with "psycho-chemicals" to put him
under mental control.  Next  Snapper spiked the JLA's punch with
psycho-chemicals, and then, turning keys on  a control board,  the Key tests his mental
domination of the JLA by  "commanding them to do the most unlikely thing I can
think of-- DISBAND THE  JUSTICE LEAGUE OF AMERICA!"  And, as we have seen, the
chemical cocktail  works like a charm.  Having confirmed his control over the
JLA, the Key  mentally commands them to remain oblivious as his "Key-Men"
criminal henchmen go  forth to commit crimes.  Why not simply order the JLA to
destroy  themselves?  Because they figure into the Key's most ambitious plan.   Once
he has taken control of world leaders with his psycho-chemicals and become 
master of Earth, he figures he will eventually get bored, and then he will need
the power of his JLA super-slaves to carry him to other worlds of the Solar 
System and universe, and to fight for him to make him master there as  well.

Some time later, a villain called the Wrecker (who first appeared,  a
footnote tells us, in "The League Against Batman!" in DETECTIVE COMICS #197,  July
1953) makes a long-delayed return to smash and loot the Gotham County  Fair. 
Batman and Robin are on the scene to stop them, but the Wrecker and  his gang
are puzzled, as well as offended, when the Dynamic Duo completely  ignore a
rival gang of crooks, dressed in key-motif uniforms, looting the  fair.  Likewise,
the Atom halts an art museum robbery by a thug named Sandy  Salters, but
Sandy complains, "Boy, you sure must have it in for me and my gang,  Atom-- taking
US on while those other crooks make off with the paintings!"   But the Atom--
unlike Sandy and we readers-- see no other robbers, and he thinks  Sandy is
just trying to "play the oldest trick in the book" with a fake  distraction.

The story pauses for ads (including a house ad for the debut  of Ultra the
Multi-Alien in MYSTERY IN SPACE) and a lettercol, which contains  comments on
the recent JLA/JSA teamup that pitted the JSA against an evil JLA  created by
the likewise evil (though not very bright) Earth- 1 Johnny Thunder  and his
Thunderbolt.  Reader John Pierce of Columbus, Ohio, complained that  Gardner Fox
should have provided a more detailed and believable explanation of  how Johnny
was able to rewrite the origins of the various JLA members to empower  his own
henchmen, even though this involved causing two of the crooks to be born  on
Krypton and Mars.  Ye Ed (Julie Schwartz) replied, "To have elaborated  on how
the Superman and J'onn J'onzz switcheroos were made would have meant less 
space for more importan details in the tale.  Besides, when we said the 
Thunderbolt could do anything, we meant it!"

As part 2 of "Key-Master of  the World!" takes off, a similar scenario takes
place, with Hawkman and Hawkgirl  battling a gang of flying "Monarch
Butterfly" crooks in Midway City, while a  squad of Key-Men rob a bank.  But this time
there is a difference; while  Hawkman remains oblivious to the Key-Men, his
spouse and partner Hawkgirl  notices them and takes them on.  "Hey!  She ain't
supposed to see us--  let alone FIGHT us!"  "I fight anybody who commits a
crime!"  After  defeating the Key-Men, Hawkgirl angrily confronts her goofoff
husband: "You  might at least have made an ATTEMPT to help me overcome those
Key-Men!"   When Katar Hol insists that he saw absolutely nothing of any Key-Men
crooks, the  Hawks realize something very fishy is going on.  Tracing he
couple's recent  activity, Shayera Hol recalls that the previous night, instead of
drinking a  glass of milk at bedtime as usual, she gave some of the milk to a
stray  cat.  Testing the remains in the glass  good thing they weren't in a 
hurry to wash dishes-- the Hawks find a "powerful psycho-chemical" in the milk, 
and deduce that Katar spiked the milk intending for Shayera to fall under 
chemical control.  Traveling to their Thanagarian spaceship, Katar and  Shayera
use their extraterrestrial equipment to temporarily neutralize the  chemical
spell on him, and he remembers the JLA's drastic-- and now forgotten--  action
of disbanding the team.  Shayera also deduces that Robin and other  partners
were brought under the spell by the JLA members, a fate she avoided  only by
luck. 

The Hawks devise a plan to free the other JLA  members from mental control. 
First Hawkman uses his Absorbascon,  containing all Earth's knowledge, to
discover the other members' secret  identities ("I don't know all their
identities, because we agreed not to!   However, this is an emergency!")  Then. the
Hawks follow the JLA members  around with movie cameras.  As the Flash defeats the
Weather Wizard, Green  Lantern takes on the Invisible Destroyer (one of his
earliest and more obscure  foes, from SHOWCASE #23), and the other members
fight other foes, the Hawks are  on the scene to get visual evidence of the
Key-Man robberies they simultaneously  ignore.  (Why the Key-Men make a point of
robbing at the same time and  place other crooks are fighting the JLA members
isn't clear, unless it's just  that they or their master think it's a big hoot.) 
Then Hawkman contacts  the heroes in their civilian identities and persuades
them to assemble at his  Thanagarian spaceship.  When he shows them the home
movies of their recent  cases, they still don't see the Key-Men robbing in the
background-- until  Hawkman doses them all with Thanagarian anti-psycho
radiation.  Then the  JLA members see the Key-Men on film and remember their
previous action of  disbanding the JLA-- an action they immediately rescind in
unison; "WE VOTE TO  BECOME THE JUSTICE LEAGUE AGAIN-- AND TO GO OUT AND CAPTURE THE
KEY!"  That  may be easier said than done, however, since they still don't
know where the Key  has his headquarters-- until Green Lantern interrogates his
own Power Ring and  learns that, under the Key's control, he gave it a delayed
order to rebuild the  old Secret Sanctuary as a headquarters for the Key and
his men.  (I'll say  this for the Key, he's got chutzpah.)  But how to
overcome the Key, when  the psycho-chemicals in the JLA's brains have been only
temporarily neutralized,  and by merely turning a few keys on his "keyboard" he can
seize complete control  of the JLA again?

After some pages of ads (including house ads for the  issue of FOX & CROW
introducing Stanley and his Monster, and for a BRAVE  & BOLD issue with Supergirl
and Wonder Woman),Part 3 commences.  The  JLA members travel to their old
headquarters inside a mountain, but discover  that under the Key's control, Green
Lantern made the mountain headquarters  completely impenetrable, even to
himself.  But then, the Atom has an idea;  Snapper earlier contacted the Key by
telephone, so there must be a working phone  line into the Sanctuary (this was,
of course, long before the days of cell  phones).  And so, as the Flash dials
the "unlisted headquarters phone  number" (can you imagine the kind of crank
calls JLA HQ would get if it wasn't  unlisted?) the Atom enters the Key's lair
undetected through the phone  line.  At the same time, Green Lantern finally
works up enough willpower to  neutralize the barrier he created on the
Sanctuary, and the heroes crash into  their HQ.  The Key thinks he has only to touch
his keyboard to bring the  JLA back under control.  Little does he know that
little Atom is busily  blocking the keys from making contact with the board with
his body, as well as  crossing wires on the board.  The Key and his Key-Men
are shocked to find  that his mental commands no longer deter the JLA.  But the
Key has more  tricks up his keyring-- special "key-weapons" designed to
defeat each individual  JLA'er-- a Kryptonite key for Superman, a fiery key for
Martian Manhunter, a  yellow-key-bola to capture GL, etc.  But as always,
teamwork saves the day  for the JLA as the various members act to destroy the
key-weapons keyed  specially to threaten other fellow members.  Even Snapper Carr
gets into  the act, helping save the Flash from being pulled into a key-generated
dimensional warp.  Superman and Wonder Woman shield the other members from 
the Key-Men's deadly key-rayguns, J'onn J'onzz uses his invulnerable body to 
smash sharp key-traps blocking access to the sanctuary, and the other members 
defeat the Key-Men in combat,   The JLA then smashes the Key's  keyboard--
"This is one weapon we don't dare keep intact for our souvenir  room1"-- leaving
the master villain seemingly ready to lock up and throw away  the key. 
Raising his arms in surrender, the Key begs to know how the JLA  members overcame
his psycho-chemicals, but Batman refuses; "That's a secret NO  KEY could
unlock!"  And yet,all is not won, for even as Green Lantern  prepares to wipe
knowledge of the JLA's secrets from the Key's mind, he mentally  gloats, "Just
before I surrendered, I managed to pull my LAST AND GREATEST  KEY-TRICK?"  And so,
rather than writing finis to another unalloyed victory  for the JLA, the
caption writer can only say, "The End-- AS OF NOW!"  (It  took until JLA # 63 ,
"Time Signs a Death-Warrant for the JL", for the  Key's "last and greatest trick"
to unfold-- to learn the secret, check out my  review of that issue which can
be found on the Yahoo Silver Age Reviews  site.)

The Key comes across as being one of the JLA's cleverer foes, and  yet when
you think about it, he's actually pretty stupid, considering what he  could
have done with the kind of power he had.  Why screw around wearing a 
silly-looking costume, sending "Key-Men" out to rob banks, and messing with the  JLA's
minds, when you have the power to affect people's minds directly.   The story
explains the Key needed to have his Key-Men rob in order to get money  to create
more psycho-chemicals and carry out his full plan tor world 
domination....but couldn't he have just used his chemicals on one tycoon to get  as much seed
money as he needed, and then move directly to psycho-controlling  the
President and other national and world leaders?  I guess the DC  Universe is lucky
that villains who are bright enough to create incredibly  elaborate and powerful
devices and weapons aren't usually bright enough to use  them to the best
possible advantage for themselves.  (Of course, for that  matter, a lot of
villains could do better patenting and selling their amazing  inventions for honest
money than they ever could do from crime.)

JLA #52, "MIA: 5 Justice Leaguers!"

JUSTICE LEAGUE OF AMERICA #52; March 1957; DC Comics (National Periodical
Publications); Julius Schwartz, editor; featuring the JLA -- sort of-- in
"Missing in Action-- 5 Justice Leaguers!", written by Gardner Fox and drawn by Mike
Sekowsky (like all JLA tales up to this point) and inked by Sid Greene.

Review by Bill Henley

The format of Silver Age JLA stories was pretty well set by this time, but
here Schwartz, Fox and Sekowsky tried something a little offbeat. Perhaps too
much so for a reader or two in the lettercol later, who complained that this
wasn't a "real" JLA story. Were they right? Judge for yourself.... The cover
was certainly offbeat for a JLA issue, since it looked as if it belonged on
WORLD'S FINEST COMICS. The cover scene was entirely devoted to Superman and
Batman battling a blocky robot-like creature that looks like it is made of giant
Lego's. As he batters away at the adversary, Superman complains, "My mightiest
punches can't even put a dent in this colossal cube-creature!", but Batman,
swinging on a rope, reassures him; "Keep up the barrage, Superman! You're
showing me what its weakness is!" (Come to think of it, maybe this didn't look all
that much like a WORLD'S FINEST cover. It showed Supes and Bats actually
working together against a common foe, whereas the covers of the Weisinger-edited
WORLD'S FINEST around this time tended to show Supes and Bats fighting *each
other* or at odds in some way.) Anyway, the rest of the Justice League is in
evidence only in the form of a "Roll Call" box at the bottom of the cover,
showing the heads of Green Lantern, Martian Manhunter and Hawkman.

The symbolic splash page shows more disembodied heads, linked by
lightning-like flashes, as the "JLA Emergency Signal" pleads: "Green Lantern-- Martian
Manhunter-- Atom-- Hawkman-- Superman! Acknowledge...ACKNOWLEDGE...."

The story begins with honoraray JLA'er Snapper Carr addressing the reader
directly, as he sits amongst a pile of mail sent to the JLA Secret Sanctuary.
"Another batch of letters asking how come all ten members of the JLA don't
participate in every case!" [The real reason, of course, is that the writer would
have trouble fitting all ten members into any one story, as well as creating a
menace every issue that the entire united JLA couldn't squash like a bug.
But let's see what answer Snapper gives...] "That's an easy one to answer--
THEY'RE NOT OBLIGED TO! If it's a regular scheduled meeting-- or even an
emergency call-- they may be involved on such critical cases of their own that they
can't risk abandoning them! For example, in one of their most recent cases,
Green Lantern, Atom, Martian Manhunter, Superman and Hawkman failed to show up
to battle the Lord of Time!" (An editor's note reminds us that "The Lord of
Time Attack(ed) the 20th Century!" two issues previous in JLA #50.) While JLA
members aren't required to show up for every team mission, they are expected
to send taped explanations of what kept them busy. And so, Snapper begins
playing for us Hawkman's audio excuse note ("The dog ate my wings....well, no, not
quite....) Hawkman and his spouse/partner Hawkgirl (not a JLA member herself
at this point, though she would later become one) are pursuing a "criminal
mastermind" to his hideout in an "old abandoned mine" Curiously, the "criminal
mastermind" in question is Faceless, the masked gang lord who is being pursued
by the Martian Manhunter on an ongoing basis in his HOUSE OF MYSTERY backup
series at this time. Is Hawkman trying to steal the glory of capturing
Faceless from his Martian teammate? We shall see.... While Hawkgirl slams into
Faceless' crook henchmen, Hawkman pursues the villain into the mine. But despite a
pudgy build, Faceless proves an unexpectedly diffficult adversary, He deals
Hawkman a walloping blow-- "I was never hit so hard in my life!"--and then
shrugs off a blow to the head from Hawkman's "morningstar" battle mace. Faceless
hurls Hawkman back and forth against the mine walls and then seizes his mace,
rips the round spiked head into two pieces and clashes them together like a
pair of cymbals-- trying to catch Hawkman's head in between. The Winged Wonder
barely dodges, but the metallic mace pieces hitting each other strike sparks,
and "Those hot sparks-- hitting my wing feathers-- setting them aflame! Now
I'm really BLAZING MAD!" Suddenly, the previously invincible Faceless starts
feeling Hawkman's punches, and goes down for the count. See where this is
going....?

After snuffing out his flaming wings, Hawkman rips the mask off the
now-unconscious Faceless-- and finds under it the bald green cranium of the Martian
Manhunter. "No wonder I had such a terrible time with him-- until my wings
caught fire! FIRE is his weakness!" But does this mean J'onn J'onzz is a
schizophrenic who has been hunting down "himself* in the pages of HOUSE OF MYSTERY?
While Hawkgirl hauls the other gang members off to jail, Hawkman confronts his
dazed, errant teammate, who mutters, "I remember going after FACELESS-- my
arch-enemy...masquerading as him...!" But Faceless was on to him and shot "a
bolt of incredible energy" that "paralyzed my Martian memory" and not only
induced him to believe he really was Faceless but impelled him to plan "a series of
crimes for 'my' mobsters to pull offf this very night!" Hawkman suggests that
J'onn J'onzz team up with him to stop the robberies, and they set off to do
so, as the Manhunter groans, "How Faceless must be laughing at me!" (Actually,
J'onn, Faceless has been giving you the horse-laugh for months now, as
readers of HOUSE OF MYSTERY #173-- or my review of it on the list some time back--
will know.) It is at this point that the JLA emergency signal goes off,, but
neither Hawkman nor MM can answer the call, as "stopping this crime-wave takes
priority! Our by-laws state so!" Our heroes crash through the entrance of
"Manuscript Mansion", site of a "display of priceless historic scrolls and
parchments" which Faceless's gang of thugs (as always, dressed for success in
suits, ties, and fedoras-- Silver Age crooks might commit murder, robbery or
mayhem, but they'd never be so gauche as to do so in informal attire) are after.
Despite the need to avoid damage to the artifacts, Hawkman and the Manhunter
manage to subdue the gangsters with a flurry of camp-era sound effects--
KAA-RACK! ZOK! THUD! SWOKK! and WHAP! [SWOKK?]

Following an ad for the Captain Action doll and a house ad for the first
regular issue of a somewhat less illustrious DC super-team-- the Inferior Five--
we go on to hear what excuse Green Lantern has come up with for blowing off the
JLA mission. GL is charging his ring and reciting his oath, but his Power
Battery flares with an unusually garish and baleful light-- "The glow of power--
brighter than usual-- and full of EVIL!" I'm not sure exactly how you tell
an evil green light from an ordinary green light, but anyway, GL deduces that
"someone else is using the POWER BATTERY ENERGY-- for his own evil ends!"
Detecting a telltale trail of energy from the battery, GL follows it to a remote
farmhouse that exhibits a "tainted" green glow. Power-ringing himself through
the solid wall, Green Lantern finds a sobbing woman, a young boy and a
grim-faced man holding a rifle. "Bobby, I must kill Jeff! It's the only way to
stop...." The boy begs GL for his help saving "Jeff," who is his dog. It seems
that the normally docile hound suddenly and mysteriously increased in size and
turned vicious. As the family ran for the shelter of the house, the monster
mutt tore apart a tractor and began chasing cows. "Green Lantern-- can you
stop him-- without hurting him?" GL is confident of his ability to do so-- too
confident, as the only effect of his power beam on the dog is to make him
"twice as big as before-- and even more VIOLENT!" It seems Jeff somehow absorbed
some of the "evil-filled energy" siphoned from the Power Battery, and applying
more energy only makes the effect worse. This leaves GL with the option of
trying to subdue the giant dog with fist-power rather than ring-power. But GL's
attempts to slug the dog on a sensitive spot have no effect,and of course ,
"Ha! Some timing! The JLA Emergency Signal WOULD have to come in right now!
Well, it's a cinch I can't go to any meeting!" But then, GL gets an
inspiration how to deal with the situation. He dips his gloved hands into a handy
pail of yellow paint. Since the evil energy animating the monster dog originated
in GL's Power Battery, it shares GL's yellow weakness. Now GL's punches with
yellow fists have an effect, and GL manages to knock the dog unconscious.
The boy Bobby kneels by his giant pet sobbing, but GL reassures him that the dog
should return to normal as soon as "the power force that caused all this
wears off". But what did cause GL's power battery energy to run wild? GL still
doesn't know-- until he follows the energy trail to where Martian Manhunter and
Hawkman have just finished their own battle aganst the Faceless gang. J'onn
J'onzz deduces, "Somehow, Faceless managed to tap your Power Battery and
create a force strong enough to make me lose my Martian memory and believe I was
him!" You might think this would motivate GL to take a special interest in the
fight aganst Faceless and insist on joining forces with the Manhunter to
subdue the masked gang lord. But GL all but shrugs it off, only noting "I'll have
to put a special aura of power around my battery to keep anything like that
from happening again!"

At this point we pause for a few house ads, for BATMAN, FLASH-- and HOUSE OF
MYSTERY. Oddly, nowhere-- either in the HOUSE OF MYSTERY ad, nor in a
footnote in the JLA story-- is it made clear that Martian Manhunter is pursuing the
hunt for Faceless in the back pages of that title (behind the "Dial H for Hero"
lead feature). You'd think that, after making an extended reference to the
MM vs. Faceless fight in this JLA story, DC would grab the chance to attract
some extra readers to the low-selling HoM title. Maybe Julius Schwartz was only
interested in cross-promoting the titles he edited himself-- as suggested by
the splash panel of Part 3 of "Missing in Action", which is a scene of the
Atom punching out a pair of 18th century malefactors, watched by Benjamin
Franklin. And here, a footnote does carefully inform readers that the scene is taken
from ATOM #27, featuring the Time Pool time-travel story "Stowaway on a Hot
Air Balloon!" That covers why Atom missed the Lord of Time mission (and how
ironic, as SA comics used to say, that Atom missed fighting the Lord of Time
because he was time-traveling himself).

This leaves only Superman to explain his absence. "Sorry, guys, but I had a
hot date with Lois...."? Maybe so, but the explanation he actually gives
begins with an incident several days previous to the Lord of Time emergency, as
Superman and Batman are just finishing a case in Metropolis. (Batman himself
was very much present for the Lord of Time mission; in fact, just now at the
height of Batmania every JLA story was sure to feature Batman prominently,
including this one, even though it violated the story's premise of featuring heroes
who were absent from the previous story.) Batman is about to head home to
Gotham City when suddenly an "overwhelming force" registers on the
"Energimometer" on the Batmobile's dashboard. Following the trail of energy (there's a lot
of energy trail following in this issue) Supes and Bats discover thata band of
"cubist creatures" who seem to be made of giant kids' building blocks have
"ripped an opening in the space-time continuum" and are wreaking havoc in
Metropolis. One of the creatures turns a piece of itself into a bomb to attack
Superman, but he shrugs off the explosion; "These cubists are SQUARES! They don't
know only Kryptonite or magic-- or the rays of a red or green sun-- can
weaken me!" However, Superman is no more effective against the cube-beings than
they are against him. Neither his punches nor Batman's merely human blows can
subdue the creatures-- even when one of them is literally knocked apart, the
cube-pieces reunite. But then Batman says, "Keep up that heavy barrage! I just
noticed something!" And Superman also observes what the Caped Crusader has
spotted; the more one of the creatures is hit, the bigger one piece of it-- the
"toe" grows. Batman has deduced that while humans who suffer trauma
experience pain and swelling in whichever part of their body is hit, the
cube-creatures' nervous systems "detour" all pain ad swelling to a single part, the toe,
enabling the creatures to shrug off pain elsewhere and keep fighting. Batman
manages to snap off the toe-piece of one of the creatures, rendering it
vulnerable to the attack on the rest of it. Realizing that the heroes have discovered
their Achilles heel, or rather their Achilles toe, the other creatures gather
up the scattered pieces of their comrade and escape back through the
space-time hole. "Let 'em go! Now that we know their weakness, they won't be back!"

Don't be so sure, Batman.... for a week later, while you are busy taking on
the Lord of Time with the rest of the JLA, Superman will be the one to face
the cube-creatures' return by himself. Only this time, instead of invading our
dimension, the creatures send a green energy beam (lots of green energy beams
in this story too) to pull the Man of Steel from the apparent safety of the
Fortress of Solitude into their own world. They propose to use Superman as a
guinea pig to learn the secret of his invulnerability and create an equally
indestructible android army to invade and conquer Earth. One problem; here, in
their world, Superman isn't all that invulnerable. On Earth, the creatures'
ultimate weapon the "Procleonic Cube" didn't muss his hair, but here, a mere blow
to the skull with a wooden club knocks him silly. A groggy Superman realizes
that, since there is no Kryptonite or magic present, and it was green energy
that grabbed him, the cube-creatures' homeworld must have a green sun which
removes his powers because the green rays mask out the yellow radiation. Now
seemingly helpless against the cube-creatures, not-so-Superman throws in the
cape, er, towel, agreeing to help the cubists duplicate his super-powers.
Calling for a series of ingredients including silica, soda, borax, and magneisum
oxide, he creates a large glass lens which he holds over himself. It has the
effect of filtering out the green rays of this world's sun, leaving only the
yellow radiation which empowers the Man of Steel. Reneging on his promise to
provide the cube-creatures with super-powers, Superman pulverizes their
vulnerable toe-cubes and escapes back to his home dimension. "Next time I see Batman,
I'll have to tell him about this surprising sequel to our adventure! Along
with all the other absent members, Supes shows up belatedly at JLA headquarters
to hear a post-mortem on the Lord of Time mission, and join in a ceremony
awarding a Medal of Honor to Sgt. Eddie Brent, the soldier who aided in that
mission.

As noted, some readers complained that they wanted to read about a "real"
Justice League mission, rather than about what the individual heroes were doing
when they *weren't* on a mission. Speaking of readers' letters, the lettercol
this time (appearng between parts 2 and 3 of the story) was devoted to just
two long missives from regular letterhacks Ken Ahlstrand of Millbury, Mass., and
Joe Arul of New York City. Though Ahlstrand was pleased enough about the
story that appeared in JLA #49 (which featured the return of sorcerer Felix
Faust) both he and Arul complained about a couple of trends in recent JLA issues,
the attempts of Gardner Fox to write at a "teen level", with slang and campy
gags, and the tendency to downplay the less prominent JLA members like J'onn
J'onzz, Green Arrow, Wonder Woman and Aquaman in favor of "(n Ahlstrand's
words) "the glory-hungry Superman, Batman, Flash, Green Lantern and Hawkman" Arul
also complained about issues in which the heroes fight separately rather than
actually working as a team. "If I want to see solo action, I can find it in
the individual magazines of these heroes." Ironic that this complaint appeared
in an issue specifically devoted to individual adventures of the heroes rather
than a normal JLA team mission (even if some of the heroes did team up by
twos in the course of the story).