Showing posts with label Adventure Comics. Show all posts
Showing posts with label Adventure Comics. Show all posts

Adventure Comics #256: "The Green Arrow's First Case"

Adventure Comics #256
"The Green Arrow's First Case"
January, 1959

Writer: Ed Herron
Artist: Jack Kirby

Have you ever wondered how Green Arrow came to be? Were you ever curious about how he became such a skilled archer -- and how he invented his various trick arrows? If so, then join Oliver Queen and Roy Harper in a surprise adventure that has to do with "The Green Arrow's First Case!" The Green Arrow of today has flare arrows to light up the streets of Star City, but during his first case, the Ace Archer had to try out his trick arrows against a shipload of mutineers! As Oliver Queen and Roy Harper are watching an early morning television newscast, when they learn about an expedition sailing to Starfish Island to explore it! As an aerial shot of the island appears on the television screen, Oliver tells Roy to get into costume, and they must get to Starfish Island before the expedition does! If they do not, his secret identity will be exposed!

In moments, Green Arrow and Speedy are soaring away in their Arrowplane... on their way to Starfish Island, where the Ace Archer was born! Wealthy playboy Oliver Queen was on a voyage to the South Seas when he accidentally fell off the ship, and his cries for help went unheard. In the morning, he had drifted off course, and spotted an island! After crawling ashore and sleeping for several hours, he began to explore the island. There was not much chance of a ship anchoring here, especially because of the shoals which would prevent it from sailing in! After finding a cavern for shelter, and starting a fire by striking two stones together, Oliver still needed to find food! He fashioned arrows by chipping stone for arrowheads and tying them to shafts with thin, strong vines. Before losing his first arrow, Oliver would need some practice!

After drawing a target on the hillside -- TWANG Oliver overshot the mark! Days of practice taught him that the farther away a target was, the higher you needed to aim -- and he began to allow for windage... He soon shot his first fish -- but it swam away with his only arrow! Oliver then improvised a fishing line by attaching a strong vine to the arrow's shaft -- and this was the first rope arrow. Oliver soon came up with a better way to catch more fish! He made a net from vines and placed it inside an arrow shaft, which had been hollowed out. When fired, the net should be released from the arrow! The arrow opens and the net falls as planned!

Oliver makes a fine catch! Encouraged by his success with the trick shafts, he continues to invent new ones, and a shaft with a revolving arrowhead to get coconuts became the first drill arrow! TWANG!

Oliver covered himself with a green-leaf suit to camouflage himself while hunting small game, and this was the first Green Arrow costume. Each day, he would enter the cavern, and chiseled a record of his activity on the stone wall. One night, his Robinson Crusoe existence was interrupted by a single shot! A commercial freighter fired off one of their deck guns to see if anyone was ashore! Since the freighter was anchored, Oliver did not start a fire -- which would have been his sole means of signalling them in the dark -- but he began swimming out to them... After making his way up the anchor chain -- he discovered that part of the crew had mutinied! The mutineers had planned to unload the cargo and to sell it! Oliver Queen decided to stop the mutiny! After rubbing anchor-chain grease on his face to prevent the deck lights from reflecting against his face -- the first time he ever wore a mask... he made his move!

The deck watch had spotted him and sounded an alarm. His drill arrow causes a jagged hole to appear in the thin metal of an oil barrel, and floods the deck with slippery oil! The mutineers are unable to keep their footing! As the net arrow is brought into play, Oliver Queen realizes that his time on the island could serve a useful purpose! Upon his return to civilization, he would use his trick arrows to fight crime as the Green Arrow! If the expedition to Starfish Island finds what he has written on the cavern wall, they will learn his secret identity! As the Arrowplane soars over Starfish Island, they see the expedition going ashore! They are about to enter the cavern! Seeing them carrying a geiger counter -- to check for radiation, Green Arrow realizes the island might have been sprayed by nuclear fall-out! This gives him an idea!

Firing their fake-uranium arrow into the ground, it gives off waves that simulate uranium deposits! Within the cavern, the geiger counter jumps, and the expedition clears out of there! Judging by the arrows found in the cavern, a primitive people must have lived there at one time or another. Aside from some radiation, there was nothing left, and the expedition takes its leave! As they prepare to destroy the cavern diary, Green Arrow thought for a moment that his own career would end on Starfish Island -- where it began! His dual identity is safe!

This story was reprinted in The Green Arrow By Jack Kirby (2001).

The Justice League of America first teamed up to battle Starro the Conqueror.

Steve Englehart referred to this story in Justice League of America #144: "The Origin Of The Justice League -- Minus One!" (July, 1977).

Oliver Queen's origin is similiar to "The Most Dangerous Game" by Richard Connell.

As drawn by Jack Kirby, Oliver resembles Steve Rogers in appearance.

Don Blake entered a hidden chamber within a cavern, finding a gnarled walking stick, and was transformed into the Mighty Thor.

Stephen Amell's Oliver Queen used other means to conceal his identity before finally resorting to wearing a mask as the Arrow.

Gamma radiation played a crucial role in Robert Bruce Banner becoming the Incredible Hulk, and forcing the nuclear physicist to hide out in a specially-prepared cell within a cavern when his transformations originally occurred at sundown.

Steve Chung
"The Green Arrow's First Review!"

Adventure Comics #251: "The Case Of The Super-Arrows"

Adventure Comics #251
"The Case Of The Super-Arrows"
August, 1958

Story And Art: Jack Kirby

The time ray has made contact with the year 1958! They are ready to send their gift into the past! The gift is for Green Arrow and Speedy, the Ace Archers of the twentieth century! Those who send the gift from 3000 A.D. wonder how these two heroes will react to this small token from the future. Fans of Green Arrow and Speedy have seen the Ace Archers using their boomerang arrow and their grenade arrow! What happens when the gift intended for them from the future, falls into the wrong hands during "The Case Of The Super-Arrows!" Oliver Queen and Roy Harper answer the police commissioner's summons at headquarters. Today is the anniversary of the day Green Arrow and Speedy began their crime-fighting career in Star City. The world wishes to honor them with gifts! Later in the Arrow-Cave, Green Arrow and Speedy are checking out the gold plaque sent to them from the F.B.I.!

Scotland Yard sent them some Sherlock Holmes mementos for their trophy room! A strange hum signals the materialization of a cylinder in mid-air. Green Arrow and Speedy have just received their gift from the year 3000 A.D. The world of 3000 A.D. is currently celebrating "Justice Week," in honor of history's greatest crime-fighters, the cylinder contains a gift representing a token of their esteem for the two Ace Archers! As the light fades, Speedy wonders if this gift is really from the future. Green Arrow sees that each arrow has directions engraved on them! Seeing people suffering from the hot weather in Star City, Green Arrow fires off the super-arrow from the future! Once it reaches the clouds, a white spray is released from the fins of the shaft.

Thanks to the cloud-seeding arrow, the citizens of Star City enjoy a cool thunder storm! The next super-arrow is a super-sensitive sonar shaft with a mechanical ear for selecting the sounds of police sirens, car crashes, explosions, and other sounds at great distances. As the sonar shaft hovers above Star City, RINNNNNNG RINNNNNNG RINNNNNNG RINNNG it picks up the sound of a burglar alarm! Three long rings and one short, to be exact! Green Arrow knows this is the code for the State Savings Bank at Fifth and Grand! Now is their chance to try out the futuristic arrows! As the Arrow-Car arrives at the scene, they spot a fast-moving getaway car, and give chase! On a stretch of open highway, Green Arrow unleashes another super-arrow which strikes the getaway car, and freezes it in its tracks!

"Cougar" Cain and his gang emerge from the frozen getaway car! "Cougar" has got a surprise for the two Ace Archers! Removing a pellet from his specially-designed belt, "Cougar" creates a sudden smoke screen, but Green Arrow unleashes a vacuum arrow to overcome this problem! The super-arrow successfully sucks in the dark vapors within its vacuum tube! The next super-arrow is guaranteed to hold "Cougar" and his gang spellbound, but in his haste, Green Arrow drops it! The hypnotic arrow makes contact with the ground, releasing a ball of whirling light into the air! Both Ace Archers are unable to take their eyes off of this sight -- and "Cougar" Cain takes the super-arrows for his own personal use!

Once the hypnotic spell has worn off, Green Arrow and Speey realize they will be pitting their own obsolete weapons against "Cougar" Cain's futuristic super-arrows! The following days find "Cougar" Cain and his gang using an invisibility arrow to rob a bank vault, an anti-gravity arrow to make their getaway, and a vibration arrow to shatter a concrete wall! "Cougar's" criminal activities has city officials holding an emergency meeting with Green Arrow and Speedy present! "Cougar" has mentioned a paralysis arrow which can affect all living things within a one mile radius! In order to prevent the gold shipment theft tomorrow, Green Arrow will match an ancient arrow from the Battle of Hastings against the super-arrow from the future!

The following day finds "Cougar" and his gang committing their next job in broad daylight! As they warn the onlookers to stay back -- or else they will use the paralysis arrow, the doors of the armored car are opened... revealing Green Arrow and Speedy! As "Cougar" Cain trains the paralysis arrow upon Green Arrow, the Ace Archer unleashes his crude shaft to meet the super-arrow head-on, and to destroy its deadly mechanism! Speedy fires off the next shot, causing "Cougar" and his gang to be caught in the binding embrace of the mummy-arrow! Once the gang has been taken into custody, Green Arrow and Speedy return to the Arrow-Cave, where they store the super-arrows away for safe keeping! This is one present that is too risky to be used in the present!

This story was reprinted in The Green Arrow By Jack Kirby (2001).

The men of 3000 A.D. are either bald or have receding hairlines, and prefer to wear orange tunics when operating the time ray for delivery to 1958.

The police commissioner of Star City is unnamed in this story.

Steve Rogers once pursued Sharon Carter, who was carrying a mysterious cylinder, in Tales Of Suspense #75.

Reed Richards fired his signal flare in the first issue of the Fantastic Four.

Daredevil's super-senses enable him to pick up certain sounds at great distances.

Bobby Drake is the X-Man known as Iceman.

The Ringmaster used hypnosis on his unsuspecting audience and had his Circus of Crime rob them while they were in a trance.

Susan Storm possesses the power of invisibility.

Johnny Storm flames on into the Human Torch and becomes lighter than air.

Ben Grimm can shatter a concrete wall with his great strength as the Thing.

The Battle of Hastings was part of Batman's last will and testament in Detective Comics #366 - #367.

"Cougar" Cain and his gang got the shaft and closer together when struck by the mummy-arrow!

Steve Chung
"The Review Of The Super-Arrows!"

Adventure Comics #176, "The Rogue of 1,000 Ropes!"

Adventure Comics #176, "The Rogue of 1,000 Ropes!"

  May, 1952
Story: Unknown
Art: George Papp

On their morning patrol through the city, Green Arrow and Speedy see a man attempting to flee over a stone wall, but the young archer manages to pin the man's purple pants leg to the wall with an arrow! G.A. identifies the suspect as Steve Bogardus -- wanted for murder! Weeks pass, and Bogardus is about to be hanged... but the rope snaps! According to the laws of the state, Bogardus will receive a reprieve until tomorrow morning! (Holy Ingersoll, Batman! I've heard of hung juries, but this is ridiculous!) When he is alone in his cell... Bogardus knows that his life was saved by a rope for 24 hours! Perhaps he can use a rope to save it... permanently! Looking at his mattress, he has an idea...
The following morning, as the prisoner goes again to meet his fate... Bogardus hurls the rope he fashioned out of horsehair from his mattress, and lassos a tree on the other side of the prison wall! The lawmen are surprised by Bogardus' unexpected move and their shots goe wild... He makes it over the wall and plunges into the river! Days pass, and in a deserted barn... Bogardus finds that his stolen money is safe and sound beneath the floorboards, but a candle's flame catches onto the rope he's carrying... In seconds, his rope has caught fire, and now he is trapped! Bogardus gathers his loot and stumbles through the flaming barn... Badly burned, he escapes with his life, and finds a plastic surgeon to treat him! Months pass, and a new man steps out of the sanitarium... Wanted posters of Steve Bogardus have been posted all over the country... but they do not match the new features which the wanted murderer now has, thanks to plastic surgery! Figuring that rope has saved his life again, Bogardus plans to follow his luck wherever it leads him... by using ropes for crime... using rope as Green Arrow uses arrows! He can't fail!
In the same city where he almost lost his life... Bogardus adopts the identity of Stephen Gard, wealthy philanthropist! While Green Arrow has his secret Arrow-Cave, Bogardus will have his Rope-Cave! He must learn everything he can about ropes! Considered the oldest of arts, primitive people braided ropes of animal hair... rope can be made of hemp (Holy Harrellson, Batman!), jute, sisal, asbestos, flax... all kinds of plant fibres! Bogardus studies... and then, he practices for months and months...The "butterfly loop," the "over the spoke," and the "big loop" enable him to lasso a pencil from a glass jar! Soon, it is The Roper -- the master of an old lore with a new twist... using his rope-mastery to lasso pearls from a unwitting victim, deprive a guard of his gun, and land atop an armored car from the air!
At the home of Oliver Queen and Roy Harper... the millionaire has found a definite pattern to the Roper's crimes! Not only does he use ropes, but every one of his robberies has a relation with ropes! The money stolen from Evans Hemp Importers, the Rope of Pearls he snared, while leaving other gems behind... The warehouse on Jute Street which was looted! The Roper is half-sane and dangerous! If only they could find out his secret identity! Roy reminds him that Green Arrow and Speedy are due at the charity bazaar! It is there where they meet another guest of honor... Stephen Guard, a man who has been generous to all of their charities! Days later, Green Arrow and Speedy are out on patrol... They see the Roper stealing from the Rodeo theatre box-office! As their arrows head for their target, the Roper protects himself behind a barricade of hissing hemp... (Holy Cheech and Chong, Batman!) Now, it is the villain's turn to lasso the duo, as his thrown rope flies over the street marquee...
Hanging helplessly in the air, Green Arrow tells the Roper that he might be interested in the discarded arrow, and the villain agrees! Speedy wonders what could possibly be interesting about an arrow with a piece of rope tied to it! After the duo manage to free themselves from the rope... G.A. tells his young ward that he has a plan, but he'll keep it a secret until he's sure it'll work! At the El Fumos Cigar Factory, the ace archers see the Roper fleeing past the giant rooftop display! Speedy realizes that cigars are nicknamed "ropes" and suggests that they use their telescoping arrows! The shafts cleave the air -- and strike their target... The steel arrows telescope... trapping the Roper in an arrow-cage! (Holy Selegue, Batman!) Now, Green Arrow and Speedy fire a couple of arrowlines into the wall above the villain so that they can climb up! But as they climb upwards, a rope makes its way through the cage... It lashes around their lines, and the Roper reminds them that the arrowlines are made of cord... and rope is lucky for him!
The Roper pulls on the cord... using their weight to snap the arrow bars on the cage! G.A. tells Speedy to aim a metal arrow at the wall below them! As the arrow snaps under the weight... the Roper takes anothe piece of rope from one of the arrows embedded in the wall! Seconds pass... with Green Arrow and Speedy breaking their fall with the metal arrow in the wall! In the days to come, the battling bowmen find the Roper at the Skipper Restaurant... (Holy Little Buddy, Batman!) They had figured that skipper and rope had something in common... so they were expecting him! Speedy fires a flame arrow at the ropes being carried by the criminal, but the Roper had been expecting such an attack, and has a surprise for them! Donning a gas mask, he tells them that one of his ropes is made from Raffia Palm... which gives off arid, blinding fumes when lit! While they are helpless, the Roper makes his escape, but not before leaving with an arrow with some rope attached to it!
In the Arrow-Cave... Speedy thinks that they are powerless against the Roper, and Green Arrow is reading the newspaper article concerning the Welton Coin Collection, but there's no connection with rope! He tells Speedy to call Mr. Welton and for him to call the papers that he's sold his collection to a Mr. Wood! (Holy Wally World, Batman!) This is part of their plan to catch the Roper! The following evening, they are in the Arrow-Car, and on their way to meet the Roper... G.A. tells Speedy that wood is measured by the cord, and this is the connection for the criminal to make his move! As they lie in wait in the dark exhibition room... the Roper arrives through a window, and blinds them with some luminous ropes! He ties them up and prepares to finish them off! Before he tightens a noose around their necks, he sees another piece of rope tied to an arrow in Green Arrow's quiver! The Roper has now tied all the pieces of cord into one piece... while G.A. whispers to Speedy to lean against the button behind him!
A boomerang arrow flies through the doorway -- rigged earlier today by Green Arrow from a hidden bow! The police alarm sounds and the arrow circles the room... the rope tangles itself around the Roper! G.A. explains that the arrow is connected with a powerful electromagnet, and the rope contains iron filings! As it whirls around him, the rope is being lured along... trapping him! When the police arrive, Green Arrow tells Speedy how ancient Malayans used to send messages by rope... the type of knots and the distance between them revealed messages! Piece by piece, he had been telling the Roper that he knew his true identity! An officer wonders why he didn't share the secret with the authorities, and G.A. points to the slanting burn on the Roper's finger... on the exact spot where skilled ropers exert the most pressure! He knew it wouldn't stand up as proof in court... but it did serve as a tip off on how to trap him! When "Stephen Gard's" fingerprints have shown him to be Steve Bogardus... Roy compliments Oliver on how the rope forced the Roper to reveal himself... until he had given him enough rope to hang himself... even if that man is the Roper!
Steve Bogardus favors purple business suits, and as the Roper, he wears a black ski mask with goggles, a yellow sleeveless tunic, and brown shorts with yellow boots. The Roper also carries several strands of rope on his person.
Examples of villains who are adept at rope-tricks include the Firestorm foe known as Slipknot, Montana from the Enforcers, Live-Wire (who worked for the Psycho-Man), and the Hangman (who battled Spider-Woman and Werewolf By Night).
The name Bogardus has appeared in an issue of Spider-Woman by Chris Claremont and Steve Leialoha. The story was called "Mission: Impossible" and had the Poppupian consulting Jessica Drew's detective agency to search for his missing wife.
In an E.C. Comics story, it is a man's neck which snaps, not the rope, and he is a free man since he has been declared dead!
"An Occurrence At Owl Creek" shows an interesting escape from a hanging.
Another character who received plastic surgery to restore his features was Two-Face.
"The Ropers" was a spin-off of "Three's Company" with Norman Fell and Audra Lindley.
Steve Roper was the partner of Mike Nomad in the comic strip.
"Rope" was the name of a film directed by Alfred Hitchcock.
Just like Green Arrow and Batman, the Roper conceals his real identity as a wealthy philanthropist! Just like Green Arrow and Batman, he has a secret Rope-Cave (Huh?!?)
This Review Is Dedicated To Tony Isabella

Steve Chung
"The Review of 1,000 Ropes!"

Adventure Comics #259: "Green Arrow's Mystery Pupil!"‏

Adventure Comics #259
"Green Arrow's Mystery Pupil!"
April, 1959

Ed Herron (Script)
Lee Elias (Pencils And Inks)

The Green Arrow is in a showdown -- such as those in the old west. His
opponent is Vance -- his student. While the Ace Archer will not take a
human life -- Vance will. A newspaper ad attracts the attention of Green
Arrow and Speedy... They have come in answer to the summons of someone
who has a million dollar check for the bowman's favorite charity... if he
trains him to become an ace archer like him. Not one to refuse money for
charity, Green Arrow accepts the offer. The targets have already been
arranged on the grounds, and class is ready to begin.

The first lesson in the fundamentals of Archery... two feathers can good
distance for an arrow, but three feathers increase its accuracy. The
pound-pull is all about the number of pounds necessary to draw a taut
bowstring. THWUNK! With the wind and the shadows, the student makes his
first bull's-eye. Proving to be a bright student, the lessons progress
with the introduction of Green Arrow's trick arrows... The net arrow,
with a fine silk net rolled up inside of the shaft... a triggering
mechanism within the shaft releases the net after being fired... and a
"lion" is netted as fast as a rifle would bag it. A section on the shaft
of the next arrow has a rubberized fabric and a capsule of compressed air
inside of it. In the air, the capsule is released, and the rubberized
segment expands -- until it becomes a balloon arrow... It can be used
for long distance messages or to get attention when lost.

Other trick arrows are soon shown from the quiver... The rain arrow,
used to put out fires. The smoke arrow... to serve as a smoke screen.
The sun-arrow with its brightness created by gases released from inside
the shaft. After many weeks of training... Vance has become a fine
bowman, and has mastered the art of the trick arrows. The teacher has
one final piece of advice. Green Arrow always keeps his back to the sun
-- and in his opponent's eyes. This gives him the advantage, and he vows
never to use an arrow to kill anyone. That night, Oliver Queen and Roy
Harper are at home, and are about to go out on patrol. In the city, the
guards of an armored car have found themselves within a smoke screen.

The startled citizens watch as a bowman in a crimson costume swings away
with the payroll. While on the street in their Arrowcar, the Ace Archers
soon see the crimson-clad bowman. The catapult is activated, with the
two of them landing on the roof. TWANG Green Arrow fires off a boxing
glove arrow... BIFF! The crimson-clad bowman has done the same, then
fires off another arrow, complete with balloon and rope ladder for a fast
getaway. Seeing that the Crimson Archer has used the same trick arrows
as theirs, Speedy figures that he must be Hector Vance. Green Arrow
doesn't understand why a multi-millionaire would be content with a
thousand dollars. Whoever their new foe is, they hope to see more of
him.

The balloon arrow lands at Vance's estate, with the multi-millionaire
remembering his days as Herb Vraney, the kingpin racketeer. This was
before the Green Arrow found Vraney in Glenville -- and broke up his
gang. After his time in prison, the former kingpin had his face altered,
and found the loot he had hidden before he went to jail. He was
determined to have Green Arrow defeated with his own weapons. The
Crimson Archer now knows the Battling Bowman's one weakness, and after
taunting his foe, their next meeting will take place in Glenville. Thus,
Hector Vance will once again become the true kingpin once more. The
nights pass, with the Crimson Archer leaving his mark on the city. Dawn
finds the crimson-clad bowman in the suburbs of Glenville. Green Arrow
and Speedy step out of their Arrowcar, where their opponent introduces
himself as Hector Vance. Those residents who are already awake, are
startled to see the tableau occurring on the street. The Crimson Archer
wants to have a duel to decide which of them is the best bowman. At that
moment, the rays of the sun fall directly on the eyes of Green Arrow.
Vance has made certain to use this to his advantage, and keeps the sun
behind him.

ZING The Crimson Archer fires off some near misses, knowing that his
fellow bowman won't kill, but he will. With the sun in his eyes, Green
Arrow rolls onto the ground, and fires off the smoke-arrow. Soon, the
smoke-trail forms a cloud between the sun and the two archers. TWANG!
ZIP! ZIP! Now, G.A. has got a fighting chance. Flame arrows soon have
the heroic bowman surrounded by a wall of flames. TWANG! A
specially-treated rain arrow puts an end to the potential hotfoot.
K-POW! K-POW! Vance's gun-arrows come complete with real bullets.

Since his opponent has got a large advantage, Green Arrow uses the
sun-arrow, and now it is the Crimson Archer who can't see. The
rope-arrow soon has things wrapped up, with the Ace Archer learning from
his mistake, and using it to trap Vance. With the Crimson Archer in
custody, Roy reads about Hector Vance's fingerprints revealing his
identity as Herb Vraney. Oliver smokes his pipe, knowing that the loot
has been found, and his "student" will never use another trick arrow
again.

This story was reprinted in World's Finest Comics #154 (December, 1965).

The Editor's Round Table chose this from Green Arrow's 200 adventures as
being his greatest.

As a multi-millionaire, Hector Vance is a pipe-smoker who wears a yellow
jacket with matching ascot, and brown pants.

Nowadays, multi-millionaires tend to host reality TV shows, not become
super-heroes and super-villains.

I'd be interested to hear if any of these trick arrows could possibly
exist in real life.

The Crimson Archer's costume matches that of Green Arrow.

Other heroes and villains who share the same appearance include:
Superman/Bizarro, Batman/Owlman, Flash/Reverse-Flash, and Green
Lantern/Power Ring.

The Composite Superman had the combined appearance of the Man of Steel
and the Caped Crusader, but also possessed the super-powers of the Legion
of Super-Heroes.

Another villain who has had his share of plastic surgery is Two-Face.

Wilson Fisk was the Kingpin of Crime in the Marvel Universe of the Silver
Age.

Steve Chung
"Green Arrow's Mystery Review!"

Adventure #270, "The Stolen Identities!"

ADVENTURE COMICS #270; March 1960; DC Comics; Mort Weisinger, editor; 
cover-featuring Superboy in "The Stolen Identities!"  On the cover, which  looks
like Curt Swan with Stan Kaye inks, our young hero is lying peacefully  asleep on
his bed-- oddly, fully dressed in his Superboy costume, with a book  open on
his stomach.  His loving foster parents are looking in on him--  only they're
not quite his parents, for they have removed masks showing that  they actually
have green alien faces with antennae.  "Put on your 'Martha  Kent' mask
quick!  Superboy is about to awaken!  He mustn't suspect  that we are not his
parents, but aliens from anothr world!"

Review by  Bill Henley

One trick Uncle Mort Weisinger had in his long career of  selling comics to
young kids was to exploit their deepest fears.  Just  about everything a kid
might fear-- being rejected by parents or friends, being  abandoned, becoming
ugly, being blacballed from a club or clique-- happened to  Superboy at one time
or another.  And here is another childhood fear on  display, for what could
be more terrifying than finding out that your parents  who love you and on whom
you are dependent are really alien monsters?

On  the splash page of the inside story drawn by George Papp (I don't know
the  writer), the alien "Ma and Pa Kent" have revealed themselves to Superboy
and are  aiming a ray at him causing him to become "enormously fat" (yet another
kid  fear).  "And there is nothing you can do about it, Superboy, if you ever
want to see your foster parents again-- ALIVE!"  "SUPERBOY embarks upon one 
of the strangest adventures of his super-career, when he becomes the
unwilling  foster-son of monsters from another world, in the amazing tale of the
STOLEN  IDENTITIES!"

On the planet of Xelthu, some of its green, reptilian,  antennaed inhabitants
focus  their relescopic X-ray cameras on the faraway  planet Earth, on the
village of Smallville, and on a certain "typical" (yeah,  right) Smallville
home.  As Ma and Pa Kent sit relaxing in their living  room, Pa gets an odd
feeling that "hostile eyes are staring at me", but Ma  pooh-poohs the idea; "Don't
be silly!  It must be your imagination!"   But Pa's imagination comes to life
as he and Ma find themselves disappearing  from their peaceful living room to
find themselves "prisoners in a world of  monsters".  "Do not panic!  You will
be quite safe as long as you do  not oppose the masterminds of Xelthu!"  The
Xelthuans seem offended by Ma's  outraged description of them; "We are not
monsters!  We are simply beings  who evolved differently from yourselves!"  But
what do these aliens want  with this simple, elderly Earth couple?  Ma and Pa
are horrified to find  out as they observe the aliens make plastic masks of
their faces and duplicates  of their Earth clothes-- items which enable the alien
couple Nerp and Irm Gikk  to impersonate them.  Shortly, Nerp and Irm are
beamed right into the Kent  living room, as Pa groans, "Then it's true!  Monsters
are masquerading as  us on Earth!  I wonder what they intend to do!"

Investigating the  Kent home, Nerp and Irm are surprised to find the bedroom
of a teenage son-- and  even more surprised to discover a closet full of
Superboy robots and a scrapbook  of super-feats.  "I'm afraid the Kent family is
not as typical as we  thought!"  They call back to Xelthu to send a teenage
alien to Earth to  take the place of young Clark Kent, but the "master
teleport-ray" breaks down,  leaving the Kents stranded on Xelthu and the pseudo-Kents
faced with the task of  fooling their super-son.  That son is about to return
from his patrol,  musing, "Fighting all sorts of menaces and perils is exciting! 
But  afterwards, I like nothing better than returning to the safe, sane
atmosphere of  the Kent home!"  Arriving home, the Boy of Steel announces "I'm
starved!  After I switch identities, let's eat dinner right away!"  But Irm Gikk
is  horrified to discover that the dinner Ma Kent had in the oven was a roast
beef;  "The very thought of meat-eating makes Xelthunians feel ill!  I can't go
through with this!" "You must steel yourself!"  Nerp sternly directs.  
Clark enjoys the meal his Ma produces, though Ma herself seems oddly upset-- 
"Just a headache, son!"-- but after dinner he is puzzled to discover that not 
only have Ma and Pa left their meals untouched, but the tin cans the food came 
in have been bitten into!  As Clark goes to bed, though, he concludes that  Ma
and Pa are just playing some kind of weird joke on him (yeah, that's quite a 
sense of humor the Kents have).  The aliens look in on their sleeping "son" 
(dressed in Clark Kent pajamas rather than his costume as on the cover) but 
their thoughts are not parental; "It is important we communicate with Xelthu 
about getting rid of Superboy and replacing him with a msaquerading youth from 
our planet!"  Constructing their own teleporter, the aliens send the  Superboy
robots back to Xelthu where they are deactivated.  Ma Kent remains  defiant;
"You won't beat our boy so easily!  Nothing can harm Superboy  except
Kryptonite, and you have none on this world!"  But when the aliens  start a search for
Kryptonite, she is mortified to realize she has blurted out  her son's
weakness.  Finding a Kryptonite sample in a lead box in  Superboy's workshop, Nerf
and Irm  create a K-powered teleport ray to use  on Superboy.

Still suspicious the next morning of his parents' odd  behavior, Clark
gestures to Pa Kent to help himself to the breakfast toast--  only to have his
suspicions confirmed when Pa takes a bite out of the metal  toaster instead of the
toast!  "You fool, you!  You couldn't control  your appetite, could you,
Nerf?"  Exposed as nonhumans, the Gikks reveal  their true faces and warn Superboy
that his real parents' lives back on Xelthu  depend on him behaving himself. 
They explain that rather than being a  planet of another star, Xelthu is
actually a subatomic world, and that they must  perform an unspecified "mission" on
Earth.  "What IS your mission?  If  you are not planning to steal my world,
or harm it, perhaps I can help  you!"  But the aliens demur; "No!  We don't
trust you!  You may  only PRETEND friendliness, then try to defeat our mission!" 
The Irms fire  their "tele-ray" at Superboy, intending to send him too to
Xelthu to join his  parents in captivity.  But instead of being weakened and
teleported,  Superboy only becomes ridiculously fat!  It seems that the aliens
foolishly  used red kryptonite instead of green K as the power source for their
ray, and it  had its usual unpredictable effect.  The henpecked Nerf is berated
by his  mate; "Can't you ever do anything right, Nerf?" 

For some reason,  the Gikks allow Superboy to fly off on routine errands, in
his "super-plump"  state, while they try to repair the teleportation ray. 
Flying around  Smallville like a super-blimp, our hero reminds Lana Lang that
they have a date,  to which she replies, "You forget it!  I can't stand fattys!" 
Posing  for a statuefor the Chamber of Commerce, Superboy enables the artist
to sculpt  him in his normal shape by creating a trick mirror to slim down his
image.   Returning home, Superboy finds the aliens still determined to
implement their  mysterious "Plan Z" to save their world....but when they try to use
their  "tele-ray", the Red K power source again fouls things up, causing
Superboy to  become super-tiny instead of super-fat.  Going off on patrol again, 
Superboy stops a robbery and a murder by blocking a bullet that is as big as
he  is.  Next, the aliens finally explain their mysterious mission; the world 
of Xelthu is located inside an atom which is located "atop one of the world's 
highest structures", and their mission is to relocate that atom "where
nothing  on Earth can harm it-- war, lightning bolts, and so on!"  Again Superboy 
offers his help in accomplishing this mission and is rebuffed.  Once again 
they try the tele-ray and again it malfunctions, this time turning Superboy into 
a giant.  In that shape, he traverses the world using his microscopic  vision
to study the world's tallest structures looking for Xelthu.  There's  no joy
at the Leaning Tower of Pisa or the Eiffel Tower (though Frenchmen react  in
awe at the sight of a giant-sized "Super Garcon") but at the Empire State 
Building Superboy finds Xelthu, and even spots his captive parents.   Chipping off
the tiny bit of the building on which Xelthu exists, Superboy drops  it to
the bottom of the ocean, where he figures the tiny world will forever be  safe
from harm.  Acknowledging that Superboy has accomplished "Plan Z" for  them,
the "masterminds of Xelthu" exchange the Gikks for the real Kents (and 
Superboy's robots).  "Thanks goodness you got those aliens to return us,  son!"  "I'd
save a thousand worlds to see my mom and dad safely  home!"

The next feature in this issue is the ADVENTURE debut of  Congorilla, who in
a game of musical backups had just been pushed out of ACTION  COMICS by an
expanded Supergirl feature, and in turn pushed Green Arrow out of  his
long-running slot in ADVENTURE (though the amazing archer still had WORLD'S  FINEST  to
hang out in). "Of all the wonders of the Congo jungle, no  phenomenon is more
fabulous than the amazing man-ape, CONGORILLA!  His  daring feats of strength
plus his keen, human intelligence combine into a huge  fighting machine that
leaves both his friends and foes limp with awe!  But  how is it possible for a
giant gorilla to think like a human being?  Learn  the amazing secret of the
extraordinary jungle creature known as.... the NINTH  WONDER!"  On the splash,
panel, the golden gorilla picks up a jeep full of  "ivory raiders" and lifts
it over his head.  A gold shipment on the Congo  River is captured by a gang of
"river pirates" using a miniature  submarine.  But Congorilla leaps into the
water and seizes the sub by its  anchor chain, hauling it up onto shore and
leaving the pirats high and  dry.  "That's CONGORILLA!  The natives talk of a
golden gorilla who  has the intelligence of a man!"  "Maybe he has ONE man's
intelligence, but  TEN men cannot equal his strength!"  For his next feat,
Congorilla breaks  into "an abandoned fort converted into a scientific laboratory"
to rescue  Professor West, a kidnapped scientist (but apparently not Iris
West's  absent-minded dad from THE FLASH).  It seems a criminal scientist named Dr.
Kovec has captured West to get his atomic secrets before they can help the 
"Western democracies".  Kovec and his gang are baffled how a mere beast can 
comprehend Prof. West's plight, but when Congorilla evades their bullets by 
locking himself and West in a chemistry lab with no exit, they conclude, "That 
ape ain't so smart after all!  He trapped himself!"  But Kovec is  astounded
when he looks through a chink in the wall and finds that the ape is  working
with chemicals in the lab.  The result of the simian experiment is 
nitroglycerine, which he uses to blow a hole in the wall and escape with Prof.  West.  
Next, Congorilla learns that Mau Mau agitators have stirred up  trouble between
white plantation owners and the "normall peaceful" Wambu  tribesmen, and halts
the fighting without bloodshed by flying a crop-dusting  plane and bombing
the rebellious warriors with choking insecticide gas. "The  beast not only has
extraordinary intelligence and strength, he USES his power to  help people in
distress!  Thank goodness he's no legend...but a  FACT!"  (Of course the Wambu
and Mau Mau might see things differently,  viewing Congorilla as a pawn of
sinister European colonialists.)  

But how did Congorilla become such a brainy wonder?  The answer, we  learn,
lies in an incident where "famed hunter Congo Bill" (who had had a long  career
in ACTION COMICS before being anthropoidized)  and his kid sidekick  Janu
came across a Congo native struggling in the water and menaced by  crocodiles. 
They rescue the old man only to find him near death from a  fever, but
nonetheless, in gratitude, the "aged medicine man" offers Congo Bill  a magic ring
which he says will give him the power to exchange his human mind  with the mind
of a mighty golden gorilla.  Later, after an encounter with a  gang of ivory
raiders slaughtering elephants, Congo Bill spots the fabled golden  gorilla and
decides to test the strange promise.  The ring works and Congo  Bill finds
himself gifted with the strength of Congorilla, with which he is able  to lift
the raiders' jeep and hurl it into the nearby lake, and frighten the  elephants
into moving to a safer stamping ground.  But there is a downside  as well, for
when Congo Bill becomes Congorilla, his human body has the savage  mind of
the ape and has to be restrained for safety.  "And now that you've  met
CONGORILLA, follow his startling adventures in the next issue of ADVENTURE  COMICS!" 

Congorilla appeared in ADVENTURE through issue #283,  April 1961 (skipping
#282) before being squeezed out by "Tales of the Bizarro  World", which was in
turn replaced by the Legion.

The issue features a  "Smallville Mailsack" lettercol, which mostly consists
of readers pointing out  supposed "boo-boos" in previous stories, and Uncle
Mort explaining why they  weren't really "boo-boos" at all.  In one letter,
however, reader Terry  Slaven of Snyder, New York, praises the previous story
"Prisoner of the  Super-Heroes" (the second appearance of the Legion) and asks if
there will ever  be a sequel in which Superman meets the other Legionnaires
grown up.   "Great idea.  We'll pass it along to our writers," Ye Ed replies.  
Another letter, from Eloise Murphy of Houston, Texas, asks if Lana Lang as a 
grownup is heartbroken because Superman prefers Lois Lane to her.  For an 
answer, Mort points Eloise to another of his titles, LOIS LANE, where "grown-up 
Lana Lang is still very much active" and "still hasn't given up on  Superman!"


Finally in this issue is an Aquaman tale-- though the  blurb on the cover
advertises it as "EXTRA!  A new AQUALAD story!"-- for  this is only the second
appearance of Aquaman's new kid sidekick.  But the  Sea King may come to regret
sharing his throne, for the story is titled "The  Menace of Aqualad!"  On the
splash panel, a wild-eyed Aqualad stalks  Aquaman with a spear-gun, as our
hero wonders if his new ward "intends to make  the fortune-teller's
prophecy...that Aqualad will replace me as king of the  sea....come true!"  Some friendly
sailors present Aquaman with a birthday  cake, and as he shares the
"home-baked" cake with Aqualad, the Atlentean orphan  he adopted in the previous issue,
he reflects "how poorly equipped I am to bring  you up, Aqualad!  I haven't
even got a home for you to live in!"   "Gosh, Aquaman!  I don't care where we
live!  I'm happy just being  with you!" Later, in a show for the benefit of
retired sailors, Aquaman performs  a death-defying stunt, diving from a helicopter
into just six feet of  water.  Onlookers expect him to be killed, but instead
of landing in the  water he lands in the spouts of his friendly whales. 
Later, observing an  old woman falling off a dock, Aquaman rescues her, and in
gratitude she offers  to tell his fortune.  "I don't believe in superstitions! 
But I won't  hurt her feelings!"  But the gypsy woman foresees "great danger for
you,  Aquaman!  Someone has come into your life who may imperil you... and 
REPLACE you!"  Aqualad gasps, "She means ME!"  but Aquaman brushes off  the
prediction.  But when Aqualad accompanies Aquaman to the aid of a  sinking ship,
the sea prince suffers a glancing blow from the prow of the  vessel.  Aqualad
insists he is unhurt, but shortly afterward he starts to  behave oddly,
showing a fascination with a statue of Neptune, the original "sea  king", musing
about the prospects of becoming King of the Sea when Aquaman is  gone, and
disappearing off by himself after having squids leave clouds of ink to  keep Aquaman
from following him.  Later, Aquaman is astounded when Aqualad  deserts him
while he is battling skin-diving crooks stealing rare fish  specimens; he gets
no help from Aqualad, though he does get help from a school  of luminous fish
who blind the attackers.  Then Aquaman is caught in a  giant net Aqualad has
constructed, and attacked by a maddened narwhale, with  Aqualad nowhere in
sight.  Is a crazed Aqualad scheming to destroy Aquaman  so that he can become the
new sea king?  Aquaman manages to escape the  net-trap and the narwhale, but
when Aquaman reappears he confronts the boy with  his suspicions.  But he
learns he has misjudged his young ward, as Aqualad  leads him to an undersea cavern
that is now lighted by luminous fish, decorated  with the Neptune statue, and
furnished with hamoocks and carpet made out of  net.  Yes, Aqualad's secret
is that he has put together a home for the two  sea rovers, as a birthday gift
for his mentor.  As swarms of fish pass by  in a birthday salute, Aquaman
muses, "I'm ashamed of myself for thinking ill of  Aqualad!  I said we'd need a
home....and he secretly MADE a home!   Yessir!  When I retire, he'll make that
prophecy come true!  Even now,  he's a true king of the sea!" 

I think that this Aquaman story  appears in the AQUAMAN ARCHIVES volume, and
(though I could be mistaken) that  it's the only story of the three in this
issue of ADVENTURE that's been  reprinted anywhere.